fix: resolve scene dependency errors and missing UID in main.tscn

- WaterBody.tscn, WaterfallBody.tscn: gdshader files were referenced
  with type="Material" instead of type="Shader". Wrapped each
  shader in a ShaderMaterial sub-resource so Godot can load them.
- ChimneySmoke.tscn: reordered sub-resources so StandardMaterial3D
  is defined before QuadMesh that references it.
- WaterfallMist.tscn: fixed node type GpuParticles3D -> GPUParticles3D
  (case-sensitive class name in Godot 4.7).
- jajce_world.gd: added explicit Vector3 type annotation to fix
  'Cannot infer the type of pos variable' parse error.
- main.tscn.uid: created missing UID mapping file. The scene header
  declared uid="uid://rs3hv73svbpa" but no .uid file existed,
  causing Godot to reject the scene as unsupported format.
This commit is contained in:
2026-07-05 23:06:51 +02:00
parent 4463e524aa
commit ed0bc3f37f
5 changed files with 20 additions and 13 deletions
+1
View File
@@ -0,0 +1 @@
uid://rs3hv73svbpa