feat: define reusable animal archetypes
This commit is contained in:
@@ -1,316 +1,12 @@
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[gd_scene load_steps=24 format=3]
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://world/animals/animal_node.gd" id="1_animal"]
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[ext_resource type="Script" path="res://world/animals/goat/cozy_goat_visual.gd" id="2_visual"]
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[ext_resource type="PackedScene" path="res://world/animals/grazer/cozy_grazer.tscn" id="1_grazer"]
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[sub_resource type="StandardMaterial3D" id="Material_wool"]
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albedo_color = Color(0.88, 0.82, 0.67, 1)
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roughness = 0.96
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[sub_resource type="StandardMaterial3D" id="Material_face"]
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albedo_color = Color(0.58, 0.43, 0.29, 1)
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roughness = 0.92
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[sub_resource type="StandardMaterial3D" id="Material_dark"]
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albedo_color = Color(0.13, 0.09, 0.065, 1)
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roughness = 0.9
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[sub_resource type="StandardMaterial3D" id="Material_horn"]
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albedo_color = Color(0.78, 0.68, 0.5, 1)
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roughness = 0.86
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[sub_resource type="StandardMaterial3D" id="Material_collar"]
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albedo_color = Color(0.12, 0.5, 0.5, 1)
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roughness = 0.72
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[sub_resource type="StandardMaterial3D" id="Material_hunger"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.98, 0.62, 0.22, 0.9)
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emission_enabled = true
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emission = Color(0.92, 0.36, 0.08, 1)
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emission_energy_multiplier = 0.32
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[sub_resource type="StandardMaterial3D" id="Material_fed"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.72, 0.92, 0.5, 0.92)
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emission_enabled = true
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emission = Color(0.45, 0.78, 0.28, 1)
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emission_energy_multiplier = 0.38
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[sub_resource type="CapsuleMesh" id="Mesh_body"]
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material = SubResource("Material_wool")
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radius = 0.48
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height = 1.55
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radial_segments = 12
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rings = 4
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[sub_resource type="SphereMesh" id="Mesh_fluff"]
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material = SubResource("Material_wool")
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radius = 0.42
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height = 0.72
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radial_segments = 12
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rings = 6
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[sub_resource type="CapsuleMesh" id="Mesh_leg"]
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material = SubResource("Material_face")
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radius = 0.105
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height = 0.62
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radial_segments = 8
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rings = 3
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[sub_resource type="BoxMesh" id="Mesh_hoof"]
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material = SubResource("Material_dark")
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size = Vector3(0.2, 0.13, 0.28)
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[sub_resource type="SphereMesh" id="Mesh_head"]
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material = SubResource("Material_face")
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radius = 0.34
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height = 0.58
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radial_segments = 12
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rings = 6
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[sub_resource type="SphereMesh" id="Mesh_snout"]
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material = SubResource("Material_wool")
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radius = 0.21
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height = 0.32
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radial_segments = 10
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rings = 5
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[sub_resource type="SphereMesh" id="Mesh_ear"]
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material = SubResource("Material_face")
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radius = 0.24
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height = 0.42
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radial_segments = 10
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rings = 5
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[sub_resource type="SphereMesh" id="Mesh_eye"]
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material = SubResource("Material_dark")
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radius = 0.045
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height = 0.075
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radial_segments = 8
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rings = 4
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[sub_resource type="CylinderMesh" id="Mesh_horn"]
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material = SubResource("Material_horn")
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top_radius = 0.035
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bottom_radius = 0.09
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height = 0.42
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radial_segments = 8
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[sub_resource type="CylinderMesh" id="Mesh_beard"]
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material = SubResource("Material_wool")
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top_radius = 0.015
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bottom_radius = 0.11
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height = 0.34
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radial_segments = 8
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[sub_resource type="CylinderMesh" id="Mesh_tail"]
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material = SubResource("Material_wool")
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top_radius = 0.07
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bottom_radius = 0.12
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height = 0.42
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radial_segments = 8
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[sub_resource type="TorusMesh" id="Mesh_collar"]
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material = SubResource("Material_collar")
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inner_radius = 0.27
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outer_radius = 0.32
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rings = 14
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ring_segments = 8
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[sub_resource type="TorusMesh" id="Mesh_hunger_bowl"]
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material = SubResource("Material_hunger")
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inner_radius = 0.18
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outer_radius = 0.27
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rings = 14
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ring_segments = 8
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[sub_resource type="SphereMesh" id="Mesh_hunger_food"]
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material = SubResource("Material_hunger")
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radius = 0.09
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height = 0.14
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radial_segments = 8
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rings = 4
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[sub_resource type="TorusMesh" id="Mesh_fed_ring"]
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material = SubResource("Material_fed")
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inner_radius = 0.32
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outer_radius = 0.42
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rings = 16
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ring_segments = 8
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[sub_resource type="SphereMesh" id="Mesh_fed_mote"]
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material = SubResource("Material_fed")
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radius = 0.075
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height = 0.13
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radial_segments = 8
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rings = 4
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[node name="CozyGoat" type="Node3D"]
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script = ExtResource("1_animal")
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[node name="CozyGoat" instance=ExtResource("1_grazer")]
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animal_definition_id = &"domestic_goat"
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animal_id = &"goat_dunja"
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display_name = "Dunja"
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species_id = &"goat"
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initial_hunger = 40.0
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initial_routine_site_id = &"dunja_shelter"
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initial_next_routine_tick = 8
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[node name="Visual" type="Node3D" parent="."]
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script = ExtResource("2_visual")
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[node name="Body" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0, 0.95, 0)
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rotation_degrees = Vector3(90, 0, 0)
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mesh = SubResource("Mesh_body")
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[node name="FluffFront" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0, 1.02, 0.42)
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scale = Vector3(1.08, 1.05, 1)
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mesh = SubResource("Mesh_fluff")
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[node name="FluffBack" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0, 1.02, -0.42)
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scale = Vector3(1.08, 1.05, 1)
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mesh = SubResource("Mesh_fluff")
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[node name="LegFrontLeft" type="MeshInstance3D" parent="Visual"]
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position = Vector3(-0.3, 0.43, 0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontLeft"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="LegFrontRight" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0.3, 0.43, 0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegFrontRight"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="LegBackLeft" type="MeshInstance3D" parent="Visual"]
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position = Vector3(-0.3, 0.43, -0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackLeft"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="LegBackRight" type="MeshInstance3D" parent="Visual"]
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position = Vector3(0.3, 0.43, -0.48)
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mesh = SubResource("Mesh_leg")
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[node name="Hoof" type="MeshInstance3D" parent="Visual/LegBackRight"]
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position = Vector3(0, -0.29, 0.035)
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mesh = SubResource("Mesh_hoof")
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[node name="HeadRoot" type="Node3D" parent="Visual"]
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position = Vector3(0, 1.28, 0.88)
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rotation_degrees = Vector3(-3, 0, 0)
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[node name="Head" type="MeshInstance3D" parent="Visual/HeadRoot"]
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mesh = SubResource("Mesh_head")
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[node name="Snout" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0, -0.08, 0.31)
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scale = Vector3(1.05, 0.72, 0.9)
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mesh = SubResource("Mesh_snout")
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[node name="EyeLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(-0.18, 0.08, 0.285)
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mesh = SubResource("Mesh_eye")
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[node name="EyeRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0.18, 0.08, 0.285)
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mesh = SubResource("Mesh_eye")
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[node name="EarLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(-0.35, 0.13, 0)
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rotation_degrees = Vector3(8, 0, 67)
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scale = Vector3(0.82, 0.28, 1)
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mesh = SubResource("Mesh_ear")
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[node name="EarRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0.35, 0.13, 0)
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rotation_degrees = Vector3(8, 0, -67)
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scale = Vector3(0.82, 0.28, 1)
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mesh = SubResource("Mesh_ear")
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[node name="HornLeft" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(-0.17, 0.34, -0.06)
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rotation_degrees = Vector3(-24, 0, -20)
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mesh = SubResource("Mesh_horn")
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[node name="HornRight" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0.17, 0.34, -0.06)
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rotation_degrees = Vector3(-24, 0, 20)
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mesh = SubResource("Mesh_horn")
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[node name="Beard" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0, -0.35, 0.08)
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mesh = SubResource("Mesh_beard")
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[node name="Collar" type="MeshInstance3D" parent="Visual/HeadRoot"]
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position = Vector3(0, -0.31, -0.16)
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rotation_degrees = Vector3(90, 0, 0)
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scale = Vector3(0.85, 0.85, 0.85)
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mesh = SubResource("Mesh_collar")
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[node name="TailRoot" type="Node3D" parent="Visual"]
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position = Vector3(0, 1.16, -0.92)
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rotation_degrees = Vector3(60, 0, 0)
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[node name="Tail" type="MeshInstance3D" parent="Visual/TailRoot"]
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position = Vector3(0, 0.18, 0)
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mesh = SubResource("Mesh_tail")
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[node name="HungerCueRoot" type="Node3D" parent="Visual"]
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position = Vector3(0, 2.05, 0.18)
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[node name="EmptyBowl" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
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rotation_degrees = Vector3(72, 0, 0)
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scale = Vector3(1.1, 0.72, 1.1)
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mesh = SubResource("Mesh_hunger_bowl")
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[node name="FoodMoteLeft" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
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position = Vector3(-0.13, 0.22, 0)
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mesh = SubResource("Mesh_hunger_food")
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[node name="FoodMoteRight" type="MeshInstance3D" parent="Visual/HungerCueRoot"]
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position = Vector3(0.13, 0.29, 0)
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scale = Vector3(0.82, 0.82, 0.82)
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mesh = SubResource("Mesh_hunger_food")
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[node name="FedResponseRoot" type="Node3D" parent="Visual"]
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visible = false
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position = Vector3(0, 1.8, 0.12)
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scale = Vector3(0.2, 0.2, 0.2)
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[node name="Halo" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
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rotation_degrees = Vector3(74, 0, 0)
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mesh = SubResource("Mesh_fed_ring")
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[node name="MoteLeft" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
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position = Vector3(-0.34, 0.18, 0)
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mesh = SubResource("Mesh_fed_mote")
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[node name="MoteRight" type="MeshInstance3D" parent="Visual/FedResponseRoot"]
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position = Vector3(0.34, 0.28, 0)
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scale = Vector3(0.82, 0.82, 0.82)
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mesh = SubResource("Mesh_fed_mote")
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[node name="InteractionPoint" type="Marker3D" parent="."]
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position = Vector3(0, 0, 2.05)
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[node name="DebugLabel" type="Label3D" parent="."]
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position = Vector3(0, 2.55, 0)
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billboard = 1
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no_depth_test = true
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font_size = 22
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outline_size = 5
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text = "Dunja"
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modulate = Color(1, 0.94, 0.78, 1)
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pixel_size = 0.006
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