fix: enforce village resource invariants
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@@ -271,11 +271,11 @@ func simulate_tick() -> void:
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):
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village.apply_npc_task(npc)
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elif completed_task == SimulationIds.ACTION_PATROL:
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_consume_wood_for_work(npc, completed_task)
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village.apply_npc_task(npc)
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if _consume_wood_for_work(npc, completed_task):
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village.apply_npc_task(npc)
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elif completed_task == SimulationIds.ACTION_STUDY:
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_consume_wood_for_work(npc, completed_task)
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village.apply_npc_task(npc)
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if _consume_wood_for_work(npc, completed_task):
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village.apply_npc_task(npc)
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elif debug_logs:
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print(
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"[SimulationManager] ",
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@@ -711,23 +711,27 @@ func deposit_npc_wood(npc: SimNPC) -> float:
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return deposited
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func _consume_wood_for_work(npc: SimNPC, action_id: StringName) -> void:
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func _consume_wood_for_work(npc: SimNPC, action_id: StringName) -> bool:
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var woodpile := get_woodpile()
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if woodpile == null:
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return
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return false
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if woodpile.get_amount(SimulationIds.RESOURCE_WOOD) < 1.0:
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return false
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var consumed := woodpile.withdraw(SimulationIds.RESOURCE_WOOD, 1.0)
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_sync_village_wood()
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if consumed >= 1.0:
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_record_economic_event(
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SimulationIds.EVENT_ITEM_CONSUMED,
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npc.id,
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SimulationIds.STORAGE_VILLAGE_WOODPILE,
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&"consumed",
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SimulationIds.RESOURCE_WOOD,
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consumed
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)
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if debug_logs:
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print("[SimulationManager] %s consumed wood for %s" % [npc.npc_name, action_id])
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if consumed < 1.0:
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return false
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_record_economic_event(
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SimulationIds.EVENT_ITEM_CONSUMED,
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npc.id,
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SimulationIds.STORAGE_VILLAGE_WOODPILE,
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&"consumed",
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SimulationIds.RESOURCE_WOOD,
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consumed
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)
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if debug_logs:
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print("[SimulationManager] %s consumed wood for %s" % [npc.npc_name, action_id])
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return true
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func withdraw_to_npc(npc: SimNPC, item_id: StringName, amount: float) -> float:
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@@ -898,7 +902,14 @@ func add_food(amount: float) -> void:
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func add_wood(amount: float) -> void:
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village.apply_resource_delta(&"wood", amount)
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var woodpile := get_woodpile()
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if woodpile == null:
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return
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if amount >= 0.0:
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woodpile.deposit(SimulationIds.RESOURCE_WOOD, amount)
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else:
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woodpile.withdraw(SimulationIds.RESOURCE_WOOD, -amount)
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_sync_village_wood()
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village_changed.emit(village)
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