feat: add player standing and quest generation from village needs

This commit is contained in:
2026-08-08 17:44:27 +02:00
parent 4d2a230c5b
commit 9e6a6afcf5
12 changed files with 967 additions and 100 deletions
+120
View File
@@ -0,0 +1,120 @@
class_name PlayerStandingRecord
extends RefCounted
const SCHEMA_VERSION := 1
const MAX_STANDING := 100.0
const TIER_STRANGER := 0
const TIER_KNOWN_HAND := 1
const TIER_TRUSTED := 2
const TIER_VILLAGE_STEWARD := 3
const TIER_VOICE_OF_JAJCE := 4
const TIER_THRESHOLDS := {
TIER_STRANGER: 0.0,
TIER_KNOWN_HAND: 15.0,
TIER_TRUSTED: 35.0,
TIER_VILLAGE_STEWARD: 60.0,
TIER_VOICE_OF_JAJCE: 85.0,
}
const TIER_NAMES := {
TIER_STRANGER: "Stranger",
TIER_KNOWN_HAND: "Known Hand",
TIER_TRUSTED: "Trusted",
TIER_VILLAGE_STEWARD: "Village Steward",
TIER_VOICE_OF_JAJCE: "Voice of Jajce",
}
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create() -> PlayerStandingRecord:
return (
PlayerStandingRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"standing": 0.0,
"resolved_needs": 0,
"gratitude": {},
}
)
)
static func from_dictionary(record_data: Dictionary) -> PlayerStandingRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not record_data.has_all(["standing", "resolved_needs", "gratitude"]):
return null
var standing := float(record_data["standing"])
var resolved_needs := int(record_data["resolved_needs"])
var gratitude = record_data["gratitude"]
if (
not is_finite(standing)
or standing < 0.0
or standing > MAX_STANDING
or resolved_needs < 0
or not gratitude is Dictionary
):
return null
var normalized_gratitude := {}
for raw_npc_id in gratitude:
var npc_id := int(raw_npc_id)
var value := float(gratitude[raw_npc_id])
if npc_id < 0 or not is_finite(value) or value < 0.0 or value > 1.0:
return null
normalized_gratitude[npc_id] = value
return (
PlayerStandingRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"standing": standing,
"resolved_needs": resolved_needs,
"gratitude": normalized_gratitude,
}
)
)
func grant_standing(amount: float, requester_npc_id: int) -> void:
if not is_finite(amount) or amount <= 0.0 or requester_npc_id < 0:
return
data["standing"] = minf(get_standing() + amount, MAX_STANDING)
data["resolved_needs"] = int(data["resolved_needs"]) + 1
var gratitude := get_gratitude(requester_npc_id)
data["gratitude"][requester_npc_id] = minf(gratitude + 0.1, 1.0)
func get_standing() -> float:
return float(data["standing"])
func get_resolved_needs() -> int:
return int(data["resolved_needs"])
func get_gratitude(npc_id: int) -> float:
return float(data["gratitude"].get(npc_id, 0.0))
func get_tier() -> int:
var current := TIER_STRANGER
for tier in [TIER_VOICE_OF_JAJCE, TIER_VILLAGE_STEWARD, TIER_TRUSTED, TIER_KNOWN_HAND]:
if get_standing() >= float(TIER_THRESHOLDS[tier]):
current = tier
break
return current
func get_tier_name() -> String:
return String(TIER_NAMES[get_tier()])
func to_dictionary() -> Dictionary:
return data.duplicate(true)