feat: route resources through typed content
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=28 format=3]
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[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=40 format=3]
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[ext_resource type="Script" path="res://simulation/definitions/SimulationContentPack.gd" id="1_pack"]
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[ext_resource type="Resource" path="res://simulation/definitions/actions/defend.tres" id="2_defend"]
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@@ -26,6 +26,18 @@
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[ext_resource type="Resource" path="res://simulation/definitions/enemies/raider.tres" id="24_raider"]
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[ext_resource type="Resource" path="res://simulation/definitions/enemies/wolf.tres" id="25_wolf"]
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[ext_resource type="Resource" path="res://simulation/definitions/enemies/boar.tres" id="26_boar"]
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[ext_resource type="Resource" path="res://simulation/definitions/items/herb.tres" id="27_herb"]
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[ext_resource type="Resource" path="res://simulation/definitions/tags/item_food.tres" id="28_item_food"]
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[ext_resource type="Resource" path="res://simulation/definitions/tags/item_medicine.tres" id="29_item_medicine"]
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[ext_resource type="Resource" path="res://simulation/definitions/tags/item_wood.tres" id="30_item_wood"]
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[ext_resource type="Resource" path="res://simulation/definitions/tags/resource_harvestable.tres" id="31_resource_harvestable"]
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[ext_resource type="Resource" path="res://simulation/definitions/tags/storage_village.tres" id="32_storage_village"]
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[ext_resource type="Resource" path="res://simulation/definitions/resources/berry_patch.tres" id="33_berry_patch"]
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[ext_resource type="Resource" path="res://simulation/definitions/resources/herb_patch.tres" id="34_herb_patch"]
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[ext_resource type="Resource" path="res://simulation/definitions/resources/tree.tres" id="35_tree"]
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[ext_resource type="Resource" path="res://simulation/definitions/storages/apothecary.tres" id="36_apothecary"]
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[ext_resource type="Resource" path="res://simulation/definitions/storages/pantry.tres" id="37_pantry"]
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[ext_resource type="Resource" path="res://simulation/definitions/storages/woodpile.tres" id="38_woodpile"]
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[resource]
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script = ExtResource("1_pack")
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@@ -33,5 +45,8 @@ pack_id = &"core"
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display_name = "The Steward Core"
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actions = [ExtResource("2_defend"), ExtResource("3_deposit_food"), ExtResource("4_deposit_wood"), ExtResource("5_eat"), ExtResource("6_feed_animal"), ExtResource("7_gather_food"), ExtResource("8_gather_wood"), ExtResource("9_patrol"), ExtResource("10_rest"), ExtResource("11_sleep"), ExtResource("12_study"), ExtResource("13_wander"), ExtResource("14_withdraw_food")]
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professions = [ExtResource("15_farmer"), ExtResource("16_guard"), ExtResource("17_scholar"), ExtResource("18_wanderer"), ExtResource("19_woodcutter")]
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items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword"), ExtResource("23_wood")]
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capability_tags = [ExtResource("28_item_food"), ExtResource("29_item_medicine"), ExtResource("30_item_wood"), ExtResource("31_resource_harvestable"), ExtResource("32_storage_village")]
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items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword"), ExtResource("23_wood"), ExtResource("27_herb")]
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resources = [ExtResource("33_berry_patch"), ExtResource("34_herb_patch"), ExtResource("35_tree")]
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storages = [ExtResource("36_apothecary"), ExtResource("37_pantry"), ExtResource("38_woodpile")]
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enemies = [ExtResource("24_raider"), ExtResource("25_wolf"), ExtResource("26_boar")]
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