refactor: unify animal content packs

This commit is contained in:
Rijad Zuzo
2026-08-12 21:19:04 +02:00
parent f8734422a0
commit 8707942c75
6 changed files with 114 additions and 10 deletions
+54
View File
@@ -13,6 +13,7 @@ var _items: Array[ItemDefinition] = []
var _resources: Array[ResourceDefinition] = []
var _storages: Array[StorageDefinition] = []
var _enemies: Array[EnemyDefinition] = []
var _animals: Array[AnimalDefinition] = []
var _packs_by_id: Dictionary = {}
var _actions_by_id: Dictionary = {}
var _professions_by_id: Dictionary = {}
@@ -21,6 +22,7 @@ var _items_by_id: Dictionary = {}
var _resources_by_id: Dictionary = {}
var _storages_by_id: Dictionary = {}
var _enemies_by_id: Dictionary = {}
var _animals_by_id: Dictionary = {}
static func create_core(
@@ -76,6 +78,7 @@ func rebuild(
var resources_by_id := {}
var storages_by_id := {}
var enemies_by_id := {}
var animals_by_id := {}
var actions: Array[ActionDefinition] = []
var professions: Array[ProfessionDefinition] = []
var capability_tags: Array[CapabilityTagDefinition] = []
@@ -83,6 +86,7 @@ func rebuild(
var resources: Array[ResourceDefinition] = []
var storages: Array[StorageDefinition] = []
var enemies: Array[EnemyDefinition] = []
var animals: Array[AnimalDefinition] = []
for pack in pack_list:
if pack == null:
@@ -101,6 +105,7 @@ func rebuild(
_collect_resources(pack, resources, resources_by_id, errors)
_collect_storages(pack, storages, storages_by_id, errors)
_collect_enemies(pack, enemies, enemies_by_id, errors)
_collect_animals(pack, animals, animals_by_id, errors)
for pack in pack_list:
if pack == null:
@@ -143,6 +148,7 @@ func rebuild(
storages, items_by_id, actions_by_id, capability_tags_by_id, supported_cues, errors
)
_validate_enemy_references(enemies, items_by_id, errors)
_validate_animal_references(animals, actions_by_id, errors)
errors.sort()
_errors = errors
if not errors.is_empty():
@@ -155,6 +161,7 @@ func rebuild(
resources.sort_custom(_sort_resources)
storages.sort_custom(_sort_storages)
enemies.sort_custom(_sort_enemies)
animals.sort_custom(_sort_animals)
_packs = pack_list
_actions = actions
_professions = professions
@@ -163,6 +170,7 @@ func rebuild(
_resources = resources
_storages = storages
_enemies = enemies
_animals = animals
_packs_by_id = packs_by_id
_actions_by_id = actions_by_id
_professions_by_id = professions_by_id
@@ -171,6 +179,7 @@ func rebuild(
_resources_by_id = resources_by_id
_storages_by_id = storages_by_id
_enemies_by_id = enemies_by_id
_animals_by_id = animals_by_id
_valid = true
return []
@@ -215,6 +224,10 @@ func get_enemies() -> Array[EnemyDefinition]:
return _enemies.duplicate()
func get_animals() -> Array[AnimalDefinition]:
return _animals.duplicate()
func get_pack(pack_id: StringName) -> SimulationContentPack:
return _packs_by_id.get(pack_id) as SimulationContentPack
@@ -247,6 +260,10 @@ func get_enemy(enemy_id: StringName) -> EnemyDefinition:
return _enemies_by_id.get(enemy_id) as EnemyDefinition
func get_animal(animal_definition_id: StringName) -> AnimalDefinition:
return _animals_by_id.get(animal_definition_id) as AnimalDefinition
func get_authoring_report() -> Dictionary:
return {
"valid": _valid,
@@ -259,6 +276,7 @@ func get_authoring_report() -> Dictionary:
"resources": _ids_for(_resources, &"resource_id"),
"storages": _ids_for(_storages, &"storage_id"),
"enemies": _ids_for(_enemies, &"enemy_id"),
"animals": _ids_for(_animals, &"animal_definition_id"),
}
@@ -273,6 +291,7 @@ func _clear_published_content() -> void:
_resources.clear()
_storages.clear()
_enemies.clear()
_animals.clear()
_packs_by_id.clear()
_actions_by_id.clear()
_professions_by_id.clear()
@@ -281,6 +300,7 @@ func _clear_published_content() -> void:
_resources_by_id.clear()
_storages_by_id.clear()
_enemies_by_id.clear()
_animals_by_id.clear()
static func _collect_actions(
@@ -395,6 +415,22 @@ static func _collect_enemies(
definitions.append(definition)
static func _collect_animals(
pack: SimulationContentPack,
definitions: Array[AnimalDefinition],
definitions_by_id: Dictionary,
errors: Array[String]
) -> void:
for definition in pack.animals:
if definition == null:
continue
if definitions_by_id.has(definition.animal_definition_id):
errors.append("Duplicate animal_definition_id '%s'" % definition.animal_definition_id)
continue
definitions_by_id[definition.animal_definition_id] = definition
definitions.append(definition)
static func _validate_action_references(
actions: Array[ActionDefinition],
actions_by_id: Dictionary,
@@ -671,6 +707,20 @@ static func _validate_enemy_references(
)
static func _validate_animal_references(
animals: Array[AnimalDefinition], actions_by_id: Dictionary, errors: Array[String]
) -> void:
for definition in animals:
for action_id in definition.supported_action_ids:
if not actions_by_id.has(action_id):
errors.append(
(
"Animal '%s' references unknown action '%s'"
% [definition.animal_definition_id, action_id]
)
)
static func _sort_packs(first: SimulationContentPack, second: SimulationContentPack) -> bool:
if first == null:
return second != null
@@ -709,6 +759,10 @@ static func _sort_enemies(first: EnemyDefinition, second: EnemyDefinition) -> bo
return String(first.enemy_id) < String(second.enemy_id)
static func _sort_animals(first: AnimalDefinition, second: AnimalDefinition) -> bool:
return String(first.animal_definition_id) < String(second.animal_definition_id)
static func _ids_for(definitions: Array, id_property: StringName) -> Array[StringName]:
var ids: Array[StringName] = []
for definition in definitions: