feat(environment): add painterly skies and living meadows
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# Jajce meadow flowers
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Original mesh assets built for The Steward. Four small clumps give authored
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meadow drifts a cream, rose, butter-yellow and lavender palette. Each contains
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three stems, folded leaves and opaque petal geometry with painted vertex colors.
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There are no external textures, dependencies, collision shapes or gameplay IDs.
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Editable sources live in `art/meadow/`, outside Godot's import tree. Rebuild with
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Blender 5.1 or later:
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```sh
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Blender --background --python tools/art/build_meadow_flowers.py
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```
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`mesh_budget.json` records exported triangle/surface/file-size counts. Runtime
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`PainterlyMeadow` uses one MultiMesh per species and its own soft-lit wind shader;
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the GLB material preserves the original palette when opened in other tools.
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Godot 4.7 Compatibility requires explicit white MultiMesh instance colors when
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the custom instance buffer is enabled. `PainterlyMeadow` supplies that neutral
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color so both Compatibility and Forward+ preserve the painted GLB palette.
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