feat: define reusable animal archetypes

This commit is contained in:
Rijad Zuzo
2026-08-12 20:50:52 +02:00
parent d5eb2b81f9
commit 4e4ae1a969
20 changed files with 1141 additions and 411 deletions
+93
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@@ -0,0 +1,93 @@
class_name AnimalCatalog
extends Resource
const CORE_CATALOG_PATH := "res://simulation/animals/definitions/core_animals.tres"
@export var animals: Array[AnimalDefinition] = []
var _definitions_by_id: Dictionary = {}
var _definition_ids: Array[StringName] = []
var _errors: Array[String] = []
static func create_core() -> AnimalCatalog:
var catalog := load(CORE_CATALOG_PATH) as AnimalCatalog
if catalog != null:
catalog.rebuild()
return catalog
func rebuild() -> Array[String]:
_definitions_by_id.clear()
_definition_ids.clear()
_errors.clear()
for definition in animals:
if definition == null:
_errors.append("Animal catalog contains a null definition")
continue
for error in definition.validate():
_errors.append("Animal '%s': %s" % [definition.animal_definition_id, error])
if _definitions_by_id.has(definition.animal_definition_id):
_errors.append("Duplicate animal definition '%s'" % definition.animal_definition_id)
else:
_definitions_by_id[definition.animal_definition_id] = definition
_definition_ids.append(definition.animal_definition_id)
_definition_ids.sort_custom(_id_less)
_errors.sort()
return get_errors()
func is_valid() -> bool:
return rebuild().is_empty()
func get_errors() -> Array[String]:
return _errors.duplicate()
func has_definition(animal_definition_id: StringName) -> bool:
_ensure_built()
return _definitions_by_id.has(animal_definition_id)
func get_definition(animal_definition_id: StringName) -> AnimalDefinition:
_ensure_built()
return _definitions_by_id.get(animal_definition_id) as AnimalDefinition
func matches_identity(animal_definition_id: StringName, species_id: StringName) -> bool:
var definition := get_definition(animal_definition_id)
return definition != null and definition.species_id == species_id
func get_definition_ids() -> Array[StringName]:
_ensure_built()
return _definition_ids.duplicate()
func get_definitions_for_behavior(behavior_id: StringName) -> Array[AnimalDefinition]:
_ensure_built()
var result: Array[AnimalDefinition] = []
for definition_id in _definition_ids:
var definition := _definitions_by_id[definition_id] as AnimalDefinition
if definition.behavior_id == behavior_id:
result.append(definition)
return result
func find_definition_for_species(species_id: StringName) -> AnimalDefinition:
_ensure_built()
for definition_id in _definition_ids:
var definition := _definitions_by_id[definition_id] as AnimalDefinition
if definition.species_id == species_id:
return definition
return null
func _ensure_built() -> void:
if _definitions_by_id.is_empty() and not animals.is_empty():
rebuild()
static func _id_less(left: StringName, right: StringName) -> bool:
return String(left) < String(right)
+1
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@@ -0,0 +1 @@
uid://bbd405aahq78w
+94
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@@ -0,0 +1,94 @@
class_name AnimalDefinition
extends Resource
const BEHAVIOR_GRAZER_ROUTINE := &"grazer_routine"
@export var animal_definition_id: StringName
@export var species_id: StringName
@export var display_name: String
@export var behavior_id: StringName = BEHAVIOR_GRAZER_ROUTINE
@export var supported_action_ids: Array[StringName] = []
@export_file("*.tscn") var presentation_scene_path: String
@export_range(0.1, 10.0, 0.1) var movement_speed := 1.6
@export var visual_scale := Vector3.ONE
@export var body_scale := Vector3.ONE
@export var fluff_scale := Vector3.ONE
@export var show_horns := true
@export var show_beard := true
func validate() -> Array[String]:
var errors: Array[String] = []
if not is_valid_stable_id(animal_definition_id):
errors.append("animal_definition_id is invalid")
if not is_valid_stable_id(species_id):
errors.append("species_id is invalid for '%s'" % animal_definition_id)
if display_name.strip_edges().is_empty():
errors.append("display_name is empty for '%s'" % animal_definition_id)
if behavior_id != BEHAVIOR_GRAZER_ROUTINE:
errors.append(
"behavior_id '%s' is unsupported for '%s'" % [behavior_id, animal_definition_id]
)
if (
presentation_scene_path.is_empty()
or not presentation_scene_path.begins_with("res://")
or presentation_scene_path.get_extension() != "tscn"
or not ResourceLoader.exists(presentation_scene_path, "PackedScene")
):
errors.append("presentation_scene_path is invalid for '%s'" % animal_definition_id)
if not is_finite(movement_speed) or movement_speed <= 0.0:
errors.append("movement_speed must be positive for '%s'" % animal_definition_id)
if (
not visual_scale.is_finite()
or visual_scale.x <= 0.0
or visual_scale.y <= 0.0
or visual_scale.z <= 0.0
):
errors.append("visual_scale must be finite and positive for '%s'" % animal_definition_id)
if (
not body_scale.is_finite()
or body_scale.x <= 0.0
or body_scale.y <= 0.0
or body_scale.z <= 0.0
):
errors.append("body_scale must be finite and positive for '%s'" % animal_definition_id)
if (
not fluff_scale.is_finite()
or fluff_scale.x <= 0.0
or fluff_scale.y <= 0.0
or fluff_scale.z <= 0.0
):
errors.append("fluff_scale must be finite and positive for '%s'" % animal_definition_id)
var seen: Dictionary = {}
for action_id in supported_action_ids:
if not is_valid_stable_id(action_id):
errors.append("supported action ID is invalid for '%s'" % animal_definition_id)
elif seen.has(action_id):
errors.append(
"duplicate supported action '%s' for '%s'" % [action_id, animal_definition_id]
)
else:
seen[action_id] = true
return errors
func supports_action(action_id: StringName) -> bool:
return action_id in supported_action_ids
static func is_valid_stable_id(value: Variant) -> bool:
if value is not String and value is not StringName:
return false
var text := String(value)
if text.is_empty() or text.length() > 96:
return false
for character in text:
var code := character.unicode_at(0)
if not (
(code >= 48 and code <= 57)
or (code >= 65 and code <= 90)
or (code >= 97 and code <= 122)
or character in ["_", "-", ".", ":"]
):
return false
return true
@@ -0,0 +1 @@
uid://cg5ou2nnnvcr2
+117
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@@ -0,0 +1,117 @@
class_name AnimalFactory
extends RefCounted
const CONFIGURATION_KEYS := [
"initial_hunger",
"initial_enabled",
"can_npcs_feed",
"can_player_feed",
"debug_label_enabled",
"initial_routine_site_id",
"initial_next_routine_tick",
]
var last_error := ""
var _catalog: AnimalCatalog
func _init(catalog: AnimalCatalog = null) -> void:
_catalog = catalog if catalog != null else AnimalCatalog.create_core()
if _catalog == null:
last_error = "Animal catalog could not be loaded"
elif not _catalog.rebuild().is_empty():
last_error = "; ".join(_catalog.get_errors())
func get_catalog() -> AnimalCatalog:
return _catalog
func create_presentation(
animal_definition_id: StringName,
animal_id: StringName,
display_name: String,
configuration: Dictionary = {}
) -> AnimalNode:
last_error = ""
if _catalog == null or not _catalog.has_definition(animal_definition_id):
return _fail("Unknown animal definition '%s'" % animal_definition_id)
if not AnimalDefinition.is_valid_stable_id(animal_id):
return _fail("animal_id is invalid")
if display_name.strip_edges().is_empty():
return _fail("display_name is empty")
if not _configuration_is_valid(configuration):
return null
var definition := _catalog.get_definition(animal_definition_id)
var presentation_scene := load(definition.presentation_scene_path) as PackedScene
var node := (
presentation_scene.instantiate() as AnimalNode if presentation_scene != null else null
)
if node == null:
return _fail(
"Presentation scene for '%s' must instantiate AnimalNode" % animal_definition_id
)
if not node.apply_animal_definition(definition):
node.free()
return _fail("Presentation rejected definition '%s'" % animal_definition_id)
node.animal_id = animal_id
node.display_name = display_name
_apply_configuration(node, configuration)
return node
func _configuration_is_valid(configuration: Dictionary) -> bool:
for key in configuration:
if (key is not String and key is not StringName) or String(key) not in CONFIGURATION_KEYS:
return _fail_bool("Unknown animal presentation configuration '%s'" % key)
if configuration.has("initial_hunger"):
if (
configuration["initial_hunger"] is not int
and configuration["initial_hunger"] is not float
):
return _fail_bool("initial_hunger must be numeric")
var hunger := float(configuration["initial_hunger"])
if not is_finite(hunger) or hunger < 0.0 or hunger > 100.0:
return _fail_bool("initial_hunger must be between 0 and 100")
if (
configuration.has("initial_routine_site_id")
and not AnimalDefinition.is_valid_stable_id(configuration["initial_routine_site_id"])
):
return _fail_bool("initial_routine_site_id is invalid")
if configuration.has("initial_next_routine_tick"):
if configuration["initial_next_routine_tick"] is not int:
return _fail_bool("initial_next_routine_tick must be an int")
if int(configuration["initial_next_routine_tick"]) < 0:
return _fail_bool("initial_next_routine_tick must not be negative")
for key in ["initial_enabled", "can_npcs_feed", "can_player_feed", "debug_label_enabled"]:
if configuration.has(key) and configuration[key] is not bool:
return _fail_bool("%s must be a bool" % key)
return true
func _apply_configuration(node: AnimalNode, configuration: Dictionary) -> void:
if configuration.has("initial_hunger"):
node.initial_hunger = float(configuration["initial_hunger"])
if configuration.has("initial_enabled"):
node.initial_enabled = bool(configuration["initial_enabled"])
if configuration.has("can_npcs_feed"):
node.can_npcs_feed = bool(configuration["can_npcs_feed"])
if configuration.has("can_player_feed"):
node.can_player_feed = bool(configuration["can_player_feed"])
if configuration.has("debug_label_enabled"):
node.debug_label_enabled = bool(configuration["debug_label_enabled"])
if configuration.has("initial_routine_site_id"):
node.initial_routine_site_id = StringName(configuration["initial_routine_site_id"])
if configuration.has("initial_next_routine_tick"):
node.initial_next_routine_tick = int(configuration["initial_next_routine_tick"])
func _fail(message: String) -> AnimalNode:
last_error = message
return null
func _fail_bool(message: String) -> bool:
last_error = message
return false
+1
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@@ -0,0 +1 @@
uid://cgpayfff6eeug
+25 -3
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@@ -29,6 +29,7 @@ var states: Dictionary = {}
var economy: RefCounted
var active_world_adapter: Node
var current_tick := 0
var _animal_catalog: AnimalCatalog
func configure(economy_service: RefCounted, world_adapter: Node) -> void:
@@ -36,6 +37,19 @@ func configure(economy_service: RefCounted, world_adapter: Node) -> void:
active_world_adapter = world_adapter
func configure_animal_catalog(catalog: AnimalCatalog) -> bool:
if catalog == null or not catalog.rebuild().is_empty():
return false
_animal_catalog = catalog
return true
func get_animal_catalog() -> AnimalCatalog:
if _animal_catalog == null:
_animal_catalog = AnimalCatalog.create_core()
return _animal_catalog
func advance(simulation_tick: int) -> void:
current_tick = simulation_tick
var animal_ids: Array = states.keys()
@@ -67,15 +81,23 @@ func register_node(node: AnimalNode) -> bool:
push_error("AnimalCareSystem: Animal ID '%s' collides with a world target" % node.animal_id)
return false
var action_definition := SimulationDefinitions.get_action(SimulationIds.ACTION_FEED_ANIMAL)
var animal_catalog := get_animal_catalog()
var animal_definition := (
animal_catalog.get_definition(node.animal_definition_id) if animal_catalog != null else null
)
if (
action_definition == null
or action_definition.target_type != SimulationIds.TARGET_ANIMAL
or node.species_id != SimulationIds.SPECIES_GOAT
or animal_definition == null
or animal_definition.behavior_id != AnimalDefinition.BEHAVIOR_GRAZER_ROUTINE
or animal_definition.species_id != node.species_id
or not animal_definition.supports_action(SimulationIds.ACTION_FEED_ANIMAL)
or not node.supports_action(SimulationIds.ACTION_FEED_ANIMAL)
):
push_error(
(
"AnimalCareSystem: AnimalNode '%s' has an invalid feed action or species '%s'"
% [node.animal_id, node.species_id]
"AnimalCareSystem: AnimalNode '%s' has invalid definition '%s' or species '%s'"
% [node.animal_id, node.animal_definition_id, node.species_id]
)
)
return false
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="AnimalCatalog" load_steps=4 format=3]
[ext_resource type="Script" path="res://simulation/animals/AnimalCatalog.gd" id="1_catalog"]
[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_goat.tres" id="2_goat"]
[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_sheep.tres" id="3_sheep"]
[resource]
script = ExtResource("1_catalog")
animals = Array[ExtResource("2_goat")]([ExtResource("2_goat"), ExtResource("3_sheep")])
@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="AnimalDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/animals/AnimalDefinition.gd" id="1_definition"]
[resource]
script = ExtResource("1_definition")
animal_definition_id = &"domestic_goat"
species_id = &"goat"
display_name = "Domestic goat"
behavior_id = &"grazer_routine"
supported_action_ids = Array[StringName]([&"feed_animal"])
presentation_scene_path = "res://world/animals/grazer/cozy_grazer.tscn"
movement_speed = 1.6
visual_scale = Vector3(1, 1, 1)
body_scale = Vector3(1, 1, 1)
fluff_scale = Vector3(1, 1, 1)
show_horns = true
show_beard = true
@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="AnimalDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/animals/AnimalDefinition.gd" id="1_definition"]
[resource]
script = ExtResource("1_definition")
animal_definition_id = &"domestic_sheep"
species_id = &"sheep"
display_name = "Domestic sheep"
behavior_id = &"grazer_routine"
supported_action_ids = Array[StringName]([&"feed_animal"])
presentation_scene_path = "res://world/animals/grazer/cozy_grazer.tscn"
movement_speed = 1.4
visual_scale = Vector3(1.08, 1.04, 1.08)
body_scale = Vector3(1.12, 1.08, 1.12)
fluff_scale = Vector3(1.16, 1.14, 1.16)
show_horns = false
show_beard = false
+30 -6
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@@ -4,12 +4,14 @@ extends RefCounted
signal changed(state: AnimalStateRecord)
signal fed(state: AnimalStateRecord, actor_id: int)
const SCHEMA_VERSION := 2
const SCHEMA_VERSION := 3
const ROUTINE_SCHEMA_VERSION := 2
const LEGACY_SCHEMA_VERSION := 1
const HUNGER_PER_TICK := 0.125
const FEED_THRESHOLD := 65.0
const HUNGER_RELIEF := 55.0
const NEVER_FED_TICK := -1
const LEGACY_DEFINITION_BY_SPECIES := {"goat": "domestic_goat"}
var data: Dictionary
@@ -25,6 +27,7 @@ static func create_from_node(node: AnimalNode) -> AnimalStateRecord:
{
"schema_version": SCHEMA_VERSION,
"animal_id": String(node.animal_id),
"animal_definition_id": String(node.animal_definition_id),
"display_name": node.display_name,
"species_id": String(node.species_id),
"position":
@@ -49,6 +52,8 @@ static func from_dictionary(record_data: Dictionary) -> AnimalStateRecord:
var version := int(record_data.get("schema_version", -1))
if version == LEGACY_SCHEMA_VERSION:
record_data = _migrate_legacy(record_data)
elif version == ROUTINE_SCHEMA_VERSION:
record_data = _migrate_definition_identity(record_data)
elif version != SCHEMA_VERSION:
return null
if not (
@@ -56,6 +61,7 @@ static func from_dictionary(record_data: Dictionary) -> AnimalStateRecord:
. has_all(
[
"animal_id",
"animal_definition_id",
"display_name",
"species_id",
"position",
@@ -75,6 +81,7 @@ static func from_dictionary(record_data: Dictionary) -> AnimalStateRecord:
):
return null
var animal_id := String(record_data["animal_id"])
var animal_definition_id := String(record_data["animal_definition_id"])
var display_name := String(record_data["display_name"])
var species_id := String(record_data["species_id"])
var saved_position = record_data["position"]
@@ -87,9 +94,12 @@ static func from_dictionary(record_data: Dictionary) -> AnimalStateRecord:
var has_travel_target := bool(record_data["has_travel_target"])
var next_routine_tick := int(record_data["next_routine_tick"])
var enabled := bool(record_data["enabled"])
if animal_id.is_empty() or display_name.is_empty() or species_id.is_empty():
return null
if StringName(species_id) != SimulationIds.SPECIES_GOAT:
if (
not AnimalDefinition.is_valid_stable_id(animal_id)
or not AnimalDefinition.is_valid_stable_id(animal_definition_id)
or display_name.is_empty()
or not AnimalDefinition.is_valid_stable_id(species_id)
):
return null
if not saved_position is Array or saved_position.size() != 3:
return null
@@ -120,6 +130,7 @@ static func from_dictionary(record_data: Dictionary) -> AnimalStateRecord:
var normalized := record_data.duplicate(true)
normalized["schema_version"] = SCHEMA_VERSION
normalized["animal_id"] = animal_id
normalized["animal_definition_id"] = animal_definition_id
normalized["display_name"] = display_name
normalized["species_id"] = species_id
normalized["position"] = [
@@ -145,7 +156,8 @@ func apply_definition(node: AnimalNode) -> bool:
if node == null or node.animal_id != get_animal_id():
return false
return (
node.display_name == get_display_name()
node.animal_definition_id == get_animal_definition_id()
and node.display_name == get_display_name()
and node.species_id == get_species_id()
and node.can_npcs_feed == can_npc_feed()
and node.can_player_feed == can_player_feed_animal()
@@ -156,6 +168,10 @@ func get_animal_id() -> StringName:
return StringName(data["animal_id"])
func get_animal_definition_id() -> StringName:
return StringName(data["animal_definition_id"])
func get_display_name() -> String:
return String(data["display_name"])
@@ -350,10 +366,18 @@ func to_dictionary() -> Dictionary:
static func _migrate_legacy(record_data: Dictionary) -> Dictionary:
var migrated := record_data.duplicate(true)
migrated["schema_version"] = SCHEMA_VERSION
migrated["schema_version"] = ROUTINE_SCHEMA_VERSION
migrated["routine_site_id"] = ""
migrated["travel_target_site_id"] = ""
migrated["travel_target_position"] = [0.0, 0.0, 0.0]
migrated["has_travel_target"] = false
migrated["next_routine_tick"] = 0
return _migrate_definition_identity(migrated)
static func _migrate_definition_identity(record_data: Dictionary) -> Dictionary:
var migrated := record_data.duplicate(true)
migrated["schema_version"] = SCHEMA_VERSION
var species_id := String(migrated.get("species_id", ""))
migrated["animal_definition_id"] = String(LEGACY_DEFINITION_BY_SPECIES.get(species_id, ""))
return migrated
+234
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@@ -0,0 +1,234 @@
extends SceneTree
class FakeRoutineWorld:
extends Node
func get_animal_routine_sites(
species_id: StringName, animal_id: StringName
) -> Array[Dictionary]:
return [
{
"site_id": &"%s_%s_meadow" % [species_id, animal_id],
"position": Vector3(3.0 if species_id == &"goat" else -3.0, 0.0, 2.0),
}
]
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var catalog := AnimalCatalog.create_core()
_check(catalog != null and catalog.rebuild().is_empty(), "Core animal content should validate")
if catalog == null:
_finish()
return
var definition_ids := catalog.get_definition_ids()
_check(
definition_ids == [&"domestic_goat", &"domestic_sheep"],
"Animal definitions should iterate in deterministic stable-ID order"
)
var goat_definition := catalog.get_definition(&"domestic_goat")
var sheep_definition := catalog.get_definition(&"domestic_sheep")
_check(
(
goat_definition != null
and sheep_definition != null
and goat_definition.species_id == &"goat"
and sheep_definition.species_id == &"sheep"
),
"Goat and sheep should be distinct data definitions"
)
if goat_definition == null or sheep_definition == null:
_finish()
return
_check(
(
goat_definition.behavior_id == AnimalDefinition.BEHAVIOR_GRAZER_ROUTINE
and sheep_definition.behavior_id == AnimalDefinition.BEHAVIOR_GRAZER_ROUTINE
and goat_definition.presentation_scene_path == sheep_definition.presentation_scene_path
),
"Both animals should reuse one grazer behavior and presentation contract"
)
_check(
(
goat_definition.supports_action(&"feed_animal")
and sheep_definition.supports_action(&"feed_animal")
),
"Both data definitions should advertise the existing care action"
)
var generic_scene := load(goat_definition.presentation_scene_path) as PackedScene
var generic := generic_scene.instantiate() as AnimalNode
_check(
(
generic != null
and generic.animal_id.is_empty()
and generic.animal_definition_id.is_empty()
and generic.species_id.is_empty()
and generic.display_name == "Animal"
and (generic.get_node("DebugLabel") as Label3D).text == "Animal"
),
"The reusable grazer scene should contain no Dunja-specific identity"
)
if generic != null:
generic.free()
var factory := AnimalFactory.new(catalog)
var goat := (
factory
. create_presentation(
&"domestic_goat",
&"test_goat",
"Dunja Test",
{
"initial_hunger": 10.0,
"initial_routine_site_id": &"goat_barn",
"initial_next_routine_tick": 0,
"debug_label_enabled": false,
}
)
)
var sheep := (
factory
. create_presentation(
&"domestic_sheep",
&"test_sheep",
"Mila Test",
{
"initial_hunger": 10.0,
"initial_routine_site_id": &"sheep_fold",
"initial_next_routine_tick": 0,
"debug_label_enabled": false,
}
)
)
_check(goat != null and sheep != null, "The shared factory should create both definitions")
if goat == null or sheep == null:
if goat != null:
goat.free()
if sheep != null:
sheep.free()
_finish()
return
root.add_child(goat)
root.add_child(sheep)
_check(
(
goat.get_script() == sheep.get_script()
and goat.get_node("Visual").get_script() == sheep.get_node("Visual").get_script()
),
"A second animal should add no movement or visual-controller system"
)
_check(
(
goat.get_node("Visual/HeadRoot/HornLeft").visible
and not sheep.get_node("Visual/HeadRoot/HornLeft").visible
and not sheep.get_node("Visual/HeadRoot/Beard").visible
),
"Definition data should configure bounded presentation differences"
)
var routine_world := FakeRoutineWorld.new()
root.add_child(routine_world)
var care := AnimalCareSystem.new()
care.configure(null, routine_world)
_check(care.configure_animal_catalog(catalog), "Animal care should accept the isolated catalog")
var goat_registered := care.register_node(goat)
var sheep_registered := care.register_node(sheep)
_check(
goat_registered and sheep_registered,
"Existing AnimalCareSystem should bind both shared-contract nodes"
)
var goat_state := care.get_state(&"test_goat")
var sheep_state := care.get_state(&"test_sheep")
_check(
(
goat_state != null
and sheep_state != null
and goat_state.get_animal_definition_id() == &"domestic_goat"
and sheep_state.get_animal_definition_id() == &"domestic_sheep"
and goat_state.get_script() == sheep_state.get_script()
),
"Authoritative records should retain stable animal definition IDs"
)
if goat_state != null and sheep_state != null:
var restored_sheep := AnimalStateRecord.from_dictionary(sheep_state.to_dictionary())
_check(
(
restored_sheep != null
and restored_sheep.get_animal_definition_id() == &"domestic_sheep"
and restored_sheep.get_species_id() == &"sheep"
),
"The second animal should round-trip through the existing animal record system"
)
var started: Array[StringName] = []
care.routine_started.connect(
func(animal_id: StringName, _site_id: StringName, _position: Vector3) -> void:
started.append(animal_id)
)
care.advance(0)
started.sort_custom(
func(left: StringName, right: StringName) -> bool: return String(left) < String(right)
)
_check(
(
started == [&"test_goat", &"test_sheep"]
and goat_state.has_active_travel_target()
and sheep_state.has_active_travel_target()
),
"Goat and sheep should execute the same deterministic routine scheduler"
)
_test_nested_record_migration(goat_state)
goat.free()
sheep.free()
routine_world.free()
_finish()
func _test_nested_record_migration(goat_state: AnimalStateRecord) -> void:
var previous_record := goat_state.to_dictionary()
previous_record["schema_version"] = AnimalStateRecord.ROUTINE_SCHEMA_VERSION
previous_record.erase("animal_definition_id")
var migrated := AnimalStateRecord.from_dictionary(previous_record)
_check(
(
migrated != null
and migrated.get_animal_definition_id() == &"domestic_goat"
and migrated.to_dictionary()["schema_version"] == AnimalStateRecord.SCHEMA_VERSION
),
"Nested v2 animal records should migrate to stable goat definition identity"
)
var mismatched := goat_state.to_dictionary()
mismatched["animal_definition_id"] = "domestic_sheep"
var mismatched_record := AnimalStateRecord.from_dictionary(mismatched)
_check(
(
mismatched_record != null
and not AnimalCatalog.create_core().matches_identity(
mismatched_record.get_animal_definition_id(), mismatched_record.get_species_id()
)
),
"Data-only restore should remain extensible while the catalog detects identity mismatches"
)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)
func _finish() -> void:
if failures.is_empty():
print("[TEST] Shared animal definition contract passed")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
@@ -0,0 +1 @@
uid://dad5kvxbeg72u
+56 -3
View File
@@ -9,10 +9,13 @@ signal routine_arrived(animal_id: StringName, site_id: StringName, arrival_posit
signal navigation_failed(animal_id: StringName, site_id: StringName)
static var _all: Array[AnimalNode] = []
static var _core_animal_catalog: AnimalCatalog
@export var animal_id: StringName
@export var display_name := "Animal"
@export var species_id: StringName = SimulationIds.SPECIES_GOAT
@export var animal_definition_id: StringName
@export var species_id: StringName
@export var supported_action_ids: Array[StringName] = []
@export_range(0.0, 100.0, 0.5) var initial_hunger := 70.0
@export var initial_enabled := true
@export var can_npcs_feed := true
@@ -35,9 +38,20 @@ var navigation_target := Vector3.INF
var navigation_request_id := 0
var path_pending := false
var has_reported_navigation_result := true
var _animal_definition: AnimalDefinition
func _ready() -> void:
if not _ensure_animal_definition():
push_error(
(
"AnimalNode at %s has invalid animal_definition_id '%s'"
% [get_path(), animal_definition_id]
)
)
initial_enabled = false
_update_presentation()
return
if animal_id.is_empty():
push_error("AnimalNode at %s has empty animal_id" % get_path())
initial_enabled = false
@@ -69,7 +83,11 @@ func _exit_tree() -> void:
func bind_state(animal_state: AnimalStateRecord) -> bool:
if animal_state == null or animal_state.get_animal_id() != animal_id:
if (
animal_state == null
or animal_state.get_animal_id() != animal_id
or animal_state.get_animal_definition_id() != animal_definition_id
):
return false
_disconnect_state()
state = animal_state
@@ -111,7 +129,42 @@ func get_interaction_position() -> Vector3:
func supports_action(action_id: StringName) -> bool:
return action_id == SimulationIds.ACTION_FEED_ANIMAL
return action_id in supported_action_ids
func apply_animal_definition(definition: AnimalDefinition) -> bool:
if definition == null or not definition.validate().is_empty():
return false
if state != null and state.get_animal_definition_id() != definition.animal_definition_id:
return false
_animal_definition = definition
animal_definition_id = definition.animal_definition_id
species_id = definition.species_id
supported_action_ids = definition.supported_action_ids.duplicate()
move_speed = definition.movement_speed
var visual := get_node_or_null("Visual")
if visual != null and visual.has_method("apply_animal_definition"):
return bool(visual.apply_animal_definition(definition))
return true
func get_animal_definition() -> AnimalDefinition:
return _animal_definition
func _ensure_animal_definition() -> bool:
if (
_animal_definition != null
and _animal_definition.animal_definition_id == animal_definition_id
):
return true
if animal_definition_id.is_empty():
return false
if _core_animal_catalog == null:
_core_animal_catalog = AnimalCatalog.create_core()
if _core_animal_catalog == null:
return false
return apply_animal_definition(_core_animal_catalog.get_definition(animal_definition_id))
func get_hunger() -> float:
+1 -1
View File
@@ -6,7 +6,7 @@ static var _all: Array[AnimalRoutineSite] = []
@export var site_id: StringName
@export var display_name := "Animal site"
@export var species_id: StringName = SimulationIds.SPECIES_GOAT
@export var species_id: StringName
@export var resident_animal_id: StringName
@export var debug_label_enabled := false
+4 -308
View File
@@ -1,316 +1,12 @@
[gd_scene load_steps=24 format=3]
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://world/animals/animal_node.gd" id="1_animal"]
[ext_resource type="Script" path="res://world/animals/goat/cozy_goat_visual.gd" id="2_visual"]
[ext_resource type="PackedScene" path="res://world/animals/grazer/cozy_grazer.tscn" id="1_grazer"]
[sub_resource type="StandardMaterial3D" id="Material_wool"]
albedo_color = Color(0.88, 0.82, 0.67, 1)
roughness = 0.96
[sub_resource type="StandardMaterial3D" id="Material_face"]
albedo_color = Color(0.58, 0.43, 0.29, 1)
roughness = 0.92
[sub_resource type="StandardMaterial3D" id="Material_dark"]
albedo_color = Color(0.13, 0.09, 0.065, 1)
roughness = 0.9
[sub_resource type="StandardMaterial3D" id="Material_horn"]
albedo_color = Color(0.78, 0.68, 0.5, 1)
roughness = 0.86
[sub_resource type="StandardMaterial3D" id="Material_collar"]
albedo_color = Color(0.12, 0.5, 0.5, 1)
roughness = 0.72
[sub_resource type="StandardMaterial3D" id="Material_hunger"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.98, 0.62, 0.22, 0.9)
emission_enabled = true
emission = Color(0.92, 0.36, 0.08, 1)
emission_energy_multiplier = 0.32
[sub_resource type="StandardMaterial3D" id="Material_fed"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.72, 0.92, 0.5, 0.92)
emission_enabled = true
emission = Color(0.45, 0.78, 0.28, 1)
emission_energy_multiplier = 0.38
[sub_resource type="CapsuleMesh" id="Mesh_body"]
material = SubResource("Material_wool")
radius = 0.48
height = 1.55
radial_segments = 12
rings = 4
[sub_resource type="SphereMesh" id="Mesh_fluff"]
material = SubResource("Material_wool")
radius = 0.42
height = 0.72
radial_segments = 12
rings = 6
[sub_resource type="CapsuleMesh" id="Mesh_leg"]
material = SubResource("Material_face")
radius = 0.105
height = 0.62
radial_segments = 8
rings = 3
[sub_resource type="BoxMesh" id="Mesh_hoof"]
material = SubResource("Material_dark")
size = Vector3(0.2, 0.13, 0.28)
[sub_resource type="SphereMesh" id="Mesh_head"]
material = SubResource("Material_face")
radius = 0.34
height = 0.58
radial_segments = 12
rings = 6
[sub_resource type="SphereMesh" id="Mesh_snout"]
material = SubResource("Material_wool")
radius = 0.21
height = 0.32
radial_segments = 10
rings = 5
[sub_resource type="SphereMesh" id="Mesh_ear"]
material = SubResource("Material_face")
radius = 0.24
height = 0.42
radial_segments = 10
rings = 5
[sub_resource type="SphereMesh" id="Mesh_eye"]
material = SubResource("Material_dark")
radius = 0.045
height = 0.075
radial_segments = 8
rings = 4
[sub_resource type="CylinderMesh" id="Mesh_horn"]
material = SubResource("Material_horn")
top_radius = 0.035
bottom_radius = 0.09
height = 0.42
radial_segments = 8
[sub_resource type="CylinderMesh" id="Mesh_beard"]
material = SubResource("Material_wool")
top_radius = 0.015
bottom_radius = 0.11
height = 0.34
radial_segments = 8
[sub_resource type="CylinderMesh" id="Mesh_tail"]
material = SubResource("Material_wool")
top_radius = 0.07
bottom_radius = 0.12
height = 0.42
radial_segments = 8
[sub_resource type="TorusMesh" id="Mesh_collar"]
material = SubResource("Material_collar")
inner_radius = 0.27
outer_radius = 0.32
rings = 14
ring_segments = 8
[sub_resource type="TorusMesh" id="Mesh_hunger_bowl"]
material = SubResource("Material_hunger")
inner_radius = 0.18
outer_radius = 0.27
rings = 14
ring_segments = 8
[sub_resource type="SphereMesh" id="Mesh_hunger_food"]
material = SubResource("Material_hunger")
radius = 0.09
height = 0.14
radial_segments = 8
rings = 4
[sub_resource type="TorusMesh" id="Mesh_fed_ring"]
material = SubResource("Material_fed")
inner_radius = 0.32
outer_radius = 0.42
rings = 16
ring_segments = 8
[sub_resource type="SphereMesh" id="Mesh_fed_mote"]
material = SubResource("Material_fed")
radius = 0.075
height = 0.13
radial_segments = 8
rings = 4
[node name="CozyGoat" type="Node3D"]
script = ExtResource("1_animal")
[node name="CozyGoat" instance=ExtResource("1_grazer")]
animal_definition_id = &"domestic_goat"
animal_id = &"goat_dunja"
display_name = "Dunja"
species_id = &"goat"
initial_hunger = 40.0
initial_routine_site_id = &"dunja_shelter"
initial_next_routine_tick = 8
[node name="Visual" type="Node3D" parent="."]
script = ExtResource("2_visual")
[node name="Body" type="MeshInstance3D" parent="Visual"]
position = Vector3(0, 0.95, 0)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("Mesh_body")
[node name="FluffFront" type="MeshInstance3D" parent="Visual"]
position = Vector3(0, 1.02, 0.42)
scale = Vector3(1.08, 1.05, 1)
mesh = SubResource("Mesh_fluff")
[node name="FluffBack" type="MeshInstance3D" parent="Visual"]
position = Vector3(0, 1.02, -0.42)
scale = Vector3(1.08, 1.05, 1)
mesh = SubResource("Mesh_fluff")
[node name="LegFrontLeft" type="MeshInstance3D" parent="Visual"]
position = Vector3(-0.3, 0.43, 0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontLeft"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="LegFrontRight" type="MeshInstance3D" parent="Visual"]
position = Vector3(0.3, 0.43, 0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontRight"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="LegBackLeft" type="MeshInstance3D" parent="Visual"]
position = Vector3(-0.3, 0.43, -0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackLeft"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="LegBackRight" type="MeshInstance3D" parent="Visual"]
position = Vector3(0.3, 0.43, -0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackRight"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="HeadRoot" type="Node3D" parent="Visual"]
position = Vector3(0, 1.28, 0.88)
rotation_degrees = Vector3(-3, 0, 0)
[node name="Head" type="MeshInstance3D" parent="Visual/HeadRoot"]
mesh = SubResource("Mesh_head")
[node name="Snout" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0, -0.08, 0.31)
scale = Vector3(1.05, 0.72, 0.9)
mesh = SubResource("Mesh_snout")
[node name="EyeLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(-0.18, 0.08, 0.285)
mesh = SubResource("Mesh_eye")
[node name="EyeRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0.18, 0.08, 0.285)
mesh = SubResource("Mesh_eye")
[node name="EarLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(-0.35, 0.13, 0)
rotation_degrees = Vector3(8, 0, 67)
scale = Vector3(0.82, 0.28, 1)
mesh = SubResource("Mesh_ear")
[node name="EarRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0.35, 0.13, 0)
rotation_degrees = Vector3(8, 0, -67)
scale = Vector3(0.82, 0.28, 1)
mesh = SubResource("Mesh_ear")
[node name="HornLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(-0.17, 0.34, -0.06)
rotation_degrees = Vector3(-24, 0, -20)
mesh = SubResource("Mesh_horn")
[node name="HornRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0.17, 0.34, -0.06)
rotation_degrees = Vector3(-24, 0, 20)
mesh = SubResource("Mesh_horn")
[node name="Beard" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0, -0.35, 0.08)
mesh = SubResource("Mesh_beard")
[node name="Collar" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0, -0.31, -0.16)
rotation_degrees = Vector3(90, 0, 0)
scale = Vector3(0.85, 0.85, 0.85)
mesh = SubResource("Mesh_collar")
[node name="TailRoot" type="Node3D" parent="Visual"]
position = Vector3(0, 1.16, -0.92)
rotation_degrees = Vector3(60, 0, 0)
[node name="Tail" type="MeshInstance3D" parent="Visual/TailRoot"]
position = Vector3(0, 0.18, 0)
mesh = SubResource("Mesh_tail")
[node name="HungerCueRoot" type="Node3D" parent="Visual"]
position = Vector3(0, 2.05, 0.18)
[node name="EmptyBowl" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
rotation_degrees = Vector3(72, 0, 0)
scale = Vector3(1.1, 0.72, 1.1)
mesh = SubResource("Mesh_hunger_bowl")
[node name="FoodMoteLeft" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
position = Vector3(-0.13, 0.22, 0)
mesh = SubResource("Mesh_hunger_food")
[node name="FoodMoteRight" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
position = Vector3(0.13, 0.29, 0)
scale = Vector3(0.82, 0.82, 0.82)
mesh = SubResource("Mesh_hunger_food")
[node name="FedResponseRoot" type="Node3D" parent="Visual"]
visible = false
position = Vector3(0, 1.8, 0.12)
scale = Vector3(0.2, 0.2, 0.2)
[node name="Halo" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
rotation_degrees = Vector3(74, 0, 0)
mesh = SubResource("Mesh_fed_ring")
[node name="MoteLeft" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
position = Vector3(-0.34, 0.18, 0)
mesh = SubResource("Mesh_fed_mote")
[node name="MoteRight" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
position = Vector3(0.34, 0.28, 0)
scale = Vector3(0.82, 0.82, 0.82)
mesh = SubResource("Mesh_fed_mote")
[node name="InteractionPoint" type="Marker3D" parent="."]
position = Vector3(0, 0, 2.05)
[node name="DebugLabel" type="Label3D" parent="."]
position = Vector3(0, 2.55, 0)
billboard = 1
no_depth_test = true
font_size = 22
outline_size = 5
text = "Dunja"
modulate = Color(1, 0.94, 0.78, 1)
pixel_size = 0.006
+1 -90
View File
@@ -1,90 +1 @@
extends Node3D
const HUNGER_CUE_BASE_Y := 2.05
const FED_RESPONSE_BASE_Y := 1.8
@onready var head_root: Node3D = $HeadRoot
@onready var tail_root: Node3D = $TailRoot
@onready var hunger_cue_root: Node3D = $HungerCueRoot
@onready var fed_response_root: Node3D = $FedResponseRoot
@onready var leg_front_left: Node3D = $LegFrontLeft
@onready var leg_front_right: Node3D = $LegFrontRight
@onready var leg_back_left: Node3D = $LegBackLeft
@onready var leg_back_right: Node3D = $LegBackRight
var idle_phase := 0.0
var is_hungry := false
var is_moving := false
var fed_tween: Tween
var head_base_position: Vector3
var visual_base_position: Vector3
func _ready() -> void:
head_base_position = head_root.position
visual_base_position = position
reset_transient_feedback()
func _process(delta: float) -> void:
idle_phase = fmod(idle_phase + delta, TAU)
var breath := sin(idle_phase * 1.7) * 0.025
var hungry_drop := -0.12 if is_hungry else 0.0
var walking_bob := absf(sin(idle_phase * 5.4)) * 0.045 if is_moving else 0.0
position.y = visual_base_position.y + walking_bob
head_root.position.y = head_base_position.y + breath + hungry_drop
head_root.rotation_degrees.x = (
8.0 + sin(idle_phase * 1.2) * 2.0 if is_hungry else -3.0 + sin(idle_phase * 1.4) * 2.5
)
tail_root.rotation_degrees.z = sin(idle_phase * 3.1) * (4.0 if is_hungry else 13.0)
var stride := sin(idle_phase * 5.4) * 14.0 if is_moving else 0.0
leg_front_left.rotation_degrees.x = stride
leg_back_right.rotation_degrees.x = stride
leg_front_right.rotation_degrees.x = -stride
leg_back_left.rotation_degrees.x = -stride
if hunger_cue_root.visible:
hunger_cue_root.position.y = HUNGER_CUE_BASE_Y + sin(idle_phase * 2.2) * 0.07
func set_hungry(value: bool) -> void:
is_hungry = value
hunger_cue_root.visible = value
func set_moving(value: bool) -> void:
is_moving = value
if not value:
position = visual_base_position
leg_front_left.rotation_degrees.x = 0.0
leg_front_right.rotation_degrees.x = 0.0
leg_back_left.rotation_degrees.x = 0.0
leg_back_right.rotation_degrees.x = 0.0
func reset_transient_feedback() -> void:
if fed_tween != null:
fed_tween.kill()
fed_tween = null
fed_response_root.visible = false
fed_response_root.position.y = FED_RESPONSE_BASE_Y
fed_response_root.scale = Vector3(0.2, 0.2, 0.2)
func play_fed_response() -> void:
reset_transient_feedback()
fed_response_root.visible = true
fed_tween = create_tween()
fed_tween.set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
fed_tween.tween_property(fed_response_root, "scale", Vector3.ONE, 0.34)
fed_tween.parallel().tween_property(
fed_response_root, "position:y", FED_RESPONSE_BASE_Y + 0.22, 0.34
)
fed_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
fed_tween.tween_interval(0.7)
fed_tween.tween_property(fed_response_root, "scale", Vector3(0.2, 0.2, 0.2), 0.42)
fed_tween.finished.connect(_on_fed_response_finished)
func _on_fed_response_finished() -> void:
fed_response_root.visible = false
fed_tween = null
extends "res://world/animals/grazer/cozy_grazer_visual.gd"
+311
View File
@@ -0,0 +1,311 @@
[gd_scene load_steps=24 format=3]
[ext_resource type="Script" path="res://world/animals/animal_node.gd" id="1_animal"]
[ext_resource type="Script" path="res://world/animals/grazer/cozy_grazer_visual.gd" id="2_visual"]
[sub_resource type="StandardMaterial3D" id="Material_wool"]
albedo_color = Color(0.88, 0.82, 0.67, 1)
roughness = 0.96
[sub_resource type="StandardMaterial3D" id="Material_face"]
albedo_color = Color(0.58, 0.43, 0.29, 1)
roughness = 0.92
[sub_resource type="StandardMaterial3D" id="Material_dark"]
albedo_color = Color(0.13, 0.09, 0.065, 1)
roughness = 0.9
[sub_resource type="StandardMaterial3D" id="Material_horn"]
albedo_color = Color(0.78, 0.68, 0.5, 1)
roughness = 0.86
[sub_resource type="StandardMaterial3D" id="Material_collar"]
albedo_color = Color(0.12, 0.5, 0.5, 1)
roughness = 0.72
[sub_resource type="StandardMaterial3D" id="Material_hunger"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.98, 0.62, 0.22, 0.9)
emission_enabled = true
emission = Color(0.92, 0.36, 0.08, 1)
emission_energy_multiplier = 0.32
[sub_resource type="StandardMaterial3D" id="Material_fed"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.72, 0.92, 0.5, 0.92)
emission_enabled = true
emission = Color(0.45, 0.78, 0.28, 1)
emission_energy_multiplier = 0.38
[sub_resource type="CapsuleMesh" id="Mesh_body"]
material = SubResource("Material_wool")
radius = 0.48
height = 1.55
radial_segments = 12
rings = 4
[sub_resource type="SphereMesh" id="Mesh_fluff"]
material = SubResource("Material_wool")
radius = 0.42
height = 0.72
radial_segments = 12
rings = 6
[sub_resource type="CapsuleMesh" id="Mesh_leg"]
material = SubResource("Material_face")
radius = 0.105
height = 0.62
radial_segments = 8
rings = 3
[sub_resource type="BoxMesh" id="Mesh_hoof"]
material = SubResource("Material_dark")
size = Vector3(0.2, 0.13, 0.28)
[sub_resource type="SphereMesh" id="Mesh_head"]
material = SubResource("Material_face")
radius = 0.34
height = 0.58
radial_segments = 12
rings = 6
[sub_resource type="SphereMesh" id="Mesh_snout"]
material = SubResource("Material_wool")
radius = 0.21
height = 0.32
radial_segments = 10
rings = 5
[sub_resource type="SphereMesh" id="Mesh_ear"]
material = SubResource("Material_face")
radius = 0.24
height = 0.42
radial_segments = 10
rings = 5
[sub_resource type="SphereMesh" id="Mesh_eye"]
material = SubResource("Material_dark")
radius = 0.045
height = 0.075
radial_segments = 8
rings = 4
[sub_resource type="CylinderMesh" id="Mesh_horn"]
material = SubResource("Material_horn")
top_radius = 0.035
bottom_radius = 0.09
height = 0.42
radial_segments = 8
[sub_resource type="CylinderMesh" id="Mesh_beard"]
material = SubResource("Material_wool")
top_radius = 0.015
bottom_radius = 0.11
height = 0.34
radial_segments = 8
[sub_resource type="CylinderMesh" id="Mesh_tail"]
material = SubResource("Material_wool")
top_radius = 0.07
bottom_radius = 0.12
height = 0.42
radial_segments = 8
[sub_resource type="TorusMesh" id="Mesh_collar"]
material = SubResource("Material_collar")
inner_radius = 0.27
outer_radius = 0.32
rings = 14
ring_segments = 8
[sub_resource type="TorusMesh" id="Mesh_hunger_bowl"]
material = SubResource("Material_hunger")
inner_radius = 0.18
outer_radius = 0.27
rings = 14
ring_segments = 8
[sub_resource type="SphereMesh" id="Mesh_hunger_food"]
material = SubResource("Material_hunger")
radius = 0.09
height = 0.14
radial_segments = 8
rings = 4
[sub_resource type="TorusMesh" id="Mesh_fed_ring"]
material = SubResource("Material_fed")
inner_radius = 0.32
outer_radius = 0.42
rings = 16
ring_segments = 8
[sub_resource type="SphereMesh" id="Mesh_fed_mote"]
material = SubResource("Material_fed")
radius = 0.075
height = 0.13
radial_segments = 8
rings = 4
[node name="CozyGrazer" type="Node3D"]
script = ExtResource("1_animal")
display_name = "Animal"
[node name="Visual" type="Node3D" parent="."]
script = ExtResource("2_visual")
[node name="Body" type="MeshInstance3D" parent="Visual"]
position = Vector3(0, 0.95, 0)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("Mesh_body")
[node name="FluffFront" type="MeshInstance3D" parent="Visual"]
position = Vector3(0, 1.02, 0.42)
scale = Vector3(1.08, 1.05, 1)
mesh = SubResource("Mesh_fluff")
[node name="FluffBack" type="MeshInstance3D" parent="Visual"]
position = Vector3(0, 1.02, -0.42)
scale = Vector3(1.08, 1.05, 1)
mesh = SubResource("Mesh_fluff")
[node name="LegFrontLeft" type="MeshInstance3D" parent="Visual"]
position = Vector3(-0.3, 0.43, 0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontLeft"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="LegFrontRight" type="MeshInstance3D" parent="Visual"]
position = Vector3(0.3, 0.43, 0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontRight"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="LegBackLeft" type="MeshInstance3D" parent="Visual"]
position = Vector3(-0.3, 0.43, -0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackLeft"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="LegBackRight" type="MeshInstance3D" parent="Visual"]
position = Vector3(0.3, 0.43, -0.48)
mesh = SubResource("Mesh_leg")
[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackRight"]
position = Vector3(0, -0.29, 0.035)
mesh = SubResource("Mesh_hoof")
[node name="HeadRoot" type="Node3D" parent="Visual"]
position = Vector3(0, 1.28, 0.88)
rotation_degrees = Vector3(-3, 0, 0)
[node name="Head" type="MeshInstance3D" parent="Visual/HeadRoot"]
mesh = SubResource("Mesh_head")
[node name="Snout" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0, -0.08, 0.31)
scale = Vector3(1.05, 0.72, 0.9)
mesh = SubResource("Mesh_snout")
[node name="EyeLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(-0.18, 0.08, 0.285)
mesh = SubResource("Mesh_eye")
[node name="EyeRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0.18, 0.08, 0.285)
mesh = SubResource("Mesh_eye")
[node name="EarLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(-0.35, 0.13, 0)
rotation_degrees = Vector3(8, 0, 67)
scale = Vector3(0.82, 0.28, 1)
mesh = SubResource("Mesh_ear")
[node name="EarRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0.35, 0.13, 0)
rotation_degrees = Vector3(8, 0, -67)
scale = Vector3(0.82, 0.28, 1)
mesh = SubResource("Mesh_ear")
[node name="HornLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(-0.17, 0.34, -0.06)
rotation_degrees = Vector3(-24, 0, -20)
mesh = SubResource("Mesh_horn")
[node name="HornRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0.17, 0.34, -0.06)
rotation_degrees = Vector3(-24, 0, 20)
mesh = SubResource("Mesh_horn")
[node name="Beard" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0, -0.35, 0.08)
mesh = SubResource("Mesh_beard")
[node name="Collar" type="MeshInstance3D" parent="Visual/HeadRoot"]
position = Vector3(0, -0.31, -0.16)
rotation_degrees = Vector3(90, 0, 0)
scale = Vector3(0.85, 0.85, 0.85)
mesh = SubResource("Mesh_collar")
[node name="TailRoot" type="Node3D" parent="Visual"]
position = Vector3(0, 1.16, -0.92)
rotation_degrees = Vector3(60, 0, 0)
[node name="Tail" type="MeshInstance3D" parent="Visual/TailRoot"]
position = Vector3(0, 0.18, 0)
mesh = SubResource("Mesh_tail")
[node name="HungerCueRoot" type="Node3D" parent="Visual"]
position = Vector3(0, 2.05, 0.18)
[node name="EmptyBowl" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
rotation_degrees = Vector3(72, 0, 0)
scale = Vector3(1.1, 0.72, 1.1)
mesh = SubResource("Mesh_hunger_bowl")
[node name="FoodMoteLeft" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
position = Vector3(-0.13, 0.22, 0)
mesh = SubResource("Mesh_hunger_food")
[node name="FoodMoteRight" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
position = Vector3(0.13, 0.29, 0)
scale = Vector3(0.82, 0.82, 0.82)
mesh = SubResource("Mesh_hunger_food")
[node name="FedResponseRoot" type="Node3D" parent="Visual"]
visible = false
position = Vector3(0, 1.8, 0.12)
scale = Vector3(0.2, 0.2, 0.2)
[node name="Halo" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
rotation_degrees = Vector3(74, 0, 0)
mesh = SubResource("Mesh_fed_ring")
[node name="MoteLeft" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
position = Vector3(-0.34, 0.18, 0)
mesh = SubResource("Mesh_fed_mote")
[node name="MoteRight" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
position = Vector3(0.34, 0.28, 0)
scale = Vector3(0.82, 0.82, 0.82)
mesh = SubResource("Mesh_fed_mote")
[node name="InteractionPoint" type="Marker3D" parent="."]
position = Vector3(0, 0, 2.05)
[node name="DebugLabel" type="Label3D" parent="."]
position = Vector3(0, 2.55, 0)
billboard = 1
no_depth_test = true
font_size = 22
outline_size = 5
text = "Animal"
modulate = Color(1, 0.94, 0.78, 1)
pixel_size = 0.006
+125
View File
@@ -0,0 +1,125 @@
extends Node3D
const HUNGER_CUE_BASE_Y := 2.05
const FED_RESPONSE_BASE_Y := 1.8
@onready var head_root: Node3D = $HeadRoot
@onready var tail_root: Node3D = $TailRoot
@onready var hunger_cue_root: Node3D = $HungerCueRoot
@onready var fed_response_root: Node3D = $FedResponseRoot
@onready var leg_front_left: Node3D = $LegFrontLeft
@onready var leg_front_right: Node3D = $LegFrontRight
@onready var leg_back_left: Node3D = $LegBackLeft
@onready var leg_back_right: Node3D = $LegBackRight
@onready var body: Node3D = $Body
@onready var fluff_front: Node3D = $FluffFront
@onready var fluff_back: Node3D = $FluffBack
@onready var horn_left: Node3D = $HeadRoot/HornLeft
@onready var horn_right: Node3D = $HeadRoot/HornRight
@onready var beard: Node3D = $HeadRoot/Beard
var idle_phase := 0.0
var is_hungry := false
var is_moving := false
var fed_tween: Tween
var head_base_position: Vector3
var visual_base_position: Vector3
var body_base_scale: Vector3
var fluff_front_base_scale: Vector3
var fluff_back_base_scale: Vector3
var _animal_definition: AnimalDefinition
func _ready() -> void:
head_base_position = head_root.position
visual_base_position = position
body_base_scale = body.scale
fluff_front_base_scale = fluff_front.scale
fluff_back_base_scale = fluff_back.scale
_apply_definition_presentation()
reset_transient_feedback()
func apply_animal_definition(definition: AnimalDefinition) -> bool:
if definition == null or not definition.validate().is_empty():
return false
_animal_definition = definition
if is_node_ready():
_apply_definition_presentation()
return true
func _apply_definition_presentation() -> void:
if _animal_definition == null:
return
scale = _animal_definition.visual_scale
body.scale = body_base_scale * _animal_definition.body_scale
fluff_front.scale = fluff_front_base_scale * _animal_definition.fluff_scale
fluff_back.scale = fluff_back_base_scale * _animal_definition.fluff_scale
horn_left.visible = _animal_definition.show_horns
horn_right.visible = _animal_definition.show_horns
beard.visible = _animal_definition.show_beard
func _process(delta: float) -> void:
idle_phase = fmod(idle_phase + delta, TAU)
var breath := sin(idle_phase * 1.7) * 0.025
var hungry_drop := -0.12 if is_hungry else 0.0
var walking_bob := absf(sin(idle_phase * 5.4)) * 0.045 if is_moving else 0.0
position.y = visual_base_position.y + walking_bob
head_root.position.y = head_base_position.y + breath + hungry_drop
head_root.rotation_degrees.x = (
8.0 + sin(idle_phase * 1.2) * 2.0 if is_hungry else -3.0 + sin(idle_phase * 1.4) * 2.5
)
tail_root.rotation_degrees.z = sin(idle_phase * 3.1) * (4.0 if is_hungry else 13.0)
var stride := sin(idle_phase * 5.4) * 14.0 if is_moving else 0.0
leg_front_left.rotation_degrees.x = stride
leg_back_right.rotation_degrees.x = stride
leg_front_right.rotation_degrees.x = -stride
leg_back_left.rotation_degrees.x = -stride
if hunger_cue_root.visible:
hunger_cue_root.position.y = HUNGER_CUE_BASE_Y + sin(idle_phase * 2.2) * 0.07
func set_hungry(value: bool) -> void:
is_hungry = value
hunger_cue_root.visible = value
func set_moving(value: bool) -> void:
is_moving = value
if not value:
position = visual_base_position
leg_front_left.rotation_degrees.x = 0.0
leg_front_right.rotation_degrees.x = 0.0
leg_back_left.rotation_degrees.x = 0.0
leg_back_right.rotation_degrees.x = 0.0
func reset_transient_feedback() -> void:
if fed_tween != null:
fed_tween.kill()
fed_tween = null
fed_response_root.visible = false
fed_response_root.position.y = FED_RESPONSE_BASE_Y
fed_response_root.scale = Vector3(0.2, 0.2, 0.2)
func play_fed_response() -> void:
reset_transient_feedback()
fed_response_root.visible = true
fed_tween = create_tween()
fed_tween.set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
fed_tween.tween_property(fed_response_root, "scale", Vector3.ONE, 0.34)
fed_tween.parallel().tween_property(
fed_response_root, "position:y", FED_RESPONSE_BASE_Y + 0.22, 0.34
)
fed_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
fed_tween.tween_interval(0.7)
fed_tween.tween_property(fed_response_root, "scale", Vector3(0.2, 0.2, 0.2), 0.42)
fed_tween.finished.connect(_on_fed_response_finished)
func _on_fed_response_finished() -> void:
fed_response_root.visible = false
fed_tween = null
@@ -0,0 +1 @@
uid://ckytaadvxm4sh