feat(plugin): add terrain3d plugin installation
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# Copyright © 2023-2026 Cory Petkovsek, Roope Palmroos, and Contributors.
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# DoubleSlider for Terrain3D
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# Should work for other UIs
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@tool
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class_name DoubleSlider
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extends Control
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signal value_changed(Vector2)
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var label: Label
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var suffix: String
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var grabbed_handle: int = 0 # -1 left, 0 none, 1 right
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var min_value: float = 0.0
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var max_value: float = 100.0
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var step: float = 1.0
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var range := Vector2(0, 100)
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var display_scale: float = 1.
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var position_x: float = 0.
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var minimum_x: float = 60.
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func _ready() -> void:
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# Setup Display Scale
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# 0 auto, 1 75%, 2 100%, 3 125%, 4 150%, 5 175%, 6 200%, 7 custom
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var es: EditorSettings = EditorInterface.get_editor_settings()
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var ds: int = es.get_setting("interface/editor/display_scale")
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if ds == 0:
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ds = 2
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elif ds == 7:
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display_scale = es.get_setting("interface/editor/custom_display_scale")
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else:
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display_scale = float(ds + 2) * .25
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update_label()
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func set_min(p_value: float) -> void:
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min_value = p_value
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if range.x <= min_value:
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range.x = min_value
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set_value(range)
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update_label()
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func get_min() -> float:
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return min_value
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func set_max(p_value: float) -> void:
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max_value = p_value
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if range.y == 0 or range.y >= max_value:
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range.y = max_value
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set_value(range)
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update_label()
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func get_max() -> float:
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return max_value
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func set_step(p_step: float) -> void:
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step = p_step
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func get_step() -> float:
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return step
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func set_value(p_range: Vector2) -> void:
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range.x = clamp(p_range.x, min_value, max_value)
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range.y = clamp(p_range.y, min_value, max_value)
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if range.y < range.x:
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var tmp: float = range.x
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range.x = range.y
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range.y = tmp
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update_label()
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emit_signal("value_changed", Vector2(range.x, range.y))
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queue_redraw()
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func get_value() -> Vector2:
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return range
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func update_label() -> void:
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if label:
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label.set_text(str(range.x) + suffix + "/" + str(range.y) + suffix)
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if position_x == 0:
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position_x = label.position.x
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else:
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label.position.x = position_x + 5 * display_scale
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label.custom_minimum_size.x = minimum_x + 5 * display_scale
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func _get_handle() -> int:
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return 1
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func _gui_input(p_event: InputEvent) -> void:
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if p_event is InputEventMouseButton:
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var button: int = p_event.get_button_index()
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if button in [ MOUSE_BUTTON_LEFT, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN ]:
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if p_event.is_pressed():
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var mid_point = (range.x + range.y) / 2.0
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var xpos: float = p_event.get_position().x * 2.0
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if xpos >= mid_point:
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grabbed_handle = 1
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else:
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grabbed_handle = -1
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match button:
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MOUSE_BUTTON_LEFT:
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set_slider(p_event.get_position().x)
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MOUSE_BUTTON_WHEEL_DOWN:
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set_slider(-1., true)
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MOUSE_BUTTON_WHEEL_UP:
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set_slider(1., true)
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else:
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grabbed_handle = 0
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if p_event is InputEventMouseMotion:
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if grabbed_handle != 0:
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set_slider(p_event.get_position().x)
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func set_slider(p_xpos: float, p_relative: bool = false) -> void:
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if grabbed_handle == 0:
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return
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var xpos_step: float = clamp(snappedf((p_xpos / size.x) * max_value, step), min_value, max_value)
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if(grabbed_handle < 0):
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if p_relative:
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range.x += p_xpos
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else:
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range.x = xpos_step
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else:
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if p_relative:
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range.y += p_xpos
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else:
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range.y = xpos_step
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set_value(range)
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func _notification(p_what: int) -> void:
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if p_what == NOTIFICATION_DRAW:
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# Draw background bar
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var bg: StyleBox = get_theme_stylebox("slider", "HSlider")
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var bg_height: float = bg.get_minimum_size().y
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var mid_y: float = (size.y - bg_height) / 2.0
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draw_style_box(bg, Rect2(Vector2(0, mid_y), Vector2(size.x, bg_height)))
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# Draw foreground bar
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var handle: Texture2D = get_theme_icon("grabber", "HSlider")
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var area: StyleBox = get_theme_stylebox("grabber_area", "HSlider")
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var startx: float = (range.x / max_value) * size.x
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var endx: float = (range.y / max_value) * size.x
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draw_style_box(area, Rect2(Vector2(startx, mid_y), Vector2(endx - startx, bg_height)))
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# Draw handles, slightly in so they don't get on the outside edges
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var handle_pos: Vector2
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handle_pos.x = clamp(startx - handle.get_size().x/2, -10, size.x)
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handle_pos.y = clamp(endx - handle.get_size().x/2, 0, size.x - 10)
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draw_texture(handle, Vector2(handle_pos.x, -mid_y - 10 * (display_scale - 1.)))
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draw_texture(handle, Vector2(handle_pos.y, -mid_y - 10 * (display_scale - 1.)))
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update_label()
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