chore: change the dead npcs to have no collision
This commit is contained in:
@@ -130,5 +130,7 @@ func apply_dead_visual_state() -> void:
|
||||
for child in get_children():
|
||||
if child is MeshInstance3D:
|
||||
child.material_override = dead_material
|
||||
|
||||
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
debug_log("Applied dead visual state")
|
||||
|
||||
Reference in New Issue
Block a user