feat: define authoritative action effects
This commit is contained in:
@@ -2,33 +2,38 @@ class_name ActionCommand
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extends RefCounted
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var _command_id: StringName
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var _actor_id: StringName
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var _actor: WorldEntityRef
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var _action_id: StringName
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var _target: WorldTargetHandle
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var _parameters: Dictionary
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var _expected_state_revision: int
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func _init(
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command_id: StringName = &"",
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actor_id: StringName = &"",
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actor: Variant = null,
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action_id: StringName = &"",
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target: WorldTargetHandle = null,
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parameters: Dictionary = {}
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parameters: Dictionary = {},
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expected_state_revision: int = -1
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) -> void:
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_command_id = command_id
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_actor_id = actor_id
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_actor = _normalize_actor(actor)
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_action_id = action_id
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_target = target
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_parameters = parameters.duplicate(true)
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_expected_state_revision = expected_state_revision
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func is_valid() -> bool:
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return (
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not _command_id.is_empty()
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and not _actor_id.is_empty()
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and _actor != null
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and _actor.is_valid()
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and not _action_id.is_empty()
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and _target != null
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and _target.is_well_formed()
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and _expected_state_revision >= -1
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and not WorldTargetCapability._contains_object(_parameters)
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)
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@@ -38,7 +43,11 @@ func get_command_id() -> StringName:
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func get_actor_id() -> StringName:
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return _actor_id
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return _actor.get_entity_id() if _actor != null else &""
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func get_actor() -> WorldEntityRef:
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return _actor.duplicate_ref() if _actor != null else null
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func get_action_id() -> StringName:
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@@ -51,3 +60,15 @@ func get_target() -> WorldTargetHandle:
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func get_parameters() -> Dictionary:
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return _parameters.duplicate(true)
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func get_expected_state_revision() -> int:
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return _expected_state_revision
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static func _normalize_actor(actor: Variant) -> WorldEntityRef:
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if actor is WorldEntityRef:
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return (actor as WorldEntityRef).duplicate_ref()
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if actor is StringName or actor is String:
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return WorldEntityRef.create(SimulationIds.ENTITY_PERSON, StringName(actor))
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return null
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@@ -6,5 +6,9 @@ signal command_resolved(result: ActionResult)
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# Implementations must resolve the transient target handle and revalidate every
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# precondition. An earlier ActionOffer never grants authority by itself.
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func submit_command(_command: ActionCommand) -> ActionResult:
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func try_execute(_command: ActionCommand) -> ActionResult:
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return null
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func submit_command(command: ActionCommand) -> ActionResult:
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return try_execute(command)
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@@ -0,0 +1,62 @@
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class_name ActionEffect
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extends Resource
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const KIND_METRIC_DELTA := &"metric_delta"
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const KIND_NEED_DELTA := &"need_delta"
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const KIND_INVENTORY_TRANSFER := &"inventory_transfer"
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const KIND_DAMAGE := &"damage"
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const KIND_HEALING := &"healing"
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const KIND_RELATIONSHIP_DELTA := &"relationship_delta"
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const KIND_SCHEDULE_ACTION := &"schedule_action"
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const KIND_SITE_CONDITION := &"site_condition"
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const VALID_KINDS := [
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KIND_METRIC_DELTA,
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KIND_NEED_DELTA,
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KIND_INVENTORY_TRANSFER,
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KIND_DAMAGE,
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KIND_HEALING,
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KIND_RELATIONSHIP_DELTA,
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KIND_SCHEDULE_ACTION,
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KIND_SITE_CONDITION,
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]
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@export var effect_id: StringName
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@export var effect_kind: StringName
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@export var subject_key: StringName
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@export var value := 0.0
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@export var item_id: StringName
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@export var amount := 0.0
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@export var source_role: StringName
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@export var destination_role: StringName
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@export var scheduled_action_id: StringName
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@export var parameters: Dictionary = {}
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func validate() -> Array[String]:
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var errors: Array[String] = []
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if effect_id.is_empty():
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errors.append("effect_id is empty")
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if effect_kind not in VALID_KINDS:
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errors.append("effect_kind '%s' is invalid for '%s'" % [effect_kind, effect_id])
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if not is_finite(value) or not is_finite(amount):
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errors.append("numeric values must be finite for '%s'" % effect_id)
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match effect_kind:
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KIND_METRIC_DELTA, KIND_NEED_DELTA, KIND_RELATIONSHIP_DELTA, KIND_SITE_CONDITION:
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if subject_key.is_empty():
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errors.append("subject_key is empty for '%s'" % effect_id)
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KIND_INVENTORY_TRANSFER:
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if item_id.is_empty() or amount <= 0.0:
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errors.append(
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"inventory transfer '%s' needs an item and positive amount" % effect_id
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)
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if source_role.is_empty() or destination_role.is_empty():
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errors.append("inventory transfer '%s' needs source/destination roles" % effect_id)
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KIND_DAMAGE, KIND_HEALING:
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if amount <= 0.0:
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errors.append("effect '%s' needs a positive amount" % effect_id)
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KIND_SCHEDULE_ACTION:
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if scheduled_action_id.is_empty():
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errors.append("scheduled action is empty for '%s'" % effect_id)
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if WorldTargetCapability._contains_object(parameters):
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errors.append("parameters contain a runtime object for '%s'" % effect_id)
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return errors
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@@ -0,0 +1 @@
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uid://c7wc7p30s3fsw
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@@ -4,5 +4,9 @@ extends RefCounted
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# Offers are advisory presentation values. Implementations must not mutate
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# authoritative state while answering this query.
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func get_action_offers(_actor_id: StringName, _target: WorldTargetHandle) -> Array[ActionOffer]:
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func get_offers(_actor: WorldEntityRef, _target: WorldTargetHandle) -> Array[ActionOffer]:
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return []
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func get_action_offers(actor_id: StringName, target: WorldTargetHandle) -> Array[ActionOffer]:
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return get_offers(WorldEntityRef.create(SimulationIds.ENTITY_PERSON, actor_id), target)
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@@ -1,6 +1,8 @@
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class_name ActionDefinition
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extends Resource
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const ActionEffectScript := preload("res://simulation/commands/ActionEffect.gd")
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@export var action_id: StringName
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@export var display_name: String
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@export_range(0.0, 1000.0, 0.1) var default_duration := 1.0
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@@ -9,6 +11,14 @@ extends Resource
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@export var resource_action_id: StringName
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@export var completion_cost_resource_id: StringName
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@export_range(0.0, 1000.0, 0.1) var completion_cost_amount := 0.0
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@export var actor_capability_tags: Array[StringName] = []
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@export var target_capability_tags: Array[StringName] = []
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@export var selection_policy_id: StringName
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@export var target_policy_id: StringName
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@export var completion_handler_id: StringName
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@export var effects: Array[Resource] = []
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@export var event_type_id: StringName
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@export var presentation_cue_id: StringName
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func validate() -> Array[String]:
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@@ -35,8 +45,34 @@ func validate() -> Array[String]:
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errors.append("completion cost resource is required for '%s'" % action_id)
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if not completion_cost_resource_id.is_empty() and completion_cost_amount <= 0.0:
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errors.append("completion cost amount must be positive for '%s'" % action_id)
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_validate_unique_tags(actor_capability_tags, "actor capability", errors)
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_validate_unique_tags(target_capability_tags, "target capability", errors)
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var effect_ids := {}
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for effect in effects:
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if effect == null or effect.get_script() != ActionEffectScript:
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errors.append("effects contains a null definition for '%s'" % action_id)
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continue
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for error in effect.call("validate"):
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errors.append("ActionEffect: " + error)
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var effect_id: StringName = effect.get("effect_id")
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if effect_ids.has(effect_id):
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errors.append("duplicate effect_id '%s' for '%s'" % [effect_id, action_id])
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effect_ids[effect_id] = true
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return errors
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func has_completion_cost() -> bool:
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return not completion_cost_resource_id.is_empty() and completion_cost_amount > 0.0
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static func _validate_unique_tags(
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tags: Array[StringName], label: String, errors: Array[String]
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) -> void:
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var seen := {}
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for tag in tags:
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if tag.is_empty():
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errors.append("%s is empty" % label)
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elif seen.has(tag):
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errors.append("duplicate %s '%s'" % [label, tag])
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else:
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seen[tag] = true
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@@ -92,7 +92,9 @@ func rebuild(
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)
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)
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_validate_action_references(actions, actions_by_id, professions_by_id, items_by_id, errors)
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_validate_action_references(
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actions, actions_by_id, professions_by_id, items_by_id, supported_handlers, errors
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)
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_validate_enemy_references(enemies, items_by_id, errors)
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errors.sort()
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_errors = errors
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@@ -249,9 +251,23 @@ static func _validate_action_references(
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actions_by_id: Dictionary,
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professions_by_id: Dictionary,
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items_by_id: Dictionary,
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supported_handlers: Dictionary,
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errors: Array[String]
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) -> void:
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for definition in actions:
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for handler_field in [
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["selection policy", definition.selection_policy_id],
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["target policy", definition.target_policy_id],
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["completion handler", definition.completion_handler_id],
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]:
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var handler_id: StringName = handler_field[1]
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if not handler_id.is_empty() and not supported_handlers.has(handler_id):
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errors.append(
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(
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"Action '%s' references unknown %s '%s'"
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% [definition.action_id, handler_field[0], handler_id]
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)
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)
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if (
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not definition.preferred_profession_id.is_empty()
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and not professions_by_id.has(definition.preferred_profession_id)
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@@ -141,6 +141,13 @@ func _test_unknown_references_categories_and_handlers() -> void:
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var missing_cost_item := _action(&"missing_cost")
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missing_cost_item.completion_cost_resource_id = &"unknown_cost_item"
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missing_cost_item.completion_cost_amount = 1.0
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missing_cost_item.selection_policy_id = &"unknown_selection"
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missing_cost_item.target_policy_id = &"unknown_targeting"
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missing_cost_item.completion_handler_id = &"unknown_completion"
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var invalid_effect := ActionEffect.new()
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invalid_effect.effect_id = &"broken_transfer"
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invalid_effect.effect_kind = ActionEffect.KIND_INVENTORY_TRANSFER
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missing_cost_item.effects = [invalid_effect]
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var weapon_item := _weapon_item(&"test_weapon", "Test weapon")
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var weapon_cost := _action(&"weapon_cost")
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weapon_cost.completion_cost_resource_id = weapon_item.item_id
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@@ -161,6 +168,11 @@ func _test_unknown_references_categories_and_handlers() -> void:
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"unknown profession 'unknown_profession'",
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"unknown resource action 'unknown_resource_action'",
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"unknown completion cost item 'unknown_cost_item'",
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"unknown selection policy 'unknown_selection'",
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"unknown target policy 'unknown_targeting'",
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"unknown completion handler 'unknown_completion'",
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"needs an item and positive amount",
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"needs source/destination roles",
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"non-resource completion cost item 'test_weapon'",
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"unknown weapon 'unknown_weapon'",
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"non-weapon item 'ordinary_resource'",
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