feat: directional wind breeze and painted-terrain Ghibli styling
- Wind strokes now flow in a single prevailing direction (left-to-right breeze) with gentle flatness, narrow spread, and subtle tangential sway - Added floating white specks (WindSpecks) as sunlight pollen/dust motes - Two of each emitter (valley + ridge) for layered atmosphere - Terrain: disabled auto_base_texture for flatter painted look, enabled overlay texture, bolder macro-variation (yellow-green 0.78/0.90/0.42 and emerald 0.55/0.75/0.38), sharper material blends
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=40 format=3]
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[gd_scene load_steps=41 format=3]
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[ext_resource type="Terrain3DAssets" path="res://terrain/jajce/assets.tres" id="1_assets"]
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[ext_resource type="PackedScene" path="res://world/resource_nodes/ResourceNode.tscn" id="2_resource"]
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@@ -17,17 +17,18 @@
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[ext_resource type="Script" path="res://world/activity/ActivitySite.gd" id="15_activity"]
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[ext_resource type="NavigationMesh" path="res://world/jajce/JajceNavigationMesh.tres" id="16_nav"]
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[ext_resource type="PackedScene" path="res://world/jajce/WindStrokes.tscn" id="19_windstrokes"]
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[ext_resource type="PackedScene" path="res://world/jajce/WindSpecks.tscn" id="20_windspecks"]
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_jajce"]
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_shader_parameters = {
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"auto_base_texture": 1,
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"auto_overlay_texture": 0,
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"auto_slope": 0.68,
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"blend_sharpness": 0.78,
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"auto_base_texture": 0,
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"auto_overlay_texture": 1,
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"auto_slope": 0.62,
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"blend_sharpness": 0.88,
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"enable_macro_variation": true,
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"macro_variation1": Color(0.84, 0.92, 0.55, 1),
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"macro_variation2": Color(0.62, 0.78, 0.48, 1),
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"macro_variation_slope": 0.42
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"macro_variation1": Color(0.78, 0.9, 0.42, 1),
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"macro_variation2": Color(0.55, 0.75, 0.38, 1),
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"macro_variation_slope": 0.48
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}
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world_background = 0
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auto_shader = true
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@@ -606,6 +607,10 @@ directional_shadow_max_distance = 180.0
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[node name="WindStrokes_Ridge" parent="." instance=ExtResource("19_windstrokes")]
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[node name="WindSpecks_Valley" parent="." instance=ExtResource("20_windspecks")]
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[node name="WindSpecks_Ridge" parent="." instance=ExtResource("20_windspecks")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_greybox")
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@@ -0,0 +1,37 @@
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[gd_scene load_steps=4 format=3]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_specks"]
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lifetime_randomness = 0.8
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spread = 120.0
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flatness = 0.5
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gravity = Vector3(-0.35, 0.25, 0.0)
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initial_velocity_min = 0.2
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initial_velocity_max = 1.2
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scale_min = 0.06
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scale_max = 0.28
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color = Color(1, 0.98, 0.9, 0.3)
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color_ramp = 1
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emission_shape = 1
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emission_box_extents = Vector3(32.0, 14.0, 32.0)
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[sub_resource type="StandardMaterial3D" id="Material_speck"]
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albedo_color = Color(1, 0.98, 0.92, 0.3)
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transparency = 1
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shading_mode = 0
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billboard_mode = 1
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cull_mode = 0
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[sub_resource type="QuadMesh" id="Mesh_speck"]
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material = SubResource("Material_speck")
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size = Vector2(0.12, 0.12)
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[node name="WindSpecks" type="GPUParticles3D"]
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emitting = true
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amount = 40
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lifetime = 6.0
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one_shot = false
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preprocess = 4.0
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speed_scale = 1.0
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local_coords = false
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process_material = SubResource("ParticleProcessMaterial_specks")
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draw_pass_1 = SubResource("Mesh_speck")
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@@ -7,32 +7,33 @@ shader = ExtResource("1_shader")
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[sub_resource type="QuadMesh" id="Mesh_stroke"]
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material = SubResource("ShaderMaterial_stroke")
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size = Vector2(1.8, 0.18)
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size = Vector2(2.4, 0.14)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wind"]
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lifetime_randomness = 0.5
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spread = 160.0
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gravity = Vector3(0, 0.15, 0)
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initial_velocity_min = 0.6
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initial_velocity_max = 2.5
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angular_velocity_min = -0.6
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angular_velocity_max = 0.6
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radial_accel_min = -0.2
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radial_accel_max = 0.2
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tangential_accel_min = -0.3
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tangential_accel_max = 0.3
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scale_min = 0.5
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scale_max = 1.5
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color = Color(1, 1, 1, 0.5)
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lifetime_randomness = 0.6
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spread = 55.0
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flatness = 0.7
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gravity = Vector3(-0.6, 0.35, 0.0)
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initial_velocity_min = 0.8
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initial_velocity_max = 2.8
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angular_velocity_min = -0.25
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angular_velocity_max = 0.25
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radial_accel_min = 0.0
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radial_accel_max = 0.0
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tangential_accel_min = -0.08
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tangential_accel_max = 0.08
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scale_min = 0.3
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scale_max = 1.2
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color = Color(1, 1, 1, 0.35)
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emission_shape = 1
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emission_box_extents = Vector3(35.0, 10.0, 35.0)
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emission_box_extents = Vector3(28.0, 8.0, 28.0)
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[node name="WindStrokes" type="GPUParticles3D"]
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emitting = true
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amount = 18
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lifetime = 4.0
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amount = 24
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lifetime = 5.0
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one_shot = false
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preprocess = 2.0
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preprocess = 3.0
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speed_scale = 1.0
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local_coords = false
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process_material = SubResource("ParticleProcessMaterial_wind")
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