refactor: unify animal content packs
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@@ -13,6 +13,7 @@ var _items: Array[ItemDefinition] = []
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var _resources: Array[ResourceDefinition] = []
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var _storages: Array[StorageDefinition] = []
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var _enemies: Array[EnemyDefinition] = []
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var _animals: Array[AnimalDefinition] = []
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var _packs_by_id: Dictionary = {}
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var _actions_by_id: Dictionary = {}
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var _professions_by_id: Dictionary = {}
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@@ -21,6 +22,7 @@ var _items_by_id: Dictionary = {}
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var _resources_by_id: Dictionary = {}
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var _storages_by_id: Dictionary = {}
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var _enemies_by_id: Dictionary = {}
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var _animals_by_id: Dictionary = {}
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static func create_core(
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@@ -76,6 +78,7 @@ func rebuild(
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var resources_by_id := {}
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var storages_by_id := {}
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var enemies_by_id := {}
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var animals_by_id := {}
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var actions: Array[ActionDefinition] = []
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var professions: Array[ProfessionDefinition] = []
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var capability_tags: Array[CapabilityTagDefinition] = []
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@@ -83,6 +86,7 @@ func rebuild(
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var resources: Array[ResourceDefinition] = []
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var storages: Array[StorageDefinition] = []
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var enemies: Array[EnemyDefinition] = []
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var animals: Array[AnimalDefinition] = []
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for pack in pack_list:
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if pack == null:
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@@ -101,6 +105,7 @@ func rebuild(
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_collect_resources(pack, resources, resources_by_id, errors)
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_collect_storages(pack, storages, storages_by_id, errors)
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_collect_enemies(pack, enemies, enemies_by_id, errors)
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_collect_animals(pack, animals, animals_by_id, errors)
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for pack in pack_list:
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if pack == null:
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@@ -143,6 +148,7 @@ func rebuild(
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storages, items_by_id, actions_by_id, capability_tags_by_id, supported_cues, errors
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)
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_validate_enemy_references(enemies, items_by_id, errors)
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_validate_animal_references(animals, actions_by_id, errors)
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errors.sort()
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_errors = errors
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if not errors.is_empty():
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@@ -155,6 +161,7 @@ func rebuild(
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resources.sort_custom(_sort_resources)
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storages.sort_custom(_sort_storages)
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enemies.sort_custom(_sort_enemies)
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animals.sort_custom(_sort_animals)
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_packs = pack_list
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_actions = actions
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_professions = professions
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@@ -163,6 +170,7 @@ func rebuild(
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_resources = resources
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_storages = storages
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_enemies = enemies
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_animals = animals
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_packs_by_id = packs_by_id
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_actions_by_id = actions_by_id
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_professions_by_id = professions_by_id
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@@ -171,6 +179,7 @@ func rebuild(
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_resources_by_id = resources_by_id
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_storages_by_id = storages_by_id
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_enemies_by_id = enemies_by_id
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_animals_by_id = animals_by_id
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_valid = true
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return []
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@@ -215,6 +224,10 @@ func get_enemies() -> Array[EnemyDefinition]:
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return _enemies.duplicate()
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func get_animals() -> Array[AnimalDefinition]:
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return _animals.duplicate()
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func get_pack(pack_id: StringName) -> SimulationContentPack:
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return _packs_by_id.get(pack_id) as SimulationContentPack
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@@ -247,6 +260,10 @@ func get_enemy(enemy_id: StringName) -> EnemyDefinition:
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return _enemies_by_id.get(enemy_id) as EnemyDefinition
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func get_animal(animal_definition_id: StringName) -> AnimalDefinition:
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return _animals_by_id.get(animal_definition_id) as AnimalDefinition
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func get_authoring_report() -> Dictionary:
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return {
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"valid": _valid,
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@@ -259,6 +276,7 @@ func get_authoring_report() -> Dictionary:
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"resources": _ids_for(_resources, &"resource_id"),
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"storages": _ids_for(_storages, &"storage_id"),
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"enemies": _ids_for(_enemies, &"enemy_id"),
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"animals": _ids_for(_animals, &"animal_definition_id"),
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}
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@@ -273,6 +291,7 @@ func _clear_published_content() -> void:
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_resources.clear()
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_storages.clear()
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_enemies.clear()
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_animals.clear()
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_packs_by_id.clear()
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_actions_by_id.clear()
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_professions_by_id.clear()
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@@ -281,6 +300,7 @@ func _clear_published_content() -> void:
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_resources_by_id.clear()
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_storages_by_id.clear()
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_enemies_by_id.clear()
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_animals_by_id.clear()
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static func _collect_actions(
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@@ -395,6 +415,22 @@ static func _collect_enemies(
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definitions.append(definition)
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static func _collect_animals(
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pack: SimulationContentPack,
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definitions: Array[AnimalDefinition],
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definitions_by_id: Dictionary,
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errors: Array[String]
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) -> void:
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for definition in pack.animals:
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if definition == null:
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continue
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if definitions_by_id.has(definition.animal_definition_id):
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errors.append("Duplicate animal_definition_id '%s'" % definition.animal_definition_id)
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continue
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definitions_by_id[definition.animal_definition_id] = definition
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definitions.append(definition)
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static func _validate_action_references(
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actions: Array[ActionDefinition],
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actions_by_id: Dictionary,
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@@ -671,6 +707,20 @@ static func _validate_enemy_references(
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)
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static func _validate_animal_references(
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animals: Array[AnimalDefinition], actions_by_id: Dictionary, errors: Array[String]
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) -> void:
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for definition in animals:
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for action_id in definition.supported_action_ids:
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if not actions_by_id.has(action_id):
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errors.append(
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(
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"Animal '%s' references unknown action '%s'"
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% [definition.animal_definition_id, action_id]
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)
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)
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static func _sort_packs(first: SimulationContentPack, second: SimulationContentPack) -> bool:
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if first == null:
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return second != null
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@@ -709,6 +759,10 @@ static func _sort_enemies(first: EnemyDefinition, second: EnemyDefinition) -> bo
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return String(first.enemy_id) < String(second.enemy_id)
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static func _sort_animals(first: AnimalDefinition, second: AnimalDefinition) -> bool:
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return String(first.animal_definition_id) < String(second.animal_definition_id)
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static func _ids_for(definitions: Array, id_property: StringName) -> Array[StringName]:
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var ids: Array[StringName] = []
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for definition in definitions:
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