feat: resource consumption rate display in village panel
Village panel now shows daily consumption rates alongside stockpiles (e.g. Food: 15 (-2/d), Wood: 7 (-1/d)). Rates are computed over a rolling 200-tick (~1 day) window by summing item_consumed economic events. The rate display only appears when non-zero, keeping the panel clean until actual consumption occurs. Closes the feedback loop: events show individual transfers, rates show aggregate trends.
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@@ -590,6 +590,28 @@ func get_current_speed() -> String:
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return "%.2fx" % SPEED_LEVELS[speed_index]
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func get_resource_rates() -> Dictionary:
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var food_consumed := 0.0
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var wood_consumed := 0.0
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var recent_ticks := maxi(tick_count - 200, 0)
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for event in economic_events:
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if int(event.data["tick"]) < recent_ticks:
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continue
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if String(event.data["event_type"]) != "item_consumed":
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continue
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if float(event.data["amount"]) <= 0.0:
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continue
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if String(event.data["item_id"]) == "food":
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food_consumed += float(event.data["amount"])
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elif String(event.data["item_id"]) == "wood":
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wood_consumed += float(event.data["amount"])
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var elapsed := maxi(tick_count - recent_ticks, 1)
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return {
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"food_per_day": food_consumed / elapsed * 200.0,
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"wood_per_day": wood_consumed / elapsed * 200.0
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}
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func _initialize_storage() -> void:
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if not storage_states.has(SimulationIds.STORAGE_VILLAGE_PANTRY):
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storage_states[SimulationIds.STORAGE_VILLAGE_PANTRY] = (StorageStateRecord.create(
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+11
-2
@@ -68,12 +68,19 @@ func _on_village_changed(village: SimVillage) -> void:
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var speed_text := ""
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if simulation_manager.has_method("get_current_speed"):
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speed_text = simulation_manager.get_current_speed()
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var rates: Dictionary = simulation_manager.get_resource_rates()
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var food_rate := ""
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if rates["food_per_day"] > 0.01:
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food_rate = " (−%.0f/d)" % rates["food_per_day"]
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var wood_rate := ""
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if rates["wood_per_day"] > 0.01:
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wood_rate = " (−%.0f/d)" % rates["wood_per_day"]
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village_stats_label.text = (
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"""
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Village [%s]
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Food: %s
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Wood: %s
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Food: %s%s
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Wood: %s%s
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Safety: %s
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Knowledge: %s
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Starving: %s
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@@ -86,7 +93,9 @@ func _on_village_changed(village: SimVillage) -> void:
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% [
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speed_text,
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round(village.food),
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food_rate,
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round(village.wood),
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wood_rate,
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round(village.safety),
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round(village.knowledge),
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simulation_manager.get_starving_count(),
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