refactor: unify animal content packs
This commit is contained in:
@@ -113,9 +113,10 @@ item table.
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definition-instance-state-presentation contract to domestic animals. Goat and
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sheep reuse the `grazer_routine`, feeding capability, generic CozyGrazer scene,
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state migration, and care system; definition and visual parameters are the only
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type-specific pieces. The animal catalog remains isolated until the next
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shared content-pack migration adds that record family without destabilizing
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the already validated core pack.
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type-specific pieces. Both definitions now live in the shared core content
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pack; `AnimalCatalog.create_core()` is a typed compatibility view over
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`ContentCatalog`, so animal content cannot drift into a second unvalidated
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manifest.
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## Situations and dialogue
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@@ -1,8 +1,6 @@
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class_name AnimalCatalog
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extends Resource
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const CORE_CATALOG_PATH := "res://simulation/animals/definitions/core_animals.tres"
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@export var animals: Array[AnimalDefinition] = []
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var _definitions_by_id: Dictionary = {}
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@@ -11,10 +9,12 @@ var _errors: Array[String] = []
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static func create_core() -> AnimalCatalog:
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var catalog := load(CORE_CATALOG_PATH) as AnimalCatalog
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if catalog != null:
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catalog.rebuild()
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return catalog
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var content := ContentCatalog.create_core()
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if content == null or not content.is_valid():
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return null
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var catalog := AnimalCatalog.new()
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catalog.animals = content.get_animals()
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return catalog if catalog.rebuild().is_empty() else null
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func rebuild() -> Array[String]:
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@@ -13,6 +13,7 @@ var _items: Array[ItemDefinition] = []
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var _resources: Array[ResourceDefinition] = []
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var _storages: Array[StorageDefinition] = []
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var _enemies: Array[EnemyDefinition] = []
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var _animals: Array[AnimalDefinition] = []
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var _packs_by_id: Dictionary = {}
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var _actions_by_id: Dictionary = {}
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var _professions_by_id: Dictionary = {}
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@@ -21,6 +22,7 @@ var _items_by_id: Dictionary = {}
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var _resources_by_id: Dictionary = {}
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var _storages_by_id: Dictionary = {}
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var _enemies_by_id: Dictionary = {}
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var _animals_by_id: Dictionary = {}
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static func create_core(
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@@ -76,6 +78,7 @@ func rebuild(
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var resources_by_id := {}
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var storages_by_id := {}
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var enemies_by_id := {}
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var animals_by_id := {}
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var actions: Array[ActionDefinition] = []
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var professions: Array[ProfessionDefinition] = []
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var capability_tags: Array[CapabilityTagDefinition] = []
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@@ -83,6 +86,7 @@ func rebuild(
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var resources: Array[ResourceDefinition] = []
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var storages: Array[StorageDefinition] = []
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var enemies: Array[EnemyDefinition] = []
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var animals: Array[AnimalDefinition] = []
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for pack in pack_list:
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if pack == null:
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@@ -101,6 +105,7 @@ func rebuild(
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_collect_resources(pack, resources, resources_by_id, errors)
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_collect_storages(pack, storages, storages_by_id, errors)
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_collect_enemies(pack, enemies, enemies_by_id, errors)
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_collect_animals(pack, animals, animals_by_id, errors)
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for pack in pack_list:
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if pack == null:
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@@ -143,6 +148,7 @@ func rebuild(
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storages, items_by_id, actions_by_id, capability_tags_by_id, supported_cues, errors
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)
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_validate_enemy_references(enemies, items_by_id, errors)
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_validate_animal_references(animals, actions_by_id, errors)
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errors.sort()
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_errors = errors
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if not errors.is_empty():
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@@ -155,6 +161,7 @@ func rebuild(
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resources.sort_custom(_sort_resources)
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storages.sort_custom(_sort_storages)
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enemies.sort_custom(_sort_enemies)
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animals.sort_custom(_sort_animals)
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_packs = pack_list
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_actions = actions
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_professions = professions
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@@ -163,6 +170,7 @@ func rebuild(
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_resources = resources
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_storages = storages
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_enemies = enemies
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_animals = animals
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_packs_by_id = packs_by_id
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_actions_by_id = actions_by_id
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_professions_by_id = professions_by_id
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@@ -171,6 +179,7 @@ func rebuild(
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_resources_by_id = resources_by_id
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_storages_by_id = storages_by_id
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_enemies_by_id = enemies_by_id
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_animals_by_id = animals_by_id
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_valid = true
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return []
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@@ -215,6 +224,10 @@ func get_enemies() -> Array[EnemyDefinition]:
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return _enemies.duplicate()
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func get_animals() -> Array[AnimalDefinition]:
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return _animals.duplicate()
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func get_pack(pack_id: StringName) -> SimulationContentPack:
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return _packs_by_id.get(pack_id) as SimulationContentPack
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@@ -247,6 +260,10 @@ func get_enemy(enemy_id: StringName) -> EnemyDefinition:
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return _enemies_by_id.get(enemy_id) as EnemyDefinition
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func get_animal(animal_definition_id: StringName) -> AnimalDefinition:
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return _animals_by_id.get(animal_definition_id) as AnimalDefinition
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func get_authoring_report() -> Dictionary:
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return {
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"valid": _valid,
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@@ -259,6 +276,7 @@ func get_authoring_report() -> Dictionary:
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"resources": _ids_for(_resources, &"resource_id"),
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"storages": _ids_for(_storages, &"storage_id"),
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"enemies": _ids_for(_enemies, &"enemy_id"),
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"animals": _ids_for(_animals, &"animal_definition_id"),
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}
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@@ -273,6 +291,7 @@ func _clear_published_content() -> void:
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_resources.clear()
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_storages.clear()
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_enemies.clear()
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_animals.clear()
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_packs_by_id.clear()
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_actions_by_id.clear()
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_professions_by_id.clear()
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@@ -281,6 +300,7 @@ func _clear_published_content() -> void:
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_resources_by_id.clear()
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_storages_by_id.clear()
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_enemies_by_id.clear()
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_animals_by_id.clear()
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static func _collect_actions(
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@@ -395,6 +415,22 @@ static func _collect_enemies(
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definitions.append(definition)
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static func _collect_animals(
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pack: SimulationContentPack,
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definitions: Array[AnimalDefinition],
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definitions_by_id: Dictionary,
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errors: Array[String]
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) -> void:
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for definition in pack.animals:
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if definition == null:
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continue
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if definitions_by_id.has(definition.animal_definition_id):
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errors.append("Duplicate animal_definition_id '%s'" % definition.animal_definition_id)
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continue
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definitions_by_id[definition.animal_definition_id] = definition
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definitions.append(definition)
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static func _validate_action_references(
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actions: Array[ActionDefinition],
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actions_by_id: Dictionary,
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@@ -671,6 +707,20 @@ static func _validate_enemy_references(
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)
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static func _validate_animal_references(
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animals: Array[AnimalDefinition], actions_by_id: Dictionary, errors: Array[String]
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) -> void:
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for definition in animals:
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for action_id in definition.supported_action_ids:
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if not actions_by_id.has(action_id):
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errors.append(
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(
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"Animal '%s' references unknown action '%s'"
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% [definition.animal_definition_id, action_id]
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)
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)
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static func _sort_packs(first: SimulationContentPack, second: SimulationContentPack) -> bool:
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if first == null:
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return second != null
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@@ -709,6 +759,10 @@ static func _sort_enemies(first: EnemyDefinition, second: EnemyDefinition) -> bo
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return String(first.enemy_id) < String(second.enemy_id)
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static func _sort_animals(first: AnimalDefinition, second: AnimalDefinition) -> bool:
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return String(first.animal_definition_id) < String(second.animal_definition_id)
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static func _ids_for(definitions: Array, id_property: StringName) -> Array[StringName]:
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var ids: Array[StringName] = []
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for definition in definitions:
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@@ -12,6 +12,7 @@ extends Resource
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@export var resources: Array[ResourceDefinition] = []
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@export var storages: Array[StorageDefinition] = []
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@export var enemies: Array[EnemyDefinition] = []
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@export var animals: Array[AnimalDefinition] = []
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func validate() -> Array[String]:
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@@ -31,6 +32,7 @@ func validate() -> Array[String]:
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_validate_resources(errors)
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_validate_storages(errors)
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_validate_enemies(errors)
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_validate_animals(errors)
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return errors
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@@ -97,6 +99,15 @@ func _validate_enemies(errors: Array[String]) -> void:
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errors.append("EnemyDefinition: " + error)
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func _validate_animals(errors: Array[String]) -> void:
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for definition in animals:
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if definition == null:
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errors.append("animals contains a null definition")
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continue
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for error in definition.validate():
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errors.append("AnimalDefinition: " + error)
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static func _validate_dependency_ids(
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ids: Array[StringName], label: String, errors: Array[String]
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) -> void:
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=40 format=3]
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[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=42 format=3]
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[ext_resource type="Script" path="res://simulation/definitions/SimulationContentPack.gd" id="1_pack"]
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[ext_resource type="Resource" path="res://simulation/definitions/actions/defend.tres" id="2_defend"]
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@@ -38,6 +38,8 @@
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[ext_resource type="Resource" path="res://simulation/definitions/storages/apothecary.tres" id="36_apothecary"]
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[ext_resource type="Resource" path="res://simulation/definitions/storages/pantry.tres" id="37_pantry"]
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[ext_resource type="Resource" path="res://simulation/definitions/storages/woodpile.tres" id="38_woodpile"]
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[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_goat.tres" id="39_goat"]
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[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_sheep.tres" id="40_sheep"]
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[resource]
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script = ExtResource("1_pack")
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@@ -50,3 +52,4 @@ items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword")
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resources = [ExtResource("33_berry_patch"), ExtResource("34_herb_patch"), ExtResource("35_tree")]
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storages = [ExtResource("36_apothecary"), ExtResource("37_pantry"), ExtResource("38_woodpile")]
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enemies = [ExtResource("24_raider"), ExtResource("25_wolf"), ExtResource("26_boar")]
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animals = [ExtResource("39_goat"), ExtResource("40_sheep")]
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@@ -54,6 +54,10 @@ func _test_core_pack() -> void:
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_enemy_ids(catalog.get_enemies()) == [&"enemy_boar", &"enemy_raider", &"enemy_wolf"],
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"Core enemies should enumerate by stable ID"
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)
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_check(
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_animal_ids(catalog.get_animals()) == [&"domestic_goat", &"domestic_sheep"],
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"Core animals should enumerate through the same content pack"
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)
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var food := catalog.get_item(SimulationIds.RESOURCE_FOOD)
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var wood := catalog.get_item(SimulationIds.RESOURCE_WOOD)
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var sword := catalog.get_item(SimulationIds.ITEM_SWORD)
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@@ -133,6 +137,17 @@ func _test_duplicate_ids_fail_without_overrides() -> void:
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errors = catalog.rebuild(duplicate_packs)
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_check(_has_error(errors, "Duplicate pack_id 'first'"), "Duplicate pack IDs should fail")
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first = _pack(&"first", "First")
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second = _pack(&"second", "Second")
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first.animals = [_animal(&"shared_animal", &"feed_animal")]
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second.animals = [_animal(&"shared_animal", &"feed_animal")]
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var duplicate_animal_packs: Array[SimulationContentPack] = [second, first]
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errors = catalog.rebuild(duplicate_animal_packs)
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_check(
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_has_error(errors, "Duplicate animal_definition_id 'shared_animal'"),
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"Duplicate animal definitions should fail without an override"
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)
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func _test_unknown_references_categories_and_handlers() -> void:
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var broken := _pack(&"broken", "Broken")
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@@ -162,9 +177,11 @@ func _test_unknown_references_categories_and_handlers() -> void:
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weapon_cost.completion_cost_amount = 1.0
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var missing_weapon := _enemy(&"missing_weapon_enemy", &"unknown_weapon")
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var non_weapon := _enemy(&"non_weapon_enemy", ordinary_resource.item_id)
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var missing_animal_action := _animal(&"unsupported_animal", &"unknown_animal_action")
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broken.items = [invalid_item, ordinary_resource, weapon_item]
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broken.actions = [missing_profession, missing_action, missing_cost_item, weapon_cost]
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broken.enemies = [missing_weapon, non_weapon]
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broken.animals = [missing_animal_action]
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var packs: Array[SimulationContentPack] = [broken]
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var known_handlers: Array[StringName] = [&"known_handler"]
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var catalog := ContentCatalog.new()
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@@ -184,6 +201,7 @@ func _test_unknown_references_categories_and_handlers() -> void:
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"non-resource completion cost item 'test_weapon'",
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"unknown weapon 'unknown_weapon'",
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"non-weapon item 'ordinary_resource'",
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"Animal 'unsupported_animal' references unknown action 'unknown_animal_action'",
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]:
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_check(_has_error(errors, expected), "Catalog should report %s: %s" % [expected, errors])
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_check(not catalog.is_valid(), "Unknown references should invalidate the complete catalog")
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@@ -233,6 +251,16 @@ func _enemy(enemy_id: StringName, weapon_id: StringName) -> EnemyDefinition:
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return enemy
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func _animal(animal_definition_id: StringName, action_id: StringName) -> AnimalDefinition:
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var animal := AnimalDefinition.new()
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animal.animal_definition_id = animal_definition_id
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animal.species_id = &"test_species"
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animal.display_name = String(animal_definition_id).capitalize()
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animal.supported_action_ids = [action_id]
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animal.presentation_scene_path = "res://world/animals/grazer/cozy_grazer.tscn"
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return animal
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func _pack_ids(packs: Array[SimulationContentPack]) -> Array[StringName]:
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var ids: Array[StringName] = []
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for pack in packs:
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@@ -268,6 +296,13 @@ func _enemy_ids(enemies: Array[EnemyDefinition]) -> Array[StringName]:
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return ids
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func _animal_ids(animals: Array[AnimalDefinition]) -> Array[StringName]:
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var ids: Array[StringName] = []
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for animal in animals:
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ids.append(animal.animal_definition_id)
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return ids
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func _has_error(errors: Array[String], fragment: String) -> bool:
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for error in errors:
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if fragment in error:
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