feat: authoritative extraction from ResourceNode on task completion

Phase 3 of ResourceNode migration:
- Add apply_resource_delta to SimVillage for clean resource changes
- Extract from reserved ResourceNode on task completion instead of
  hard-coded apply_npc_task for gather_food/gather_wood
- Detect depleted/unavailable targets on arrival and replan
This commit is contained in:
2026-07-03 18:32:34 +02:00
parent 0dfaa06f9c
commit c6033b63fb
2 changed files with 37 additions and 1 deletions
+19
View File
@@ -69,6 +69,25 @@ func update_priorities() -> void:
if DEBUG_LOGS:
print(get_priority_summary())
func apply_resource_delta(resource_id: StringName, amount: float) -> void:
match resource_id:
&"food":
food += amount
&"wood":
wood += amount
&"safety":
safety = clamp(safety + amount, 0.0, 100.0)
&"knowledge":
knowledge += amount
food = max(food, 0.0)
wood = max(wood, 0.0)
safety = clamp(safety, 0.0, 100.0)
knowledge = max(knowledge, 0.0)
update_modifiers()
update_priorities()
func apply_npc_task(npc: SimNPC) -> void:
if npc.is_dead:
return