feat: add player standing and quest generation from village needs

This commit is contained in:
2026-08-08 17:44:27 +02:00
parent 4d2a230c5b
commit 9e6a6afcf5
12 changed files with 967 additions and 100 deletions
+199
View File
@@ -0,0 +1,199 @@
class_name PlayerQuestRecord
extends RefCounted
const SCHEMA_VERSION := 1
const STATUS_OPEN := &"open"
const STATUS_COMPLETED := &"completed"
const STATUS_EXPIRED := &"expired"
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
quest_id: int,
opportunity_id: int,
requester_npc_id: int,
quest_type: StringName,
resource_id: StringName,
target_id: StringName,
target_amount: float,
created_tick: int,
standing_reward: float
) -> PlayerQuestRecord:
return (
PlayerQuestRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"quest_id": quest_id,
"opportunity_id": opportunity_id,
"requester_npc_id": requester_npc_id,
"quest_type": String(quest_type),
"resource_id": String(resource_id),
"target_id": String(target_id),
"target_amount": target_amount,
"status": String(STATUS_OPEN),
"created_tick": created_tick,
"standing_reward": standing_reward,
"resolution_event_id": -1,
"resolved_tick": -1,
}
)
)
static func from_dictionary(record_data: Dictionary) -> PlayerQuestRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not (
record_data
. has_all(
[
"quest_id",
"opportunity_id",
"requester_npc_id",
"quest_type",
"resource_id",
"target_id",
"target_amount",
"status",
"created_tick",
"standing_reward",
"resolution_event_id",
"resolved_tick",
]
)
):
return null
var quest_id := int(record_data["quest_id"])
var opportunity_id := int(record_data["opportunity_id"])
var requester_npc_id := int(record_data["requester_npc_id"])
var quest_type := StringName(record_data["quest_type"])
var resource_id := StringName(record_data["resource_id"])
var target_id := StringName(record_data["target_id"])
var target_amount := float(record_data["target_amount"])
var status := StringName(record_data["status"])
var created_tick := int(record_data["created_tick"])
var standing_reward := float(record_data["standing_reward"])
var resolution_event_id := int(record_data["resolution_event_id"])
var resolved_tick := int(record_data["resolved_tick"])
if (
quest_id < 0
or opportunity_id < 0
or requester_npc_id < 0
or quest_type.is_empty()
or resource_id.is_empty()
or target_id.is_empty()
or not is_finite(target_amount)
or target_amount <= 0.0
or created_tick < 0
or not is_finite(standing_reward)
or standing_reward <= 0.0
or resolution_event_id < -1
):
return null
match status:
STATUS_OPEN:
if resolution_event_id != -1 or resolved_tick != -1:
return null
STATUS_COMPLETED:
if resolution_event_id < 0 or resolved_tick < created_tick:
return null
STATUS_EXPIRED:
if resolution_event_id != -1 or resolved_tick < created_tick:
return null
_:
return null
var record := create(
quest_id,
opportunity_id,
requester_npc_id,
quest_type,
resource_id,
target_id,
target_amount,
created_tick,
standing_reward
)
if status == STATUS_COMPLETED:
record.complete(resolution_event_id, resolved_tick)
elif status == STATUS_EXPIRED:
record.expire(resolved_tick)
return record
func get_quest_id() -> int:
return int(data["quest_id"])
func get_opportunity_id() -> int:
return int(data["opportunity_id"])
func get_requester_npc_id() -> int:
return int(data["requester_npc_id"])
func get_quest_type() -> StringName:
return StringName(data["quest_type"])
func get_resource_id() -> StringName:
return StringName(data["resource_id"])
func get_target_id() -> StringName:
return StringName(data["target_id"])
func get_target_amount() -> float:
return float(data["target_amount"])
func get_status() -> StringName:
return StringName(data["status"])
func get_created_tick() -> int:
return int(data["created_tick"])
func get_standing_reward() -> float:
return float(data["standing_reward"])
func get_resolution_event_id() -> int:
return int(data["resolution_event_id"])
func get_resolved_tick() -> int:
return int(data["resolved_tick"])
func is_open() -> bool:
return get_status() == STATUS_OPEN
func complete(resolution_event_id: int, resolved_tick: int) -> bool:
if not is_open() or resolution_event_id < 0 or resolved_tick < get_created_tick():
return false
data["status"] = String(STATUS_COMPLETED)
data["resolution_event_id"] = resolution_event_id
data["resolved_tick"] = resolved_tick
return true
func expire(resolved_tick: int) -> bool:
if not is_open() or resolved_tick < get_created_tick():
return false
data["status"] = String(STATUS_EXPIRED)
data["resolved_tick"] = resolved_tick
return true
func to_dictionary() -> Dictionary:
return data.duplicate(true)
@@ -0,0 +1 @@
uid://rix0e3rygdoo
+120
View File
@@ -0,0 +1,120 @@
class_name PlayerStandingRecord
extends RefCounted
const SCHEMA_VERSION := 1
const MAX_STANDING := 100.0
const TIER_STRANGER := 0
const TIER_KNOWN_HAND := 1
const TIER_TRUSTED := 2
const TIER_VILLAGE_STEWARD := 3
const TIER_VOICE_OF_JAJCE := 4
const TIER_THRESHOLDS := {
TIER_STRANGER: 0.0,
TIER_KNOWN_HAND: 15.0,
TIER_TRUSTED: 35.0,
TIER_VILLAGE_STEWARD: 60.0,
TIER_VOICE_OF_JAJCE: 85.0,
}
const TIER_NAMES := {
TIER_STRANGER: "Stranger",
TIER_KNOWN_HAND: "Known Hand",
TIER_TRUSTED: "Trusted",
TIER_VILLAGE_STEWARD: "Village Steward",
TIER_VOICE_OF_JAJCE: "Voice of Jajce",
}
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create() -> PlayerStandingRecord:
return (
PlayerStandingRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"standing": 0.0,
"resolved_needs": 0,
"gratitude": {},
}
)
)
static func from_dictionary(record_data: Dictionary) -> PlayerStandingRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not record_data.has_all(["standing", "resolved_needs", "gratitude"]):
return null
var standing := float(record_data["standing"])
var resolved_needs := int(record_data["resolved_needs"])
var gratitude = record_data["gratitude"]
if (
not is_finite(standing)
or standing < 0.0
or standing > MAX_STANDING
or resolved_needs < 0
or not gratitude is Dictionary
):
return null
var normalized_gratitude := {}
for raw_npc_id in gratitude:
var npc_id := int(raw_npc_id)
var value := float(gratitude[raw_npc_id])
if npc_id < 0 or not is_finite(value) or value < 0.0 or value > 1.0:
return null
normalized_gratitude[npc_id] = value
return (
PlayerStandingRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"standing": standing,
"resolved_needs": resolved_needs,
"gratitude": normalized_gratitude,
}
)
)
func grant_standing(amount: float, requester_npc_id: int) -> void:
if not is_finite(amount) or amount <= 0.0 or requester_npc_id < 0:
return
data["standing"] = minf(get_standing() + amount, MAX_STANDING)
data["resolved_needs"] = int(data["resolved_needs"]) + 1
var gratitude := get_gratitude(requester_npc_id)
data["gratitude"][requester_npc_id] = minf(gratitude + 0.1, 1.0)
func get_standing() -> float:
return float(data["standing"])
func get_resolved_needs() -> int:
return int(data["resolved_needs"])
func get_gratitude(npc_id: int) -> float:
return float(data["gratitude"].get(npc_id, 0.0))
func get_tier() -> int:
var current := TIER_STRANGER
for tier in [TIER_VOICE_OF_JAJCE, TIER_VILLAGE_STEWARD, TIER_TRUSTED, TIER_KNOWN_HAND]:
if get_standing() >= float(TIER_THRESHOLDS[tier]):
current = tier
break
return current
func get_tier_name() -> String:
return String(TIER_NAMES[get_tier()])
func to_dictionary() -> Dictionary:
return data.duplicate(true)
@@ -0,0 +1 @@
uid://v827brnqruus
+66 -2
View File
@@ -2,7 +2,7 @@ class_name SimulationStateRecord
extends RefCounted
const SCHEMA_NAME := "the_steward.simulation"
const SCHEMA_VERSION := 11
const SCHEMA_VERSION := 12
const LEGACY_SCHEMA_VERSION := 1
const EVENT_LEGACY_SCHEMA_VERSION := 2
const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
@@ -13,6 +13,7 @@ const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
const ANIMAL_LEGACY_SCHEMA_VERSION := 9
const ROUTINE_LEGACY_SCHEMA_VERSION := 10
const PREVIOUS_SCHEMA_VERSION := 7
const PLAYER_LEGACY_SCHEMA_VERSION := 11
var simulation: Dictionary
var village: VillageStateRecord
@@ -24,6 +25,8 @@ var economic_events: Array[EconomicEventRecord] = []
var relationships: Array[RelationshipStateRecord] = []
var event_knowledge: Array[KnownEventStateRecord] = []
var opportunities: Array[OpportunityStateRecord] = []
var player_standing: PlayerStandingRecord
var player_quests: Array[PlayerQuestRecord] = []
func to_dictionary() -> Dictionary:
@@ -52,6 +55,9 @@ func to_dictionary() -> Dictionary:
var opportunity_data: Array[Dictionary] = []
for opportunity_record in opportunities:
opportunity_data.append(opportunity_record.to_dictionary())
var player_quest_data: Array[Dictionary] = []
for player_quest_record in player_quests:
player_quest_data.append(player_quest_record.to_dictionary())
return {
"schema": SCHEMA_NAME,
@@ -65,7 +71,9 @@ func to_dictionary() -> Dictionary:
"economic_events": event_data,
"relationships": relationship_data,
"event_knowledge": knowledge_data,
"opportunities": opportunity_data
"opportunities": opportunity_data,
"player_standing": player_standing.to_dictionary(),
"player_quests": player_quest_data
}
@@ -97,6 +105,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
ANIMAL_LEGACY_SCHEMA_VERSION,
ROUTINE_LEGACY_SCHEMA_VERSION,
PLAYER_LEGACY_SCHEMA_VERSION,
]
):
record_data = _migrate_legacy(record_data, version)
@@ -116,6 +125,8 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
"relationships",
"event_knowledge",
"opportunities",
"player_standing",
"player_quests",
]
)
):
@@ -418,6 +429,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
record.relationships.append(relationship_record)
var opportunity_ids := {}
var opportunity_records_by_id := {}
var trigger_event_ids := {}
var resolution_event_ids := {}
var has_open_opportunity := false
@@ -452,12 +464,58 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
):
return null
opportunity_ids[opportunity_id] = true
opportunity_records_by_id[opportunity_id] = opportunity_record
trigger_event_ids[trigger_event_id] = true
highest_opportunity_id = maxi(highest_opportunity_id, opportunity_id)
record.opportunities.append(opportunity_record)
if int(record.simulation["next_opportunity_id"]) <= highest_opportunity_id:
return null
var standing_data = record_data["player_standing"]
if not standing_data is Dictionary:
return null
var standing_record := PlayerStandingRecord.from_dictionary(standing_data)
if standing_record == null:
return null
record.player_standing = standing_record
var player_quest_data = record_data["player_quests"]
if not player_quest_data is Array:
return null
var quest_ids := {}
var quest_opportunity_ids := {}
var highest_quest_id := -1
for item in player_quest_data:
if not item is Dictionary:
return null
var quest_record := PlayerQuestRecord.from_dictionary(item)
if quest_record == null:
return null
var quest_id := quest_record.get_quest_id()
var quest_opportunity_id := quest_record.get_opportunity_id()
var requester_id := quest_record.get_requester_npc_id()
if (
quest_ids.has(quest_id)
or quest_opportunity_ids.has(quest_opportunity_id)
or not npc_ids.has(requester_id)
or not opportunity_ids.has(quest_opportunity_id)
):
return null
if (
quest_record.get_status() == PlayerQuestRecord.STATUS_OPEN
and not opportunity_records_by_id.has(quest_opportunity_id)
):
return null
if (
quest_record.get_resolution_event_id() >= 0
and not event_ids.has(quest_record.get_resolution_event_id())
):
return null
quest_ids[quest_id] = true
quest_opportunity_ids[quest_opportunity_id] = true
highest_quest_id = maxi(highest_quest_id, quest_id)
record.player_quests.append(quest_record)
return record
@@ -772,6 +830,12 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
opportunity_simulation_data["next_opportunity_id"] = 0
migrated["simulation"] = opportunity_simulation_data
if version <= PLAYER_LEGACY_SCHEMA_VERSION:
migrated["player_standing"] = PlayerStandingRecord.create().to_dictionary()
migrated["player_quests"] = []
var quest_simulation_data: Dictionary = migrated.get("simulation", {})
quest_simulation_data["next_quest_id"] = 0
migrated["simulation"] = quest_simulation_data
return migrated