feat: route resources through typed content

This commit is contained in:
Rijad Zuzo
2026-08-12 20:51:01 +02:00
parent 4e4ae1a969
commit dc0f59fcf0
31 changed files with 1071 additions and 10 deletions
@@ -0,0 +1,30 @@
class_name CapabilityTagDefinition
extends Resource
const DOMAIN_ACTOR := &"actor"
const DOMAIN_TARGET := &"target"
const DOMAIN_ITEM := &"item"
const DOMAIN_RESOURCE := &"resource"
const DOMAIN_STORAGE := &"storage"
const VALID_DOMAINS := [
DOMAIN_ACTOR,
DOMAIN_TARGET,
DOMAIN_ITEM,
DOMAIN_RESOURCE,
DOMAIN_STORAGE,
]
@export var tag_id: StringName
@export var display_name: String
@export var domain: StringName
func validate() -> Array[String]:
var errors: Array[String] = []
if tag_id.is_empty():
errors.append("tag_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % tag_id)
if domain not in VALID_DOMAINS:
errors.append("domain '%s' is invalid for '%s'" % [domain, tag_id])
return errors
@@ -0,0 +1 @@
uid://dhlqkrwuqdhri
+364 -4
View File
@@ -8,28 +8,39 @@ var _errors: Array[String] = []
var _packs: Array[SimulationContentPack] = [] var _packs: Array[SimulationContentPack] = []
var _actions: Array[ActionDefinition] = [] var _actions: Array[ActionDefinition] = []
var _professions: Array[ProfessionDefinition] = [] var _professions: Array[ProfessionDefinition] = []
var _capability_tags: Array[CapabilityTagDefinition] = []
var _items: Array[ItemDefinition] = [] var _items: Array[ItemDefinition] = []
var _resources: Array[ResourceDefinition] = []
var _storages: Array[StorageDefinition] = []
var _enemies: Array[EnemyDefinition] = [] var _enemies: Array[EnemyDefinition] = []
var _packs_by_id: Dictionary = {} var _packs_by_id: Dictionary = {}
var _actions_by_id: Dictionary = {} var _actions_by_id: Dictionary = {}
var _professions_by_id: Dictionary = {} var _professions_by_id: Dictionary = {}
var _capability_tags_by_id: Dictionary = {}
var _items_by_id: Dictionary = {} var _items_by_id: Dictionary = {}
var _resources_by_id: Dictionary = {}
var _storages_by_id: Dictionary = {}
var _enemies_by_id: Dictionary = {} var _enemies_by_id: Dictionary = {}
static func create_core(supported_handler_ids: Array[StringName] = []) -> ContentCatalog: static func create_core(
supported_handler_ids: Array[StringName] = [],
supported_presentation_cue_ids: Array[StringName] = []
) -> ContentCatalog:
var catalog := ContentCatalog.new() var catalog := ContentCatalog.new()
var pack := load(CORE_PACK_PATH) as SimulationContentPack var pack := load(CORE_PACK_PATH) as SimulationContentPack
if pack == null: if pack == null:
catalog._errors = ["Core content pack failed to load from '%s'" % CORE_PACK_PATH] catalog._errors = ["Core content pack failed to load from '%s'" % CORE_PACK_PATH]
return catalog return catalog
var packs: Array[SimulationContentPack] = [pack] var packs: Array[SimulationContentPack] = [pack]
catalog.rebuild(packs, supported_handler_ids) catalog.rebuild(packs, supported_handler_ids, supported_presentation_cue_ids)
return catalog return catalog
func rebuild( func rebuild(
content_packs: Array[SimulationContentPack], supported_handler_ids: Array[StringName] = [] content_packs: Array[SimulationContentPack],
supported_handler_ids: Array[StringName] = [],
supported_presentation_cue_ids: Array[StringName] = []
) -> Array[String]: ) -> Array[String]:
_clear_published_content() _clear_published_content()
var errors: Array[String] = [] var errors: Array[String] = []
@@ -43,15 +54,34 @@ func rebuild(
errors.append("Duplicate supported handler '%s'" % handler_id) errors.append("Duplicate supported handler '%s'" % handler_id)
else: else:
supported_handlers[handler_id] = true supported_handlers[handler_id] = true
var cue_ids := (
supported_presentation_cue_ids
if not supported_presentation_cue_ids.is_empty()
else PresentationCueIds.get_all()
)
var supported_cues := {}
for cue_id in cue_ids:
if cue_id.is_empty():
errors.append("Supported presentation cue ID is empty")
elif supported_cues.has(cue_id):
errors.append("Duplicate supported presentation cue '%s'" % cue_id)
else:
supported_cues[cue_id] = true
var packs_by_id := {} var packs_by_id := {}
var actions_by_id := {} var actions_by_id := {}
var professions_by_id := {} var professions_by_id := {}
var capability_tags_by_id := {}
var items_by_id := {} var items_by_id := {}
var resources_by_id := {}
var storages_by_id := {}
var enemies_by_id := {} var enemies_by_id := {}
var actions: Array[ActionDefinition] = [] var actions: Array[ActionDefinition] = []
var professions: Array[ProfessionDefinition] = [] var professions: Array[ProfessionDefinition] = []
var capability_tags: Array[CapabilityTagDefinition] = []
var items: Array[ItemDefinition] = [] var items: Array[ItemDefinition] = []
var resources: Array[ResourceDefinition] = []
var storages: Array[StorageDefinition] = []
var enemies: Array[EnemyDefinition] = [] var enemies: Array[EnemyDefinition] = []
for pack in pack_list: for pack in pack_list:
@@ -66,7 +96,10 @@ func rebuild(
packs_by_id[pack.pack_id] = pack packs_by_id[pack.pack_id] = pack
_collect_actions(pack, actions, actions_by_id, errors) _collect_actions(pack, actions, actions_by_id, errors)
_collect_professions(pack, professions, professions_by_id, errors) _collect_professions(pack, professions, professions_by_id, errors)
_collect_capability_tags(pack, capability_tags, capability_tags_by_id, errors)
_collect_items(pack, items, items_by_id, errors) _collect_items(pack, items, items_by_id, errors)
_collect_resources(pack, resources, resources_by_id, errors)
_collect_storages(pack, storages, storages_by_id, errors)
_collect_enemies(pack, enemies, enemies_by_id, errors) _collect_enemies(pack, enemies, enemies_by_id, errors)
for pack in pack_list: for pack in pack_list:
@@ -93,7 +126,21 @@ func rebuild(
) )
_validate_action_references( _validate_action_references(
actions, actions_by_id, professions_by_id, items_by_id, supported_handlers, errors actions,
actions_by_id,
professions_by_id,
items_by_id,
capability_tags_by_id,
supported_handlers,
supported_cues,
errors
)
_validate_item_references(items, capability_tags_by_id, supported_cues, errors)
_validate_resource_references(
resources, items_by_id, actions_by_id, capability_tags_by_id, supported_cues, errors
)
_validate_storage_references(
storages, items_by_id, actions_by_id, capability_tags_by_id, supported_cues, errors
) )
_validate_enemy_references(enemies, items_by_id, errors) _validate_enemy_references(enemies, items_by_id, errors)
errors.sort() errors.sort()
@@ -103,17 +150,26 @@ func rebuild(
actions.sort_custom(_sort_actions) actions.sort_custom(_sort_actions)
professions.sort_custom(_sort_professions) professions.sort_custom(_sort_professions)
capability_tags.sort_custom(_sort_capability_tags)
items.sort_custom(_sort_items) items.sort_custom(_sort_items)
resources.sort_custom(_sort_resources)
storages.sort_custom(_sort_storages)
enemies.sort_custom(_sort_enemies) enemies.sort_custom(_sort_enemies)
_packs = pack_list _packs = pack_list
_actions = actions _actions = actions
_professions = professions _professions = professions
_capability_tags = capability_tags
_items = items _items = items
_resources = resources
_storages = storages
_enemies = enemies _enemies = enemies
_packs_by_id = packs_by_id _packs_by_id = packs_by_id
_actions_by_id = actions_by_id _actions_by_id = actions_by_id
_professions_by_id = professions_by_id _professions_by_id = professions_by_id
_capability_tags_by_id = capability_tags_by_id
_items_by_id = items_by_id _items_by_id = items_by_id
_resources_by_id = resources_by_id
_storages_by_id = storages_by_id
_enemies_by_id = enemies_by_id _enemies_by_id = enemies_by_id
_valid = true _valid = true
return [] return []
@@ -139,10 +195,22 @@ func get_professions() -> Array[ProfessionDefinition]:
return _professions.duplicate() return _professions.duplicate()
func get_capability_tags() -> Array[CapabilityTagDefinition]:
return _capability_tags.duplicate()
func get_items() -> Array[ItemDefinition]: func get_items() -> Array[ItemDefinition]:
return _items.duplicate() return _items.duplicate()
func get_resources() -> Array[ResourceDefinition]:
return _resources.duplicate()
func get_storages() -> Array[StorageDefinition]:
return _storages.duplicate()
func get_enemies() -> Array[EnemyDefinition]: func get_enemies() -> Array[EnemyDefinition]:
return _enemies.duplicate() return _enemies.duplicate()
@@ -159,26 +227,59 @@ func get_profession(profession_id: StringName) -> ProfessionDefinition:
return _professions_by_id.get(profession_id) as ProfessionDefinition return _professions_by_id.get(profession_id) as ProfessionDefinition
func get_capability_tag(tag_id: StringName) -> CapabilityTagDefinition:
return _capability_tags_by_id.get(tag_id) as CapabilityTagDefinition
func get_item(item_id: StringName) -> ItemDefinition: func get_item(item_id: StringName) -> ItemDefinition:
return _items_by_id.get(item_id) as ItemDefinition return _items_by_id.get(item_id) as ItemDefinition
func get_resource(resource_id: StringName) -> ResourceDefinition:
return _resources_by_id.get(resource_id) as ResourceDefinition
func get_storage(storage_id: StringName) -> StorageDefinition:
return _storages_by_id.get(storage_id) as StorageDefinition
func get_enemy(enemy_id: StringName) -> EnemyDefinition: func get_enemy(enemy_id: StringName) -> EnemyDefinition:
return _enemies_by_id.get(enemy_id) as EnemyDefinition return _enemies_by_id.get(enemy_id) as EnemyDefinition
func get_authoring_report() -> Dictionary:
return {
"valid": _valid,
"errors": get_errors(),
"packs": _ids_for(_packs, &"pack_id"),
"actions": _ids_for(_actions, &"action_id"),
"professions": _ids_for(_professions, &"profession_id"),
"capability_tags": _ids_for(_capability_tags, &"tag_id"),
"items": _ids_for(_items, &"item_id"),
"resources": _ids_for(_resources, &"resource_id"),
"storages": _ids_for(_storages, &"storage_id"),
"enemies": _ids_for(_enemies, &"enemy_id"),
}
func _clear_published_content() -> void: func _clear_published_content() -> void:
_valid = false _valid = false
_errors.clear() _errors.clear()
_packs.clear() _packs.clear()
_actions.clear() _actions.clear()
_professions.clear() _professions.clear()
_capability_tags.clear()
_items.clear() _items.clear()
_resources.clear()
_storages.clear()
_enemies.clear() _enemies.clear()
_packs_by_id.clear() _packs_by_id.clear()
_actions_by_id.clear() _actions_by_id.clear()
_professions_by_id.clear() _professions_by_id.clear()
_capability_tags_by_id.clear()
_items_by_id.clear() _items_by_id.clear()
_resources_by_id.clear()
_storages_by_id.clear()
_enemies_by_id.clear() _enemies_by_id.clear()
@@ -230,6 +331,54 @@ static func _collect_items(
definitions.append(definition) definitions.append(definition)
static func _collect_capability_tags(
pack: SimulationContentPack,
definitions: Array[CapabilityTagDefinition],
definitions_by_id: Dictionary,
errors: Array[String]
) -> void:
for definition in pack.capability_tags:
if definition == null:
continue
if definitions_by_id.has(definition.tag_id):
errors.append("Duplicate tag_id '%s'" % definition.tag_id)
continue
definitions_by_id[definition.tag_id] = definition
definitions.append(definition)
static func _collect_resources(
pack: SimulationContentPack,
definitions: Array[ResourceDefinition],
definitions_by_id: Dictionary,
errors: Array[String]
) -> void:
for definition in pack.resources:
if definition == null:
continue
if definitions_by_id.has(definition.resource_id):
errors.append("Duplicate resource_id '%s'" % definition.resource_id)
continue
definitions_by_id[definition.resource_id] = definition
definitions.append(definition)
static func _collect_storages(
pack: SimulationContentPack,
definitions: Array[StorageDefinition],
definitions_by_id: Dictionary,
errors: Array[String]
) -> void:
for definition in pack.storages:
if definition == null:
continue
if definitions_by_id.has(definition.storage_id):
errors.append("Duplicate storage_id '%s'" % definition.storage_id)
continue
definitions_by_id[definition.storage_id] = definition
definitions.append(definition)
static func _collect_enemies( static func _collect_enemies(
pack: SimulationContentPack, pack: SimulationContentPack,
definitions: Array[EnemyDefinition], definitions: Array[EnemyDefinition],
@@ -251,10 +400,32 @@ static func _validate_action_references(
actions_by_id: Dictionary, actions_by_id: Dictionary,
professions_by_id: Dictionary, professions_by_id: Dictionary,
items_by_id: Dictionary, items_by_id: Dictionary,
capability_tags_by_id: Dictionary,
supported_handlers: Dictionary, supported_handlers: Dictionary,
supported_cues: Dictionary,
errors: Array[String] errors: Array[String]
) -> void: ) -> void:
for definition in actions: for definition in actions:
_validate_tag_ids(
"Action '%s' actor" % definition.action_id,
definition.actor_capability_tags,
CapabilityTagDefinition.DOMAIN_ACTOR,
capability_tags_by_id,
errors
)
_validate_tag_ids(
"Action '%s' target" % definition.action_id,
definition.target_capability_tags,
CapabilityTagDefinition.DOMAIN_TARGET,
capability_tags_by_id,
errors
)
_validate_presentation_cue(
"Action '%s'" % definition.action_id,
definition.presentation_cue_id,
supported_cues,
errors
)
for handler_field in [ for handler_field in [
["selection policy", definition.selection_policy_id], ["selection policy", definition.selection_policy_id],
["target policy", definition.target_policy_id], ["target policy", definition.target_policy_id],
@@ -309,6 +480,174 @@ static func _validate_action_references(
% [definition.action_id, definition.completion_cost_resource_id] % [definition.action_id, definition.completion_cost_resource_id]
) )
) )
for effect in definition.effects:
if effect == null:
continue
var effect_item_id: StringName = effect.get("item_id")
if not effect_item_id.is_empty() and not items_by_id.has(effect_item_id):
errors.append(
(
"Action '%s' effect references unknown item '%s'"
% [definition.action_id, effect_item_id]
)
)
var scheduled_action_id: StringName = effect.get("scheduled_action_id")
if not scheduled_action_id.is_empty() and not actions_by_id.has(scheduled_action_id):
errors.append(
(
"Action '%s' effect references unknown action '%s'"
% [definition.action_id, scheduled_action_id]
)
)
static func _validate_item_references(
items: Array[ItemDefinition],
capability_tags_by_id: Dictionary,
supported_cues: Dictionary,
errors: Array[String]
) -> void:
for definition in items:
_validate_tag_ids(
"Item '%s'" % definition.item_id,
definition.capability_tag_ids,
CapabilityTagDefinition.DOMAIN_ITEM,
capability_tags_by_id,
errors
)
_validate_presentation_cue(
"Item '%s'" % definition.item_id, definition.presentation_cue_id, supported_cues, errors
)
static func _validate_resource_references(
resources: Array[ResourceDefinition],
items_by_id: Dictionary,
actions_by_id: Dictionary,
capability_tags_by_id: Dictionary,
supported_cues: Dictionary,
errors: Array[String]
) -> void:
for definition in resources:
var item := items_by_id.get(definition.item_id) as ItemDefinition
if item == null:
errors.append(
(
"Resource '%s' references unknown item '%s'"
% [definition.resource_id, definition.item_id]
)
)
elif not item.is_resource():
errors.append(
(
"Resource '%s' references non-resource item '%s'"
% [definition.resource_id, definition.item_id]
)
)
var action := actions_by_id.get(definition.extraction_action_id) as ActionDefinition
if action == null:
errors.append(
(
"Resource '%s' references unknown action '%s'"
% [definition.resource_id, definition.extraction_action_id]
)
)
elif action.target_type != SimulationIds.TARGET_RESOURCE:
errors.append(
(
"Resource '%s' references non-resource-target action '%s'"
% [definition.resource_id, definition.extraction_action_id]
)
)
_validate_tag_ids(
"Resource '%s'" % definition.resource_id,
definition.capability_tag_ids,
CapabilityTagDefinition.DOMAIN_RESOURCE,
capability_tags_by_id,
errors
)
_validate_presentation_cue(
"Resource '%s'" % definition.resource_id,
definition.presentation_cue_id,
supported_cues,
errors
)
static func _validate_storage_references(
storages: Array[StorageDefinition],
items_by_id: Dictionary,
actions_by_id: Dictionary,
capability_tags_by_id: Dictionary,
supported_cues: Dictionary,
errors: Array[String]
) -> void:
for definition in storages:
for item_id in definition.accepted_item_ids:
var item := items_by_id.get(item_id) as ItemDefinition
if item == null:
errors.append(
"Storage '%s' references unknown item '%s'" % [definition.storage_id, item_id]
)
elif not item.is_resource():
errors.append(
"Storage '%s' accepts non-resource item '%s'" % [definition.storage_id, item_id]
)
_validate_tag_ids(
"Storage '%s' accepted item" % definition.storage_id,
definition.accepted_item_tag_ids,
CapabilityTagDefinition.DOMAIN_ITEM,
capability_tags_by_id,
errors
)
_validate_tag_ids(
"Storage '%s'" % definition.storage_id,
definition.capability_tag_ids,
CapabilityTagDefinition.DOMAIN_STORAGE,
capability_tags_by_id,
errors
)
for action_id in [definition.deposit_action_id, definition.withdrawal_action_id]:
if not action_id.is_empty() and not actions_by_id.has(action_id):
errors.append(
(
"Storage '%s' references unknown action '%s'"
% [definition.storage_id, action_id]
)
)
_validate_presentation_cue(
"Storage '%s'" % definition.storage_id,
definition.presentation_cue_id,
supported_cues,
errors
)
static func _validate_tag_ids(
owner: String,
tag_ids: Array[StringName],
expected_domain: StringName,
capability_tags_by_id: Dictionary,
errors: Array[String]
) -> void:
for tag_id in tag_ids:
var tag := capability_tags_by_id.get(tag_id) as CapabilityTagDefinition
if tag == null:
errors.append("%s references unknown tag '%s'" % [owner, tag_id])
elif tag.domain != expected_domain:
errors.append(
(
"%s references '%s' tag '%s' where '%s' is required"
% [owner, tag.domain, tag_id, expected_domain]
)
)
static func _validate_presentation_cue(
owner: String, cue_id: StringName, supported_cues: Dictionary, errors: Array[String]
) -> void:
if not cue_id.is_empty() and not supported_cues.has(cue_id):
errors.append("%s references unknown presentation cue '%s'" % [owner, cue_id])
static func _validate_enemy_references( static func _validate_enemy_references(
@@ -348,9 +687,30 @@ static func _sort_professions(first: ProfessionDefinition, second: ProfessionDef
return String(first.profession_id) < String(second.profession_id) return String(first.profession_id) < String(second.profession_id)
static func _sort_capability_tags(
first: CapabilityTagDefinition, second: CapabilityTagDefinition
) -> bool:
return String(first.tag_id) < String(second.tag_id)
static func _sort_items(first: ItemDefinition, second: ItemDefinition) -> bool: static func _sort_items(first: ItemDefinition, second: ItemDefinition) -> bool:
return String(first.item_id) < String(second.item_id) return String(first.item_id) < String(second.item_id)
static func _sort_resources(first: ResourceDefinition, second: ResourceDefinition) -> bool:
return String(first.resource_id) < String(second.resource_id)
static func _sort_storages(first: StorageDefinition, second: StorageDefinition) -> bool:
return String(first.storage_id) < String(second.storage_id)
static func _sort_enemies(first: EnemyDefinition, second: EnemyDefinition) -> bool: static func _sort_enemies(first: EnemyDefinition, second: EnemyDefinition) -> bool:
return String(first.enemy_id) < String(second.enemy_id) return String(first.enemy_id) < String(second.enemy_id)
static func _ids_for(definitions: Array, id_property: StringName) -> Array[StringName]:
var ids: Array[StringName] = []
for definition in definitions:
ids.append(StringName(definition.get(id_property)))
return ids
+10
View File
@@ -8,6 +8,8 @@ const VALID_CATEGORIES := [CATEGORY_RESOURCE, CATEGORY_WEAPON]
@export var item_id: StringName @export var item_id: StringName
@export var display_name: String @export var display_name: String
@export var category: StringName = CATEGORY_RESOURCE @export var category: StringName = CATEGORY_RESOURCE
@export var capability_tag_ids: Array[StringName] = []
@export var presentation_cue_id: StringName
@export var equip_slot: StringName @export var equip_slot: StringName
@export_range(0.0, 1000.0, 0.1) var damage := 0.0 @export_range(0.0, 1000.0, 0.1) var damage := 0.0
@export_range(0.0, 50.0, 0.1) var reach := 0.0 @export_range(0.0, 50.0, 0.1) var reach := 0.0
@@ -35,6 +37,14 @@ func validate() -> Array[String]:
errors.append("attack_cooldown must be positive for '%s'" % item_id) errors.append("attack_cooldown must be positive for '%s'" % item_id)
elif not equip_slot.is_empty(): elif not equip_slot.is_empty():
errors.append("resource item '%s' cannot declare equip_slot '%s'" % [item_id, equip_slot]) errors.append("resource item '%s' cannot declare equip_slot '%s'" % [item_id, equip_slot])
var seen_tags := {}
for tag_id in capability_tag_ids:
if tag_id.is_empty():
errors.append("capability tag ID is empty for '%s'" % item_id)
elif seen_tags.has(tag_id):
errors.append("duplicate capability tag '%s' for '%s'" % [tag_id, item_id])
else:
seen_tags[tag_id] = true
return errors return errors
@@ -0,0 +1,32 @@
class_name PresentationCueIds
extends RefCounted
# Pure stable vocabulary only. Presentation layers may map these IDs to scenes,
# audio, particles, or animation without making the headless catalog load them.
const ITEM_FOOD := &"item.food"
const ITEM_HERBS := &"item.herbs"
const ITEM_WOOD := &"item.wood"
const RESOURCE_BERRY_PATCH := &"resource.berry_patch"
const RESOURCE_HERB_PATCH := &"resource.herb_patch"
const RESOURCE_TREE := &"resource.tree"
const STORAGE_APOTHECARY := &"storage.apothecary"
const STORAGE_PANTRY := &"storage.pantry"
const STORAGE_WOODPILE := &"storage.woodpile"
static func get_all() -> Array[StringName]:
var cue_ids: Array[StringName] = [
ITEM_FOOD,
ITEM_HERBS,
ITEM_WOOD,
RESOURCE_BERRY_PATCH,
RESOURCE_HERB_PATCH,
RESOURCE_TREE,
STORAGE_APOTHECARY,
STORAGE_PANTRY,
STORAGE_WOODPILE,
]
cue_ids.sort_custom(
func(first: StringName, second: StringName): return String(first) < String(second)
)
return cue_ids
@@ -0,0 +1 @@
uid://c0x5hj6mps7cr
@@ -0,0 +1,59 @@
class_name ResourceDefinition
extends Resource
@export var resource_id: StringName
@export var display_name: String
@export var item_id: StringName
@export var extraction_action_id: StringName
@export var capability_tag_ids: Array[StringName] = []
@export var presentation_cue_id: StringName
@export_range(0.0, 100000.0, 0.1) var initial_amount := 10.0
@export_range(0.0, 100000.0, 0.1) var yield_per_action := 1.0
@export_range(0.0, 100000.0, 0.1) var max_amount := 10.0
@export_range(0.0, 1000.0, 0.01) var regrow_rate := 0.0
@export_range(0.0, 1.0, 0.05) var safety_risk := 0.0
@export_range(0.0, 1000.0, 0.1) var comfort_distance := 18.0
@export var discovery_priority := 0.0
@export var can_npcs_use := true
@export var can_player_use := true
func validate() -> Array[String]:
var errors: Array[String] = []
if resource_id.is_empty():
errors.append("resource_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % resource_id)
if item_id.is_empty():
errors.append("item_id is empty for '%s'" % resource_id)
if extraction_action_id.is_empty():
errors.append("extraction_action_id is empty for '%s'" % resource_id)
if not is_finite(initial_amount) or initial_amount <= 0.0:
errors.append("initial_amount must be positive for '%s'" % resource_id)
if not is_finite(yield_per_action) or yield_per_action <= 0.0:
errors.append("yield_per_action must be positive for '%s'" % resource_id)
if not is_finite(max_amount) or max_amount < initial_amount:
errors.append("max_amount must cover initial_amount for '%s'" % resource_id)
if not is_finite(regrow_rate) or regrow_rate < 0.0:
errors.append("regrow_rate must be non-negative for '%s'" % resource_id)
if not is_finite(safety_risk) or safety_risk < 0.0 or safety_risk > 1.0:
errors.append("safety_risk must be between zero and one for '%s'" % resource_id)
if not is_finite(comfort_distance) or comfort_distance < 0.0:
errors.append("comfort_distance must be non-negative for '%s'" % resource_id)
if not is_finite(discovery_priority):
errors.append("discovery_priority must be finite for '%s'" % resource_id)
_validate_unique_ids(capability_tag_ids, "capability tag", errors)
return errors
static func _validate_unique_ids(
ids: Array[StringName], label: String, errors: Array[String]
) -> void:
var seen := {}
for value in ids:
if value.is_empty():
errors.append("%s ID is empty" % label)
elif seen.has(value):
errors.append("duplicate %s '%s'" % [label, value])
else:
seen[value] = true
@@ -0,0 +1 @@
uid://m77tgpn1wpos
@@ -7,7 +7,10 @@ extends Resource
@export var required_handler_ids: Array[StringName] = [] @export var required_handler_ids: Array[StringName] = []
@export var actions: Array[ActionDefinition] = [] @export var actions: Array[ActionDefinition] = []
@export var professions: Array[ProfessionDefinition] = [] @export var professions: Array[ProfessionDefinition] = []
@export var capability_tags: Array[CapabilityTagDefinition] = []
@export var items: Array[ItemDefinition] = [] @export var items: Array[ItemDefinition] = []
@export var resources: Array[ResourceDefinition] = []
@export var storages: Array[StorageDefinition] = []
@export var enemies: Array[EnemyDefinition] = [] @export var enemies: Array[EnemyDefinition] = []
@@ -23,7 +26,10 @@ func validate() -> Array[String]:
errors.append("pack '%s' cannot require itself" % pack_id) errors.append("pack '%s' cannot require itself" % pack_id)
_validate_actions(errors) _validate_actions(errors)
_validate_professions(errors) _validate_professions(errors)
_validate_capability_tags(errors)
_validate_items(errors) _validate_items(errors)
_validate_resources(errors)
_validate_storages(errors)
_validate_enemies(errors) _validate_enemies(errors)
return errors return errors
@@ -55,6 +61,33 @@ func _validate_items(errors: Array[String]) -> void:
errors.append("ItemDefinition: " + error) errors.append("ItemDefinition: " + error)
func _validate_capability_tags(errors: Array[String]) -> void:
for definition in capability_tags:
if definition == null:
errors.append("capability_tags contains a null definition")
continue
for error in definition.validate():
errors.append("CapabilityTagDefinition: " + error)
func _validate_resources(errors: Array[String]) -> void:
for definition in resources:
if definition == null:
errors.append("resources contains a null definition")
continue
for error in definition.validate():
errors.append("ResourceDefinition: " + error)
func _validate_storages(errors: Array[String]) -> void:
for definition in storages:
if definition == null:
errors.append("storages contains a null definition")
continue
for error in definition.validate():
errors.append("StorageDefinition: " + error)
func _validate_enemies(errors: Array[String]) -> void: func _validate_enemies(errors: Array[String]) -> void:
for definition in enemies: for definition in enemies:
if definition == null: if definition == null:
@@ -0,0 +1,57 @@
class_name StorageDefinition
extends Resource
@export var storage_id: StringName
@export var display_name: String
@export_range(0.0, 1000000.0, 0.1) var capacity := StorageStateRecord.DEFAULT_CAPACITY
@export var accepted_item_ids: Array[StringName] = []
@export var accepted_item_tag_ids: Array[StringName] = []
@export var capability_tag_ids: Array[StringName] = []
@export var routing_priority := 0
@export var deposit_action_id: StringName
@export var withdrawal_action_id: StringName
@export var presentation_cue_id: StringName
func validate() -> Array[String]:
var errors: Array[String] = []
if storage_id.is_empty():
errors.append("storage_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % storage_id)
if not is_finite(capacity) or capacity <= 0.0:
errors.append("capacity must be positive for '%s'" % storage_id)
if accepted_item_ids.is_empty() and accepted_item_tag_ids.is_empty():
errors.append("storage '%s' must accept an item or item tag" % storage_id)
_validate_unique_ids(accepted_item_ids, "accepted item", errors)
_validate_unique_ids(accepted_item_tag_ids, "accepted item tag", errors)
_validate_unique_ids(capability_tag_ids, "capability tag", errors)
return errors
func accepts_item(item: ItemDefinition) -> bool:
if item == null:
return false
if item.item_id in accepted_item_ids:
return true
for tag_id in item.capability_tag_ids:
if tag_id in accepted_item_tag_ids:
return true
return false
func create_state(initial_amounts: Dictionary = {}) -> StorageStateRecord:
return StorageStateRecord.create(storage_id, initial_amounts, capacity)
static func _validate_unique_ids(
ids: Array[StringName], label: String, errors: Array[String]
) -> void:
var seen := {}
for value in ids:
if value.is_empty():
errors.append("%s ID is empty" % label)
elif seen.has(value):
errors.append("duplicate %s '%s'" % [label, value])
else:
seen[value] = true
@@ -0,0 +1 @@
uid://doe6owhpwok2e
+2
View File
@@ -7,3 +7,5 @@ script = ExtResource("1")
item_id = &"food" item_id = &"food"
display_name = "Food" display_name = "Food"
category = &"resource" category = &"resource"
capability_tag_ids = Array[StringName]([&"item.food"])
presentation_cue_id = &"item.food"
+11
View File
@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="ItemDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ItemDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
item_id = &"herb"
display_name = "Medicinal Herb"
category = &"resource"
capability_tag_ids = Array[StringName]([&"item.medicine"])
presentation_cue_id = &"item.herbs"
+2
View File
@@ -7,3 +7,5 @@ script = ExtResource("1")
item_id = &"wood" item_id = &"wood"
display_name = "Wood" display_name = "Wood"
category = &"resource" category = &"resource"
capability_tag_ids = Array[StringName]([&"item.wood"])
presentation_cue_id = &"item.wood"
+17 -2
View File
@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=28 format=3] [gd_resource type="Resource" script_class="SimulationContentPack" load_steps=40 format=3]
[ext_resource type="Script" path="res://simulation/definitions/SimulationContentPack.gd" id="1_pack"] [ext_resource type="Script" path="res://simulation/definitions/SimulationContentPack.gd" id="1_pack"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/defend.tres" id="2_defend"] [ext_resource type="Resource" path="res://simulation/definitions/actions/defend.tres" id="2_defend"]
@@ -26,6 +26,18 @@
[ext_resource type="Resource" path="res://simulation/definitions/enemies/raider.tres" id="24_raider"] [ext_resource type="Resource" path="res://simulation/definitions/enemies/raider.tres" id="24_raider"]
[ext_resource type="Resource" path="res://simulation/definitions/enemies/wolf.tres" id="25_wolf"] [ext_resource type="Resource" path="res://simulation/definitions/enemies/wolf.tres" id="25_wolf"]
[ext_resource type="Resource" path="res://simulation/definitions/enemies/boar.tres" id="26_boar"] [ext_resource type="Resource" path="res://simulation/definitions/enemies/boar.tres" id="26_boar"]
[ext_resource type="Resource" path="res://simulation/definitions/items/herb.tres" id="27_herb"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_food.tres" id="28_item_food"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_medicine.tres" id="29_item_medicine"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_wood.tres" id="30_item_wood"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/resource_harvestable.tres" id="31_resource_harvestable"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/storage_village.tres" id="32_storage_village"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/berry_patch.tres" id="33_berry_patch"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/herb_patch.tres" id="34_herb_patch"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/tree.tres" id="35_tree"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/apothecary.tres" id="36_apothecary"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/pantry.tres" id="37_pantry"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/woodpile.tres" id="38_woodpile"]
[resource] [resource]
script = ExtResource("1_pack") script = ExtResource("1_pack")
@@ -33,5 +45,8 @@ pack_id = &"core"
display_name = "The Steward Core" display_name = "The Steward Core"
actions = [ExtResource("2_defend"), ExtResource("3_deposit_food"), ExtResource("4_deposit_wood"), ExtResource("5_eat"), ExtResource("6_feed_animal"), ExtResource("7_gather_food"), ExtResource("8_gather_wood"), ExtResource("9_patrol"), ExtResource("10_rest"), ExtResource("11_sleep"), ExtResource("12_study"), ExtResource("13_wander"), ExtResource("14_withdraw_food")] actions = [ExtResource("2_defend"), ExtResource("3_deposit_food"), ExtResource("4_deposit_wood"), ExtResource("5_eat"), ExtResource("6_feed_animal"), ExtResource("7_gather_food"), ExtResource("8_gather_wood"), ExtResource("9_patrol"), ExtResource("10_rest"), ExtResource("11_sleep"), ExtResource("12_study"), ExtResource("13_wander"), ExtResource("14_withdraw_food")]
professions = [ExtResource("15_farmer"), ExtResource("16_guard"), ExtResource("17_scholar"), ExtResource("18_wanderer"), ExtResource("19_woodcutter")] professions = [ExtResource("15_farmer"), ExtResource("16_guard"), ExtResource("17_scholar"), ExtResource("18_wanderer"), ExtResource("19_woodcutter")]
items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword"), ExtResource("23_wood")] capability_tags = [ExtResource("28_item_food"), ExtResource("29_item_medicine"), ExtResource("30_item_wood"), ExtResource("31_resource_harvestable"), ExtResource("32_storage_village")]
items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword"), ExtResource("23_wood"), ExtResource("27_herb")]
resources = [ExtResource("33_berry_patch"), ExtResource("34_herb_patch"), ExtResource("35_tree")]
storages = [ExtResource("36_apothecary"), ExtResource("37_pantry"), ExtResource("38_woodpile")]
enemies = [ExtResource("24_raider"), ExtResource("25_wolf"), ExtResource("26_boar")] enemies = [ExtResource("24_raider"), ExtResource("25_wolf"), ExtResource("26_boar")]
@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ResourceDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
resource_id = &"resource_berry_patch"
display_name = "Berry Patch"
item_id = &"food"
extraction_action_id = &"gather_food"
capability_tag_ids = Array[StringName]([&"resource.harvestable"])
presentation_cue_id = &"resource.berry_patch"
initial_amount = 10.0
yield_per_action = 2.0
max_amount = 10.0
safety_risk = 0.05
comfort_distance = 16.0
discovery_priority = 1.0
@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ResourceDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
resource_id = &"resource_herb_patch"
display_name = "Medicinal Herb Patch"
item_id = &"herb"
extraction_action_id = &"gather_food"
capability_tag_ids = Array[StringName]([&"resource.harvestable"])
presentation_cue_id = &"resource.herb_patch"
initial_amount = 8.0
yield_per_action = 1.0
max_amount = 8.0
regrow_rate = 0.01
safety_risk = 0.15
comfort_distance = 14.0
discovery_priority = 0.5
@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ResourceDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
resource_id = &"resource_tree"
display_name = "Tree"
item_id = &"wood"
extraction_action_id = &"gather_wood"
capability_tag_ids = Array[StringName]([&"resource.harvestable"])
presentation_cue_id = &"resource.tree"
initial_amount = 12.0
yield_per_action = 3.0
max_amount = 12.0
safety_risk = 0.1
comfort_distance = 20.0
discovery_priority = 1.0
@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="StorageDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/StorageDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
storage_id = &"village_apothecary"
display_name = "Village Apothecary"
capacity = 40.0
accepted_item_tag_ids = Array[StringName]([&"item.medicine"])
capability_tag_ids = Array[StringName]([&"storage.village"])
routing_priority = 100
presentation_cue_id = &"storage.apothecary"
@@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="StorageDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/StorageDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
storage_id = &"village_pantry"
display_name = "Village Pantry"
capacity = 100.0
accepted_item_tag_ids = Array[StringName]([&"item.food"])
capability_tag_ids = Array[StringName]([&"storage.village"])
routing_priority = 100
deposit_action_id = &"deposit_food"
withdrawal_action_id = &"withdraw_food"
presentation_cue_id = &"storage.pantry"
@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="StorageDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/StorageDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
storage_id = &"village_woodpile"
display_name = "Village Woodpile"
capacity = 100.0
accepted_item_tag_ids = Array[StringName]([&"item.wood"])
capability_tag_ids = Array[StringName]([&"storage.village"])
routing_priority = 100
deposit_action_id = &"deposit_wood"
presentation_cue_id = &"storage.woodpile"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"item.food"
display_name = "Food"
domain = &"item"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"item.medicine"
display_name = "Medicine"
domain = &"item"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"item.wood"
display_name = "Wood"
domain = &"item"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"resource.harvestable"
display_name = "Harvestable"
domain = &"resource"
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CapabilityTagDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/CapabilityTagDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
tag_id = &"storage.village"
display_name = "Village Storage"
domain = &"storage"
@@ -0,0 +1,62 @@
class_name StorageRoutingPolicy
extends RefCounted
var catalog: ContentCatalog
func _init(content_catalog: ContentCatalog = null) -> void:
catalog = content_catalog
func resolve_definition(
item_id: StringName, available_storage_ids: Array[StringName] = []
) -> StorageDefinition:
var candidates := get_candidates(item_id, available_storage_ids)
return candidates[0] if not candidates.is_empty() else null
func resolve_state(
item_id: StringName, requested_amount: float, states: Array[StorageStateRecord]
) -> StorageStateRecord:
if not is_finite(requested_amount) or requested_amount <= 0.0:
return null
var states_by_id := {}
var available_ids: Array[StringName] = []
for state in states:
if state == null or state.get_available_capacity() < requested_amount:
continue
states_by_id[state.get_storage_id()] = state
available_ids.append(state.get_storage_id())
var definition := resolve_definition(item_id, available_ids)
return (
states_by_id.get(definition.storage_id) as StorageStateRecord
if definition != null
else null
)
func get_candidates(
item_id: StringName, available_storage_ids: Array[StringName] = []
) -> Array[StorageDefinition]:
var candidates: Array[StorageDefinition] = []
if catalog == null or not catalog.is_valid():
return candidates
var item := catalog.get_item(item_id)
if item == null:
return candidates
var available := {}
for storage_id in available_storage_ids:
available[storage_id] = true
for definition in catalog.get_storages():
if not available.is_empty() and not available.has(definition.storage_id):
continue
if definition.accepts_item(item):
candidates.append(definition)
candidates.sort_custom(_is_preferred_route)
return candidates
static func _is_preferred_route(first: StorageDefinition, second: StorageDefinition) -> bool:
if first.routing_priority != second.routing_priority:
return first.routing_priority > second.routing_priority
return String(first.storage_id) < String(second.storage_id)
@@ -0,0 +1 @@
uid://cpmen6gvxr64i
+7 -4
View File
@@ -47,8 +47,8 @@ func _test_core_pack() -> void:
"Core professions should enumerate by stable ID" "Core professions should enumerate by stable ID"
) )
_check( _check(
_item_ids(catalog.get_items()) == [&"food", &"item_claw", &"item_sword", &"wood"], _item_ids(catalog.get_items()) == [&"food", &"herb", &"item_claw", &"item_sword", &"wood"],
"Core items should include food, wood, sword, and claw in stable-ID order" "Core items should include legacy items and herbs in stable-ID order"
) )
_check( _check(
_enemy_ids(catalog.get_enemies()) == [&"enemy_boar", &"enemy_raider", &"enemy_wolf"], _enemy_ids(catalog.get_enemies()) == [&"enemy_boar", &"enemy_raider", &"enemy_wolf"],
@@ -96,13 +96,16 @@ func _test_deterministic_enumeration_and_dependencies() -> void:
"Pack enumeration should not depend on input order" "Pack enumeration should not depend on input order"
) )
_check( _check(
_item_ids(catalog.get_items()) == [&"amber", &"food", &"item_claw", &"item_sword", &"wood"], (
_item_ids(catalog.get_items())
== [&"amber", &"food", &"herb", &"item_claw", &"item_sword", &"wood"]
),
"Merged item enumeration should be globally stable-ID sorted" "Merged item enumeration should be globally stable-ID sorted"
) )
var returned_items := catalog.get_items() var returned_items := catalog.get_items()
returned_items.clear() returned_items.clear()
_check( _check(
catalog.get_items().size() == 5, catalog.get_items().size() == 6,
"Callers should not be able to mutate the catalog's ordered arrays" "Callers should not be able to mutate the catalog's ordered arrays"
) )
@@ -0,0 +1,237 @@
extends GutTest
func test_core_catalog_enumerates_new_authoring_domains_deterministically() -> void:
var catalog := ContentCatalog.create_core()
assert_true(catalog.is_valid(), "%s" % [catalog.get_errors()])
assert_eq(
_tag_ids(catalog.get_capability_tags()),
[&"item.food", &"item.medicine", &"item.wood", &"resource.harvestable", &"storage.village"]
)
assert_eq(
_resource_ids(catalog.get_resources()),
[&"resource_berry_patch", &"resource_herb_patch", &"resource_tree"]
)
assert_eq(
_storage_ids(catalog.get_storages()),
[&"village_apothecary", &"village_pantry", &"village_woodpile"]
)
var report := catalog.get_authoring_report()
assert_true(report["valid"])
assert_eq(report["resources"], _resource_ids(catalog.get_resources()))
assert_eq(report["storages"], _storage_ids(catalog.get_storages()))
assert_false(report.has("presentation_assets"))
var returned_resources := catalog.get_resources()
returned_resources.clear()
assert_eq(catalog.get_resources().size(), 3)
func test_herb_route_is_data_only_and_legacy_routes_remain_stable() -> void:
var catalog := ContentCatalog.create_core()
var routing := StorageRoutingPolicy.new(catalog)
var herb_source := catalog.get_resource(&"resource_herb_patch")
assert_not_null(herb_source)
assert_eq(herb_source.item_id, &"herb")
assert_eq(herb_source.extraction_action_id, SimulationIds.ACTION_GATHER_FOOD)
assert_eq(routing.resolve_definition(herb_source.item_id).storage_id, &"village_apothecary")
assert_eq(
routing.resolve_definition(SimulationIds.RESOURCE_FOOD).storage_id,
SimulationIds.STORAGE_VILLAGE_PANTRY
)
assert_eq(
routing.resolve_definition(SimulationIds.RESOURCE_WOOD).storage_id,
SimulationIds.STORAGE_VILLAGE_WOODPILE
)
assert_null(routing.resolve_definition(&"unknown_item"))
var apothecary := catalog.get_storage(&"village_apothecary")
var nearly_full := apothecary.create_state({"herb": 39.0})
var states: Array[StorageStateRecord] = [nearly_full]
assert_same(routing.resolve_state(&"herb", 1.0, states), nearly_full)
assert_null(routing.resolve_state(&"herb", 2.0, states))
func test_routes_rank_priority_then_stable_storage_id() -> void:
var core := load(ContentCatalog.CORE_PACK_PATH) as SimulationContentPack
var addon := _pack(&"routing_addon")
addon.required_pack_ids = [&"core"]
var early := _storage(&"a_medicine_store", &"item.medicine", 100)
var low_priority := _storage(&"field_medicine_store", &"item.medicine", 10)
addon.storages = [low_priority, early]
var packs: Array[SimulationContentPack] = [addon, core]
var catalog := ContentCatalog.new()
assert_true(catalog.rebuild(packs).is_empty(), "%s" % [catalog.get_errors()])
var candidates := StorageRoutingPolicy.new(catalog).get_candidates(&"herb")
assert_eq(
_storage_ids(candidates),
[&"a_medicine_store", &"village_apothecary", &"field_medicine_store"]
)
func test_catalog_rejects_duplicate_content_ids_without_publishing_overrides() -> void:
var first := _complete_minimal_pack(&"first")
var second := _complete_minimal_pack(&"second")
var packs: Array[SimulationContentPack] = [second, first]
var catalog := ContentCatalog.new()
var duplicated_cues: Array[StringName] = [&"known.cue", &"known.cue"]
var errors := catalog.rebuild(packs, [], duplicated_cues)
for expected in [
"Duplicate action_id 'shared_action'",
"Duplicate item_id 'shared_item'",
"Duplicate tag_id 'shared_tag'",
"Duplicate resource_id 'shared_resource'",
"Duplicate storage_id 'shared_storage'",
"Duplicate supported presentation cue 'known.cue'",
]:
assert_true(_has_error(errors, expected), "%s missing from %s" % [expected, errors])
assert_false(catalog.is_valid())
assert_true(catalog.get_items().is_empty())
assert_null(catalog.get_storage(&"shared_storage"))
func test_catalog_rejects_unknown_action_item_tag_handler_and_cue_references() -> void:
var pack := _pack(&"broken")
var item := _item(&"broken_item", &"unknown_item_tag")
item.presentation_cue_id = &"unknown.item.cue"
var action := _action(&"broken_action")
action.actor_capability_tags = [&"unknown_actor_tag"]
action.target_capability_tags = [&"unknown_target_tag"]
action.completion_handler_id = &"unknown_handler"
action.presentation_cue_id = &"unknown.action.cue"
var effect := ActionEffect.new()
effect.effect_id = &"broken_effect"
effect.effect_kind = ActionEffect.KIND_SCHEDULE_ACTION
effect.scheduled_action_id = &"unknown_scheduled_action"
effect.item_id = &"unknown_effect_item"
action.effects = [effect]
var resource := _resource(&"broken_resource", &"unknown_resource_item", &"unknown_action")
resource.capability_tag_ids = [&"unknown_resource_tag"]
resource.presentation_cue_id = &"unknown.resource.cue"
var storage := _storage(&"broken_storage", &"unknown_storage_item_tag", 1)
storage.accepted_item_ids = [&"unknown_storage_item"]
storage.capability_tag_ids = [&"unknown_storage_tag"]
storage.deposit_action_id = &"unknown_deposit_action"
storage.presentation_cue_id = &"unknown.storage.cue"
pack.items = [item]
pack.actions = [action]
pack.resources = [resource]
pack.storages = [storage]
var packs: Array[SimulationContentPack] = [pack]
var handlers: Array[StringName] = [&"known_handler"]
var cues: Array[StringName] = [&"known.cue"]
var errors := ContentCatalog.new().rebuild(packs, handlers, cues)
for expected in [
"unknown tag 'unknown_item_tag'",
"unknown presentation cue 'unknown.item.cue'",
"unknown tag 'unknown_actor_tag'",
"unknown tag 'unknown_target_tag'",
"unknown completion handler 'unknown_handler'",
"unknown action 'unknown_scheduled_action'",
"unknown item 'unknown_effect_item'",
"unknown item 'unknown_resource_item'",
"unknown action 'unknown_action'",
"unknown tag 'unknown_resource_tag'",
"unknown item 'unknown_storage_item'",
"unknown tag 'unknown_storage_item_tag'",
"unknown tag 'unknown_storage_tag'",
"unknown action 'unknown_deposit_action'",
"unknown presentation cue 'unknown.storage.cue'",
]:
assert_true(_has_error(errors, expected), "%s missing from %s" % [expected, errors])
func _complete_minimal_pack(pack_id: StringName) -> SimulationContentPack:
var pack := _pack(pack_id)
var tag := CapabilityTagDefinition.new()
tag.tag_id = &"shared_tag"
tag.display_name = "Shared tag"
tag.domain = CapabilityTagDefinition.DOMAIN_ITEM
var item := _item(&"shared_item", tag.tag_id)
var action := _action(&"shared_action")
action.target_type = SimulationIds.TARGET_RESOURCE
action.resource_action_id = action.action_id
var resource := _resource(&"shared_resource", item.item_id, action.action_id)
var storage := _storage(&"shared_storage", tag.tag_id, 1)
pack.capability_tags = [tag]
pack.items = [item]
pack.actions = [action]
pack.resources = [resource]
pack.storages = [storage]
return pack
func _pack(pack_id: StringName) -> SimulationContentPack:
var pack := SimulationContentPack.new()
pack.pack_id = pack_id
pack.display_name = String(pack_id).capitalize()
return pack
func _item(item_id: StringName, tag_id: StringName) -> ItemDefinition:
var item := ItemDefinition.new()
item.item_id = item_id
item.display_name = String(item_id).capitalize()
item.category = ItemDefinition.CATEGORY_RESOURCE
item.capability_tag_ids = [tag_id]
return item
func _action(action_id: StringName) -> ActionDefinition:
var action := ActionDefinition.new()
action.action_id = action_id
action.display_name = String(action_id).capitalize()
action.target_type = SimulationIds.TARGET_ACTIVITY
return action
func _resource(
resource_id: StringName, item_id: StringName, action_id: StringName
) -> ResourceDefinition:
var resource := ResourceDefinition.new()
resource.resource_id = resource_id
resource.display_name = String(resource_id).capitalize()
resource.item_id = item_id
resource.extraction_action_id = action_id
return resource
func _storage(
storage_id: StringName, accepted_item_tag_id: StringName, priority: int
) -> StorageDefinition:
var storage := StorageDefinition.new()
storage.storage_id = storage_id
storage.display_name = String(storage_id).capitalize()
storage.accepted_item_tag_ids = [accepted_item_tag_id]
storage.routing_priority = priority
return storage
func _tag_ids(definitions: Array[CapabilityTagDefinition]) -> Array[StringName]:
var ids: Array[StringName] = []
for definition in definitions:
ids.append(definition.tag_id)
return ids
func _resource_ids(definitions: Array[ResourceDefinition]) -> Array[StringName]:
var ids: Array[StringName] = []
for definition in definitions:
ids.append(definition.resource_id)
return ids
func _storage_ids(definitions: Array[StorageDefinition]) -> Array[StringName]:
var ids: Array[StringName] = []
for definition in definitions:
ids.append(definition.storage_id)
return ids
func _has_error(errors: Array[String], fragment: String) -> bool:
for error in errors:
if fragment in error:
return true
return false
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uid://deq7osx44nnn3