feat: route resources through typed content

This commit is contained in:
Rijad Zuzo
2026-08-12 20:51:01 +02:00
parent 4e4ae1a969
commit dc0f59fcf0
31 changed files with 1071 additions and 10 deletions
@@ -0,0 +1,30 @@
class_name CapabilityTagDefinition
extends Resource
const DOMAIN_ACTOR := &"actor"
const DOMAIN_TARGET := &"target"
const DOMAIN_ITEM := &"item"
const DOMAIN_RESOURCE := &"resource"
const DOMAIN_STORAGE := &"storage"
const VALID_DOMAINS := [
DOMAIN_ACTOR,
DOMAIN_TARGET,
DOMAIN_ITEM,
DOMAIN_RESOURCE,
DOMAIN_STORAGE,
]
@export var tag_id: StringName
@export var display_name: String
@export var domain: StringName
func validate() -> Array[String]:
var errors: Array[String] = []
if tag_id.is_empty():
errors.append("tag_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % tag_id)
if domain not in VALID_DOMAINS:
errors.append("domain '%s' is invalid for '%s'" % [domain, tag_id])
return errors
@@ -0,0 +1 @@
uid://dhlqkrwuqdhri
+364 -4
View File
@@ -8,28 +8,39 @@ var _errors: Array[String] = []
var _packs: Array[SimulationContentPack] = []
var _actions: Array[ActionDefinition] = []
var _professions: Array[ProfessionDefinition] = []
var _capability_tags: Array[CapabilityTagDefinition] = []
var _items: Array[ItemDefinition] = []
var _resources: Array[ResourceDefinition] = []
var _storages: Array[StorageDefinition] = []
var _enemies: Array[EnemyDefinition] = []
var _packs_by_id: Dictionary = {}
var _actions_by_id: Dictionary = {}
var _professions_by_id: Dictionary = {}
var _capability_tags_by_id: Dictionary = {}
var _items_by_id: Dictionary = {}
var _resources_by_id: Dictionary = {}
var _storages_by_id: Dictionary = {}
var _enemies_by_id: Dictionary = {}
static func create_core(supported_handler_ids: Array[StringName] = []) -> ContentCatalog:
static func create_core(
supported_handler_ids: Array[StringName] = [],
supported_presentation_cue_ids: Array[StringName] = []
) -> ContentCatalog:
var catalog := ContentCatalog.new()
var pack := load(CORE_PACK_PATH) as SimulationContentPack
if pack == null:
catalog._errors = ["Core content pack failed to load from '%s'" % CORE_PACK_PATH]
return catalog
var packs: Array[SimulationContentPack] = [pack]
catalog.rebuild(packs, supported_handler_ids)
catalog.rebuild(packs, supported_handler_ids, supported_presentation_cue_ids)
return catalog
func rebuild(
content_packs: Array[SimulationContentPack], supported_handler_ids: Array[StringName] = []
content_packs: Array[SimulationContentPack],
supported_handler_ids: Array[StringName] = [],
supported_presentation_cue_ids: Array[StringName] = []
) -> Array[String]:
_clear_published_content()
var errors: Array[String] = []
@@ -43,15 +54,34 @@ func rebuild(
errors.append("Duplicate supported handler '%s'" % handler_id)
else:
supported_handlers[handler_id] = true
var cue_ids := (
supported_presentation_cue_ids
if not supported_presentation_cue_ids.is_empty()
else PresentationCueIds.get_all()
)
var supported_cues := {}
for cue_id in cue_ids:
if cue_id.is_empty():
errors.append("Supported presentation cue ID is empty")
elif supported_cues.has(cue_id):
errors.append("Duplicate supported presentation cue '%s'" % cue_id)
else:
supported_cues[cue_id] = true
var packs_by_id := {}
var actions_by_id := {}
var professions_by_id := {}
var capability_tags_by_id := {}
var items_by_id := {}
var resources_by_id := {}
var storages_by_id := {}
var enemies_by_id := {}
var actions: Array[ActionDefinition] = []
var professions: Array[ProfessionDefinition] = []
var capability_tags: Array[CapabilityTagDefinition] = []
var items: Array[ItemDefinition] = []
var resources: Array[ResourceDefinition] = []
var storages: Array[StorageDefinition] = []
var enemies: Array[EnemyDefinition] = []
for pack in pack_list:
@@ -66,7 +96,10 @@ func rebuild(
packs_by_id[pack.pack_id] = pack
_collect_actions(pack, actions, actions_by_id, errors)
_collect_professions(pack, professions, professions_by_id, errors)
_collect_capability_tags(pack, capability_tags, capability_tags_by_id, errors)
_collect_items(pack, items, items_by_id, errors)
_collect_resources(pack, resources, resources_by_id, errors)
_collect_storages(pack, storages, storages_by_id, errors)
_collect_enemies(pack, enemies, enemies_by_id, errors)
for pack in pack_list:
@@ -93,7 +126,21 @@ func rebuild(
)
_validate_action_references(
actions, actions_by_id, professions_by_id, items_by_id, supported_handlers, errors
actions,
actions_by_id,
professions_by_id,
items_by_id,
capability_tags_by_id,
supported_handlers,
supported_cues,
errors
)
_validate_item_references(items, capability_tags_by_id, supported_cues, errors)
_validate_resource_references(
resources, items_by_id, actions_by_id, capability_tags_by_id, supported_cues, errors
)
_validate_storage_references(
storages, items_by_id, actions_by_id, capability_tags_by_id, supported_cues, errors
)
_validate_enemy_references(enemies, items_by_id, errors)
errors.sort()
@@ -103,17 +150,26 @@ func rebuild(
actions.sort_custom(_sort_actions)
professions.sort_custom(_sort_professions)
capability_tags.sort_custom(_sort_capability_tags)
items.sort_custom(_sort_items)
resources.sort_custom(_sort_resources)
storages.sort_custom(_sort_storages)
enemies.sort_custom(_sort_enemies)
_packs = pack_list
_actions = actions
_professions = professions
_capability_tags = capability_tags
_items = items
_resources = resources
_storages = storages
_enemies = enemies
_packs_by_id = packs_by_id
_actions_by_id = actions_by_id
_professions_by_id = professions_by_id
_capability_tags_by_id = capability_tags_by_id
_items_by_id = items_by_id
_resources_by_id = resources_by_id
_storages_by_id = storages_by_id
_enemies_by_id = enemies_by_id
_valid = true
return []
@@ -139,10 +195,22 @@ func get_professions() -> Array[ProfessionDefinition]:
return _professions.duplicate()
func get_capability_tags() -> Array[CapabilityTagDefinition]:
return _capability_tags.duplicate()
func get_items() -> Array[ItemDefinition]:
return _items.duplicate()
func get_resources() -> Array[ResourceDefinition]:
return _resources.duplicate()
func get_storages() -> Array[StorageDefinition]:
return _storages.duplicate()
func get_enemies() -> Array[EnemyDefinition]:
return _enemies.duplicate()
@@ -159,26 +227,59 @@ func get_profession(profession_id: StringName) -> ProfessionDefinition:
return _professions_by_id.get(profession_id) as ProfessionDefinition
func get_capability_tag(tag_id: StringName) -> CapabilityTagDefinition:
return _capability_tags_by_id.get(tag_id) as CapabilityTagDefinition
func get_item(item_id: StringName) -> ItemDefinition:
return _items_by_id.get(item_id) as ItemDefinition
func get_resource(resource_id: StringName) -> ResourceDefinition:
return _resources_by_id.get(resource_id) as ResourceDefinition
func get_storage(storage_id: StringName) -> StorageDefinition:
return _storages_by_id.get(storage_id) as StorageDefinition
func get_enemy(enemy_id: StringName) -> EnemyDefinition:
return _enemies_by_id.get(enemy_id) as EnemyDefinition
func get_authoring_report() -> Dictionary:
return {
"valid": _valid,
"errors": get_errors(),
"packs": _ids_for(_packs, &"pack_id"),
"actions": _ids_for(_actions, &"action_id"),
"professions": _ids_for(_professions, &"profession_id"),
"capability_tags": _ids_for(_capability_tags, &"tag_id"),
"items": _ids_for(_items, &"item_id"),
"resources": _ids_for(_resources, &"resource_id"),
"storages": _ids_for(_storages, &"storage_id"),
"enemies": _ids_for(_enemies, &"enemy_id"),
}
func _clear_published_content() -> void:
_valid = false
_errors.clear()
_packs.clear()
_actions.clear()
_professions.clear()
_capability_tags.clear()
_items.clear()
_resources.clear()
_storages.clear()
_enemies.clear()
_packs_by_id.clear()
_actions_by_id.clear()
_professions_by_id.clear()
_capability_tags_by_id.clear()
_items_by_id.clear()
_resources_by_id.clear()
_storages_by_id.clear()
_enemies_by_id.clear()
@@ -230,6 +331,54 @@ static func _collect_items(
definitions.append(definition)
static func _collect_capability_tags(
pack: SimulationContentPack,
definitions: Array[CapabilityTagDefinition],
definitions_by_id: Dictionary,
errors: Array[String]
) -> void:
for definition in pack.capability_tags:
if definition == null:
continue
if definitions_by_id.has(definition.tag_id):
errors.append("Duplicate tag_id '%s'" % definition.tag_id)
continue
definitions_by_id[definition.tag_id] = definition
definitions.append(definition)
static func _collect_resources(
pack: SimulationContentPack,
definitions: Array[ResourceDefinition],
definitions_by_id: Dictionary,
errors: Array[String]
) -> void:
for definition in pack.resources:
if definition == null:
continue
if definitions_by_id.has(definition.resource_id):
errors.append("Duplicate resource_id '%s'" % definition.resource_id)
continue
definitions_by_id[definition.resource_id] = definition
definitions.append(definition)
static func _collect_storages(
pack: SimulationContentPack,
definitions: Array[StorageDefinition],
definitions_by_id: Dictionary,
errors: Array[String]
) -> void:
for definition in pack.storages:
if definition == null:
continue
if definitions_by_id.has(definition.storage_id):
errors.append("Duplicate storage_id '%s'" % definition.storage_id)
continue
definitions_by_id[definition.storage_id] = definition
definitions.append(definition)
static func _collect_enemies(
pack: SimulationContentPack,
definitions: Array[EnemyDefinition],
@@ -251,10 +400,32 @@ static func _validate_action_references(
actions_by_id: Dictionary,
professions_by_id: Dictionary,
items_by_id: Dictionary,
capability_tags_by_id: Dictionary,
supported_handlers: Dictionary,
supported_cues: Dictionary,
errors: Array[String]
) -> void:
for definition in actions:
_validate_tag_ids(
"Action '%s' actor" % definition.action_id,
definition.actor_capability_tags,
CapabilityTagDefinition.DOMAIN_ACTOR,
capability_tags_by_id,
errors
)
_validate_tag_ids(
"Action '%s' target" % definition.action_id,
definition.target_capability_tags,
CapabilityTagDefinition.DOMAIN_TARGET,
capability_tags_by_id,
errors
)
_validate_presentation_cue(
"Action '%s'" % definition.action_id,
definition.presentation_cue_id,
supported_cues,
errors
)
for handler_field in [
["selection policy", definition.selection_policy_id],
["target policy", definition.target_policy_id],
@@ -309,6 +480,174 @@ static func _validate_action_references(
% [definition.action_id, definition.completion_cost_resource_id]
)
)
for effect in definition.effects:
if effect == null:
continue
var effect_item_id: StringName = effect.get("item_id")
if not effect_item_id.is_empty() and not items_by_id.has(effect_item_id):
errors.append(
(
"Action '%s' effect references unknown item '%s'"
% [definition.action_id, effect_item_id]
)
)
var scheduled_action_id: StringName = effect.get("scheduled_action_id")
if not scheduled_action_id.is_empty() and not actions_by_id.has(scheduled_action_id):
errors.append(
(
"Action '%s' effect references unknown action '%s'"
% [definition.action_id, scheduled_action_id]
)
)
static func _validate_item_references(
items: Array[ItemDefinition],
capability_tags_by_id: Dictionary,
supported_cues: Dictionary,
errors: Array[String]
) -> void:
for definition in items:
_validate_tag_ids(
"Item '%s'" % definition.item_id,
definition.capability_tag_ids,
CapabilityTagDefinition.DOMAIN_ITEM,
capability_tags_by_id,
errors
)
_validate_presentation_cue(
"Item '%s'" % definition.item_id, definition.presentation_cue_id, supported_cues, errors
)
static func _validate_resource_references(
resources: Array[ResourceDefinition],
items_by_id: Dictionary,
actions_by_id: Dictionary,
capability_tags_by_id: Dictionary,
supported_cues: Dictionary,
errors: Array[String]
) -> void:
for definition in resources:
var item := items_by_id.get(definition.item_id) as ItemDefinition
if item == null:
errors.append(
(
"Resource '%s' references unknown item '%s'"
% [definition.resource_id, definition.item_id]
)
)
elif not item.is_resource():
errors.append(
(
"Resource '%s' references non-resource item '%s'"
% [definition.resource_id, definition.item_id]
)
)
var action := actions_by_id.get(definition.extraction_action_id) as ActionDefinition
if action == null:
errors.append(
(
"Resource '%s' references unknown action '%s'"
% [definition.resource_id, definition.extraction_action_id]
)
)
elif action.target_type != SimulationIds.TARGET_RESOURCE:
errors.append(
(
"Resource '%s' references non-resource-target action '%s'"
% [definition.resource_id, definition.extraction_action_id]
)
)
_validate_tag_ids(
"Resource '%s'" % definition.resource_id,
definition.capability_tag_ids,
CapabilityTagDefinition.DOMAIN_RESOURCE,
capability_tags_by_id,
errors
)
_validate_presentation_cue(
"Resource '%s'" % definition.resource_id,
definition.presentation_cue_id,
supported_cues,
errors
)
static func _validate_storage_references(
storages: Array[StorageDefinition],
items_by_id: Dictionary,
actions_by_id: Dictionary,
capability_tags_by_id: Dictionary,
supported_cues: Dictionary,
errors: Array[String]
) -> void:
for definition in storages:
for item_id in definition.accepted_item_ids:
var item := items_by_id.get(item_id) as ItemDefinition
if item == null:
errors.append(
"Storage '%s' references unknown item '%s'" % [definition.storage_id, item_id]
)
elif not item.is_resource():
errors.append(
"Storage '%s' accepts non-resource item '%s'" % [definition.storage_id, item_id]
)
_validate_tag_ids(
"Storage '%s' accepted item" % definition.storage_id,
definition.accepted_item_tag_ids,
CapabilityTagDefinition.DOMAIN_ITEM,
capability_tags_by_id,
errors
)
_validate_tag_ids(
"Storage '%s'" % definition.storage_id,
definition.capability_tag_ids,
CapabilityTagDefinition.DOMAIN_STORAGE,
capability_tags_by_id,
errors
)
for action_id in [definition.deposit_action_id, definition.withdrawal_action_id]:
if not action_id.is_empty() and not actions_by_id.has(action_id):
errors.append(
(
"Storage '%s' references unknown action '%s'"
% [definition.storage_id, action_id]
)
)
_validate_presentation_cue(
"Storage '%s'" % definition.storage_id,
definition.presentation_cue_id,
supported_cues,
errors
)
static func _validate_tag_ids(
owner: String,
tag_ids: Array[StringName],
expected_domain: StringName,
capability_tags_by_id: Dictionary,
errors: Array[String]
) -> void:
for tag_id in tag_ids:
var tag := capability_tags_by_id.get(tag_id) as CapabilityTagDefinition
if tag == null:
errors.append("%s references unknown tag '%s'" % [owner, tag_id])
elif tag.domain != expected_domain:
errors.append(
(
"%s references '%s' tag '%s' where '%s' is required"
% [owner, tag.domain, tag_id, expected_domain]
)
)
static func _validate_presentation_cue(
owner: String, cue_id: StringName, supported_cues: Dictionary, errors: Array[String]
) -> void:
if not cue_id.is_empty() and not supported_cues.has(cue_id):
errors.append("%s references unknown presentation cue '%s'" % [owner, cue_id])
static func _validate_enemy_references(
@@ -348,9 +687,30 @@ static func _sort_professions(first: ProfessionDefinition, second: ProfessionDef
return String(first.profession_id) < String(second.profession_id)
static func _sort_capability_tags(
first: CapabilityTagDefinition, second: CapabilityTagDefinition
) -> bool:
return String(first.tag_id) < String(second.tag_id)
static func _sort_items(first: ItemDefinition, second: ItemDefinition) -> bool:
return String(first.item_id) < String(second.item_id)
static func _sort_resources(first: ResourceDefinition, second: ResourceDefinition) -> bool:
return String(first.resource_id) < String(second.resource_id)
static func _sort_storages(first: StorageDefinition, second: StorageDefinition) -> bool:
return String(first.storage_id) < String(second.storage_id)
static func _sort_enemies(first: EnemyDefinition, second: EnemyDefinition) -> bool:
return String(first.enemy_id) < String(second.enemy_id)
static func _ids_for(definitions: Array, id_property: StringName) -> Array[StringName]:
var ids: Array[StringName] = []
for definition in definitions:
ids.append(StringName(definition.get(id_property)))
return ids
+10
View File
@@ -8,6 +8,8 @@ const VALID_CATEGORIES := [CATEGORY_RESOURCE, CATEGORY_WEAPON]
@export var item_id: StringName
@export var display_name: String
@export var category: StringName = CATEGORY_RESOURCE
@export var capability_tag_ids: Array[StringName] = []
@export var presentation_cue_id: StringName
@export var equip_slot: StringName
@export_range(0.0, 1000.0, 0.1) var damage := 0.0
@export_range(0.0, 50.0, 0.1) var reach := 0.0
@@ -35,6 +37,14 @@ func validate() -> Array[String]:
errors.append("attack_cooldown must be positive for '%s'" % item_id)
elif not equip_slot.is_empty():
errors.append("resource item '%s' cannot declare equip_slot '%s'" % [item_id, equip_slot])
var seen_tags := {}
for tag_id in capability_tag_ids:
if tag_id.is_empty():
errors.append("capability tag ID is empty for '%s'" % item_id)
elif seen_tags.has(tag_id):
errors.append("duplicate capability tag '%s' for '%s'" % [tag_id, item_id])
else:
seen_tags[tag_id] = true
return errors
@@ -0,0 +1,32 @@
class_name PresentationCueIds
extends RefCounted
# Pure stable vocabulary only. Presentation layers may map these IDs to scenes,
# audio, particles, or animation without making the headless catalog load them.
const ITEM_FOOD := &"item.food"
const ITEM_HERBS := &"item.herbs"
const ITEM_WOOD := &"item.wood"
const RESOURCE_BERRY_PATCH := &"resource.berry_patch"
const RESOURCE_HERB_PATCH := &"resource.herb_patch"
const RESOURCE_TREE := &"resource.tree"
const STORAGE_APOTHECARY := &"storage.apothecary"
const STORAGE_PANTRY := &"storage.pantry"
const STORAGE_WOODPILE := &"storage.woodpile"
static func get_all() -> Array[StringName]:
var cue_ids: Array[StringName] = [
ITEM_FOOD,
ITEM_HERBS,
ITEM_WOOD,
RESOURCE_BERRY_PATCH,
RESOURCE_HERB_PATCH,
RESOURCE_TREE,
STORAGE_APOTHECARY,
STORAGE_PANTRY,
STORAGE_WOODPILE,
]
cue_ids.sort_custom(
func(first: StringName, second: StringName): return String(first) < String(second)
)
return cue_ids
@@ -0,0 +1 @@
uid://c0x5hj6mps7cr
@@ -0,0 +1,59 @@
class_name ResourceDefinition
extends Resource
@export var resource_id: StringName
@export var display_name: String
@export var item_id: StringName
@export var extraction_action_id: StringName
@export var capability_tag_ids: Array[StringName] = []
@export var presentation_cue_id: StringName
@export_range(0.0, 100000.0, 0.1) var initial_amount := 10.0
@export_range(0.0, 100000.0, 0.1) var yield_per_action := 1.0
@export_range(0.0, 100000.0, 0.1) var max_amount := 10.0
@export_range(0.0, 1000.0, 0.01) var regrow_rate := 0.0
@export_range(0.0, 1.0, 0.05) var safety_risk := 0.0
@export_range(0.0, 1000.0, 0.1) var comfort_distance := 18.0
@export var discovery_priority := 0.0
@export var can_npcs_use := true
@export var can_player_use := true
func validate() -> Array[String]:
var errors: Array[String] = []
if resource_id.is_empty():
errors.append("resource_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % resource_id)
if item_id.is_empty():
errors.append("item_id is empty for '%s'" % resource_id)
if extraction_action_id.is_empty():
errors.append("extraction_action_id is empty for '%s'" % resource_id)
if not is_finite(initial_amount) or initial_amount <= 0.0:
errors.append("initial_amount must be positive for '%s'" % resource_id)
if not is_finite(yield_per_action) or yield_per_action <= 0.0:
errors.append("yield_per_action must be positive for '%s'" % resource_id)
if not is_finite(max_amount) or max_amount < initial_amount:
errors.append("max_amount must cover initial_amount for '%s'" % resource_id)
if not is_finite(regrow_rate) or regrow_rate < 0.0:
errors.append("regrow_rate must be non-negative for '%s'" % resource_id)
if not is_finite(safety_risk) or safety_risk < 0.0 or safety_risk > 1.0:
errors.append("safety_risk must be between zero and one for '%s'" % resource_id)
if not is_finite(comfort_distance) or comfort_distance < 0.0:
errors.append("comfort_distance must be non-negative for '%s'" % resource_id)
if not is_finite(discovery_priority):
errors.append("discovery_priority must be finite for '%s'" % resource_id)
_validate_unique_ids(capability_tag_ids, "capability tag", errors)
return errors
static func _validate_unique_ids(
ids: Array[StringName], label: String, errors: Array[String]
) -> void:
var seen := {}
for value in ids:
if value.is_empty():
errors.append("%s ID is empty" % label)
elif seen.has(value):
errors.append("duplicate %s '%s'" % [label, value])
else:
seen[value] = true
@@ -0,0 +1 @@
uid://m77tgpn1wpos
@@ -7,7 +7,10 @@ extends Resource
@export var required_handler_ids: Array[StringName] = []
@export var actions: Array[ActionDefinition] = []
@export var professions: Array[ProfessionDefinition] = []
@export var capability_tags: Array[CapabilityTagDefinition] = []
@export var items: Array[ItemDefinition] = []
@export var resources: Array[ResourceDefinition] = []
@export var storages: Array[StorageDefinition] = []
@export var enemies: Array[EnemyDefinition] = []
@@ -23,7 +26,10 @@ func validate() -> Array[String]:
errors.append("pack '%s' cannot require itself" % pack_id)
_validate_actions(errors)
_validate_professions(errors)
_validate_capability_tags(errors)
_validate_items(errors)
_validate_resources(errors)
_validate_storages(errors)
_validate_enemies(errors)
return errors
@@ -55,6 +61,33 @@ func _validate_items(errors: Array[String]) -> void:
errors.append("ItemDefinition: " + error)
func _validate_capability_tags(errors: Array[String]) -> void:
for definition in capability_tags:
if definition == null:
errors.append("capability_tags contains a null definition")
continue
for error in definition.validate():
errors.append("CapabilityTagDefinition: " + error)
func _validate_resources(errors: Array[String]) -> void:
for definition in resources:
if definition == null:
errors.append("resources contains a null definition")
continue
for error in definition.validate():
errors.append("ResourceDefinition: " + error)
func _validate_storages(errors: Array[String]) -> void:
for definition in storages:
if definition == null:
errors.append("storages contains a null definition")
continue
for error in definition.validate():
errors.append("StorageDefinition: " + error)
func _validate_enemies(errors: Array[String]) -> void:
for definition in enemies:
if definition == null:
@@ -0,0 +1,57 @@
class_name StorageDefinition
extends Resource
@export var storage_id: StringName
@export var display_name: String
@export_range(0.0, 1000000.0, 0.1) var capacity := StorageStateRecord.DEFAULT_CAPACITY
@export var accepted_item_ids: Array[StringName] = []
@export var accepted_item_tag_ids: Array[StringName] = []
@export var capability_tag_ids: Array[StringName] = []
@export var routing_priority := 0
@export var deposit_action_id: StringName
@export var withdrawal_action_id: StringName
@export var presentation_cue_id: StringName
func validate() -> Array[String]:
var errors: Array[String] = []
if storage_id.is_empty():
errors.append("storage_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % storage_id)
if not is_finite(capacity) or capacity <= 0.0:
errors.append("capacity must be positive for '%s'" % storage_id)
if accepted_item_ids.is_empty() and accepted_item_tag_ids.is_empty():
errors.append("storage '%s' must accept an item or item tag" % storage_id)
_validate_unique_ids(accepted_item_ids, "accepted item", errors)
_validate_unique_ids(accepted_item_tag_ids, "accepted item tag", errors)
_validate_unique_ids(capability_tag_ids, "capability tag", errors)
return errors
func accepts_item(item: ItemDefinition) -> bool:
if item == null:
return false
if item.item_id in accepted_item_ids:
return true
for tag_id in item.capability_tag_ids:
if tag_id in accepted_item_tag_ids:
return true
return false
func create_state(initial_amounts: Dictionary = {}) -> StorageStateRecord:
return StorageStateRecord.create(storage_id, initial_amounts, capacity)
static func _validate_unique_ids(
ids: Array[StringName], label: String, errors: Array[String]
) -> void:
var seen := {}
for value in ids:
if value.is_empty():
errors.append("%s ID is empty" % label)
elif seen.has(value):
errors.append("duplicate %s '%s'" % [label, value])
else:
seen[value] = true
@@ -0,0 +1 @@
uid://doe6owhpwok2e
+2
View File
@@ -7,3 +7,5 @@ script = ExtResource("1")
item_id = &"food"
display_name = "Food"
category = &"resource"
capability_tag_ids = Array[StringName]([&"item.food"])
presentation_cue_id = &"item.food"
+11
View File
@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="ItemDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ItemDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
item_id = &"herb"
display_name = "Medicinal Herb"
category = &"resource"
capability_tag_ids = Array[StringName]([&"item.medicine"])
presentation_cue_id = &"item.herbs"
+2
View File
@@ -7,3 +7,5 @@ script = ExtResource("1")
item_id = &"wood"
display_name = "Wood"
category = &"resource"
capability_tag_ids = Array[StringName]([&"item.wood"])
presentation_cue_id = &"item.wood"
+17 -2
View File
@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=28 format=3]
[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=40 format=3]
[ext_resource type="Script" path="res://simulation/definitions/SimulationContentPack.gd" id="1_pack"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/defend.tres" id="2_defend"]
@@ -26,6 +26,18 @@
[ext_resource type="Resource" path="res://simulation/definitions/enemies/raider.tres" id="24_raider"]
[ext_resource type="Resource" path="res://simulation/definitions/enemies/wolf.tres" id="25_wolf"]
[ext_resource type="Resource" path="res://simulation/definitions/enemies/boar.tres" id="26_boar"]
[ext_resource type="Resource" path="res://simulation/definitions/items/herb.tres" id="27_herb"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_food.tres" id="28_item_food"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_medicine.tres" id="29_item_medicine"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_wood.tres" id="30_item_wood"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/resource_harvestable.tres" id="31_resource_harvestable"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/storage_village.tres" id="32_storage_village"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/berry_patch.tres" id="33_berry_patch"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/herb_patch.tres" id="34_herb_patch"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/tree.tres" id="35_tree"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/apothecary.tres" id="36_apothecary"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/pantry.tres" id="37_pantry"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/woodpile.tres" id="38_woodpile"]
[resource]
script = ExtResource("1_pack")
@@ -33,5 +45,8 @@ pack_id = &"core"
display_name = "The Steward Core"
actions = [ExtResource("2_defend"), ExtResource("3_deposit_food"), ExtResource("4_deposit_wood"), ExtResource("5_eat"), ExtResource("6_feed_animal"), ExtResource("7_gather_food"), ExtResource("8_gather_wood"), ExtResource("9_patrol"), ExtResource("10_rest"), ExtResource("11_sleep"), ExtResource("12_study"), ExtResource("13_wander"), ExtResource("14_withdraw_food")]
professions = [ExtResource("15_farmer"), ExtResource("16_guard"), ExtResource("17_scholar"), ExtResource("18_wanderer"), ExtResource("19_woodcutter")]
items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword"), ExtResource("23_wood")]
capability_tags = [ExtResource("28_item_food"), ExtResource("29_item_medicine"), ExtResource("30_item_wood"), ExtResource("31_resource_harvestable"), ExtResource("32_storage_village")]
items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword"), ExtResource("23_wood"), ExtResource("27_herb")]
resources = [ExtResource("33_berry_patch"), ExtResource("34_herb_patch"), ExtResource("35_tree")]
storages = [ExtResource("36_apothecary"), ExtResource("37_pantry"), ExtResource("38_woodpile")]
enemies = [ExtResource("24_raider"), ExtResource("25_wolf"), ExtResource("26_boar")]
@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ResourceDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
resource_id = &"resource_berry_patch"
display_name = "Berry Patch"
item_id = &"food"
extraction_action_id = &"gather_food"
capability_tag_ids = Array[StringName]([&"resource.harvestable"])
presentation_cue_id = &"resource.berry_patch"
initial_amount = 10.0
yield_per_action = 2.0
max_amount = 10.0
safety_risk = 0.05
comfort_distance = 16.0
discovery_priority = 1.0
@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ResourceDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
resource_id = &"resource_herb_patch"
display_name = "Medicinal Herb Patch"
item_id = &"herb"
extraction_action_id = &"gather_food"
capability_tag_ids = Array[StringName]([&"resource.harvestable"])
presentation_cue_id = &"resource.herb_patch"
initial_amount = 8.0
yield_per_action = 1.0
max_amount = 8.0
regrow_rate = 0.01
safety_risk = 0.15
comfort_distance = 14.0
discovery_priority = 0.5
@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ResourceDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
resource_id = &"resource_tree"
display_name = "Tree"
item_id = &"wood"
extraction_action_id = &"gather_wood"
capability_tag_ids = Array[StringName]([&"resource.harvestable"])
presentation_cue_id = &"resource.tree"
initial_amount = 12.0
yield_per_action = 3.0
max_amount = 12.0
safety_risk = 0.1
comfort_distance = 20.0
discovery_priority = 1.0
@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="StorageDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/StorageDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
storage_id = &"village_apothecary"
display_name = "Village Apothecary"
capacity = 40.0
accepted_item_tag_ids = Array[StringName]([&"item.medicine"])
capability_tag_ids = Array[StringName]([&"storage.village"])
routing_priority = 100
presentation_cue_id = &"storage.apothecary"
@@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="StorageDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/StorageDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
storage_id = &"village_pantry"
display_name = "Village Pantry"
capacity = 100.0
accepted_item_tag_ids = Array[StringName]([&"item.food"])
capability_tag_ids = Array[StringName]([&"storage.village"])
routing_priority = 100
deposit_action_id = &"deposit_food"
withdrawal_action_id = &"withdraw_food"
presentation_cue_id = &"storage.pantry"
@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="StorageDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/StorageDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
storage_id = &"village_woodpile"
display_name = "Village Woodpile"
capacity = 100.0
accepted_item_tag_ids = Array[StringName]([&"item.wood"])
capability_tag_ids = Array[StringName]([&"storage.village"])
routing_priority = 100
deposit_action_id = &"deposit_wood"
presentation_cue_id = &"storage.woodpile"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"item.food"
display_name = "Food"
domain = &"item"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"item.medicine"
display_name = "Medicine"
domain = &"item"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"item.wood"
display_name = "Wood"
domain = &"item"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"resource.harvestable"
display_name = "Harvestable"
domain = &"resource"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"storage.village"
display_name = "Village Storage"
domain = &"storage"
@@ -0,0 +1,62 @@
class_name StorageRoutingPolicy
extends RefCounted
var catalog: ContentCatalog
func _init(content_catalog: ContentCatalog = null) -> void:
catalog = content_catalog
func resolve_definition(
item_id: StringName, available_storage_ids: Array[StringName] = []
) -> StorageDefinition:
var candidates := get_candidates(item_id, available_storage_ids)
return candidates[0] if not candidates.is_empty() else null
func resolve_state(
item_id: StringName, requested_amount: float, states: Array[StorageStateRecord]
) -> StorageStateRecord:
if not is_finite(requested_amount) or requested_amount <= 0.0:
return null
var states_by_id := {}
var available_ids: Array[StringName] = []
for state in states:
if state == null or state.get_available_capacity() < requested_amount:
continue
states_by_id[state.get_storage_id()] = state
available_ids.append(state.get_storage_id())
var definition := resolve_definition(item_id, available_ids)
return (
states_by_id.get(definition.storage_id) as StorageStateRecord
if definition != null
else null
)
func get_candidates(
item_id: StringName, available_storage_ids: Array[StringName] = []
) -> Array[StorageDefinition]:
var candidates: Array[StorageDefinition] = []
if catalog == null or not catalog.is_valid():
return candidates
var item := catalog.get_item(item_id)
if item == null:
return candidates
var available := {}
for storage_id in available_storage_ids:
available[storage_id] = true
for definition in catalog.get_storages():
if not available.is_empty() and not available.has(definition.storage_id):
continue
if definition.accepts_item(item):
candidates.append(definition)
candidates.sort_custom(_is_preferred_route)
return candidates
static func _is_preferred_route(first: StorageDefinition, second: StorageDefinition) -> bool:
if first.routing_priority != second.routing_priority:
return first.routing_priority > second.routing_priority
return String(first.storage_id) < String(second.storage_id)
@@ -0,0 +1 @@
uid://cpmen6gvxr64i