feat: resource consumption rate display in village panel

Village panel now shows daily consumption rates alongside stockpiles (e.g. Food: 15 (-2/d), Wood: 7 (-1/d)). Rates are computed over a rolling 200-tick (~1 day) window by summing item_consumed economic events. The rate display only appears when non-zero, keeping the panel clean until actual consumption occurs. Closes the feedback loop: events show individual transfers, rates show aggregate trends.
This commit is contained in:
2026-07-09 01:18:33 +02:00
parent 6981c7e9bc
commit d6520c426a
2 changed files with 33 additions and 2 deletions
+11 -2
View File
@@ -68,12 +68,19 @@ func _on_village_changed(village: SimVillage) -> void:
var speed_text := ""
if simulation_manager.has_method("get_current_speed"):
speed_text = simulation_manager.get_current_speed()
var rates: Dictionary = simulation_manager.get_resource_rates()
var food_rate := ""
if rates["food_per_day"] > 0.01:
food_rate = " (%.0f/d)" % rates["food_per_day"]
var wood_rate := ""
if rates["wood_per_day"] > 0.01:
wood_rate = " (%.0f/d)" % rates["wood_per_day"]
village_stats_label.text = (
"""
Village [%s]
Food: %s
Wood: %s
Food: %s%s
Wood: %s%s
Safety: %s
Knowledge: %s
Starving: %s
@@ -86,7 +93,9 @@ func _on_village_changed(village: SimVillage) -> void:
% [
speed_text,
round(village.food),
food_rate,
round(village.wood),
wood_rate,
round(village.safety),
round(village.knowledge),
simulation_manager.get_starving_count(),