feat: add player standing and quest generation from village needs
This commit is contained in:
@@ -0,0 +1,199 @@
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class_name PlayerQuestRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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const STATUS_OPEN := &"open"
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const STATUS_COMPLETED := &"completed"
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const STATUS_EXPIRED := &"expired"
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func create(
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quest_id: int,
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opportunity_id: int,
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requester_npc_id: int,
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quest_type: StringName,
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resource_id: StringName,
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target_id: StringName,
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target_amount: float,
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created_tick: int,
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standing_reward: float
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) -> PlayerQuestRecord:
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return (
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PlayerQuestRecord
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. new(
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{
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"schema_version": SCHEMA_VERSION,
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"quest_id": quest_id,
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"opportunity_id": opportunity_id,
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"requester_npc_id": requester_npc_id,
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"quest_type": String(quest_type),
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"resource_id": String(resource_id),
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"target_id": String(target_id),
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"target_amount": target_amount,
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"status": String(STATUS_OPEN),
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"created_tick": created_tick,
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"standing_reward": standing_reward,
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"resolution_event_id": -1,
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"resolved_tick": -1,
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}
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)
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)
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static func from_dictionary(record_data: Dictionary) -> PlayerQuestRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not (
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record_data
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. has_all(
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[
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"quest_id",
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"opportunity_id",
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"requester_npc_id",
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"quest_type",
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"resource_id",
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"target_id",
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"target_amount",
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"status",
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"created_tick",
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"standing_reward",
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"resolution_event_id",
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"resolved_tick",
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]
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)
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):
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return null
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var quest_id := int(record_data["quest_id"])
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var opportunity_id := int(record_data["opportunity_id"])
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var requester_npc_id := int(record_data["requester_npc_id"])
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var quest_type := StringName(record_data["quest_type"])
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var resource_id := StringName(record_data["resource_id"])
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var target_id := StringName(record_data["target_id"])
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var target_amount := float(record_data["target_amount"])
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var status := StringName(record_data["status"])
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var created_tick := int(record_data["created_tick"])
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var standing_reward := float(record_data["standing_reward"])
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var resolution_event_id := int(record_data["resolution_event_id"])
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var resolved_tick := int(record_data["resolved_tick"])
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if (
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quest_id < 0
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or opportunity_id < 0
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or requester_npc_id < 0
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or quest_type.is_empty()
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or resource_id.is_empty()
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or target_id.is_empty()
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or not is_finite(target_amount)
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or target_amount <= 0.0
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or created_tick < 0
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or not is_finite(standing_reward)
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or standing_reward <= 0.0
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or resolution_event_id < -1
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):
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return null
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match status:
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STATUS_OPEN:
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if resolution_event_id != -1 or resolved_tick != -1:
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return null
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STATUS_COMPLETED:
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if resolution_event_id < 0 or resolved_tick < created_tick:
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return null
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STATUS_EXPIRED:
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if resolution_event_id != -1 or resolved_tick < created_tick:
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return null
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_:
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return null
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var record := create(
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quest_id,
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opportunity_id,
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requester_npc_id,
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quest_type,
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resource_id,
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target_id,
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target_amount,
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created_tick,
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standing_reward
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)
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if status == STATUS_COMPLETED:
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record.complete(resolution_event_id, resolved_tick)
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elif status == STATUS_EXPIRED:
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record.expire(resolved_tick)
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return record
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func get_quest_id() -> int:
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return int(data["quest_id"])
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func get_opportunity_id() -> int:
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return int(data["opportunity_id"])
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func get_requester_npc_id() -> int:
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return int(data["requester_npc_id"])
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func get_quest_type() -> StringName:
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return StringName(data["quest_type"])
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func get_resource_id() -> StringName:
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return StringName(data["resource_id"])
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func get_target_id() -> StringName:
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return StringName(data["target_id"])
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func get_target_amount() -> float:
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return float(data["target_amount"])
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func get_status() -> StringName:
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return StringName(data["status"])
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func get_created_tick() -> int:
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return int(data["created_tick"])
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func get_standing_reward() -> float:
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return float(data["standing_reward"])
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func get_resolution_event_id() -> int:
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return int(data["resolution_event_id"])
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func get_resolved_tick() -> int:
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return int(data["resolved_tick"])
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func is_open() -> bool:
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return get_status() == STATUS_OPEN
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func complete(resolution_event_id: int, resolved_tick: int) -> bool:
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if not is_open() or resolution_event_id < 0 or resolved_tick < get_created_tick():
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return false
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data["status"] = String(STATUS_COMPLETED)
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data["resolution_event_id"] = resolution_event_id
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data["resolved_tick"] = resolved_tick
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return true
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func expire(resolved_tick: int) -> bool:
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if not is_open() or resolved_tick < get_created_tick():
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return false
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data["status"] = String(STATUS_EXPIRED)
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data["resolved_tick"] = resolved_tick
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return true
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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