feat: define reusable animal archetypes
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@@ -0,0 +1,125 @@
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extends Node3D
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const HUNGER_CUE_BASE_Y := 2.05
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const FED_RESPONSE_BASE_Y := 1.8
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@onready var head_root: Node3D = $HeadRoot
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@onready var tail_root: Node3D = $TailRoot
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@onready var hunger_cue_root: Node3D = $HungerCueRoot
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@onready var fed_response_root: Node3D = $FedResponseRoot
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@onready var leg_front_left: Node3D = $LegFrontLeft
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@onready var leg_front_right: Node3D = $LegFrontRight
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@onready var leg_back_left: Node3D = $LegBackLeft
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@onready var leg_back_right: Node3D = $LegBackRight
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@onready var body: Node3D = $Body
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@onready var fluff_front: Node3D = $FluffFront
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@onready var fluff_back: Node3D = $FluffBack
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@onready var horn_left: Node3D = $HeadRoot/HornLeft
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@onready var horn_right: Node3D = $HeadRoot/HornRight
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@onready var beard: Node3D = $HeadRoot/Beard
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var idle_phase := 0.0
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var is_hungry := false
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var is_moving := false
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var fed_tween: Tween
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var head_base_position: Vector3
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var visual_base_position: Vector3
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var body_base_scale: Vector3
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var fluff_front_base_scale: Vector3
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var fluff_back_base_scale: Vector3
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var _animal_definition: AnimalDefinition
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func _ready() -> void:
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head_base_position = head_root.position
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visual_base_position = position
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body_base_scale = body.scale
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fluff_front_base_scale = fluff_front.scale
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fluff_back_base_scale = fluff_back.scale
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_apply_definition_presentation()
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reset_transient_feedback()
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func apply_animal_definition(definition: AnimalDefinition) -> bool:
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if definition == null or not definition.validate().is_empty():
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return false
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_animal_definition = definition
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if is_node_ready():
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_apply_definition_presentation()
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return true
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func _apply_definition_presentation() -> void:
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if _animal_definition == null:
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return
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scale = _animal_definition.visual_scale
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body.scale = body_base_scale * _animal_definition.body_scale
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fluff_front.scale = fluff_front_base_scale * _animal_definition.fluff_scale
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fluff_back.scale = fluff_back_base_scale * _animal_definition.fluff_scale
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horn_left.visible = _animal_definition.show_horns
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horn_right.visible = _animal_definition.show_horns
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beard.visible = _animal_definition.show_beard
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func _process(delta: float) -> void:
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idle_phase = fmod(idle_phase + delta, TAU)
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var breath := sin(idle_phase * 1.7) * 0.025
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var hungry_drop := -0.12 if is_hungry else 0.0
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var walking_bob := absf(sin(idle_phase * 5.4)) * 0.045 if is_moving else 0.0
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position.y = visual_base_position.y + walking_bob
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head_root.position.y = head_base_position.y + breath + hungry_drop
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head_root.rotation_degrees.x = (
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8.0 + sin(idle_phase * 1.2) * 2.0 if is_hungry else -3.0 + sin(idle_phase * 1.4) * 2.5
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)
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tail_root.rotation_degrees.z = sin(idle_phase * 3.1) * (4.0 if is_hungry else 13.0)
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var stride := sin(idle_phase * 5.4) * 14.0 if is_moving else 0.0
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leg_front_left.rotation_degrees.x = stride
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leg_back_right.rotation_degrees.x = stride
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leg_front_right.rotation_degrees.x = -stride
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leg_back_left.rotation_degrees.x = -stride
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if hunger_cue_root.visible:
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hunger_cue_root.position.y = HUNGER_CUE_BASE_Y + sin(idle_phase * 2.2) * 0.07
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func set_hungry(value: bool) -> void:
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is_hungry = value
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hunger_cue_root.visible = value
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func set_moving(value: bool) -> void:
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is_moving = value
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if not value:
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position = visual_base_position
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leg_front_left.rotation_degrees.x = 0.0
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leg_front_right.rotation_degrees.x = 0.0
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leg_back_left.rotation_degrees.x = 0.0
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leg_back_right.rotation_degrees.x = 0.0
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func reset_transient_feedback() -> void:
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if fed_tween != null:
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fed_tween.kill()
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fed_tween = null
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fed_response_root.visible = false
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fed_response_root.position.y = FED_RESPONSE_BASE_Y
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fed_response_root.scale = Vector3(0.2, 0.2, 0.2)
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func play_fed_response() -> void:
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reset_transient_feedback()
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fed_response_root.visible = true
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fed_tween = create_tween()
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fed_tween.set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
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fed_tween.tween_property(fed_response_root, "scale", Vector3.ONE, 0.34)
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fed_tween.parallel().tween_property(
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fed_response_root, "position:y", FED_RESPONSE_BASE_Y + 0.22, 0.34
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)
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fed_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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fed_tween.tween_interval(0.7)
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fed_tween.tween_property(fed_response_root, "scale", Vector3(0.2, 0.2, 0.2), 0.42)
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fed_tween.finished.connect(_on_fed_response_finished)
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func _on_fed_response_finished() -> void:
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fed_response_root.visible = false
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fed_tween = null
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