fix: repair jajce beauty asset pipeline

This commit is contained in:
2026-07-05 23:24:08 +02:00
parent ed0bc3f37f
commit fde2101690
10 changed files with 103 additions and 28 deletions
+8 -7
View File
@@ -1,4 +1,4 @@
[gd_resource type="Terrain3DAssets" load_steps=13 format=3]
[gd_resource type="Terrain3DAssets" load_steps=14 format=3]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"]
@@ -6,12 +6,13 @@
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"]
[sub_resource type="Terrain3DTextureAsset" id="Texture_rock"]
name = "Limestone"
id = 0
albedo_texture = ExtResource("1_rock")
normal_texture = ExtResource("1_rock")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.18
detiling_rotation = 0.12
@@ -20,7 +21,7 @@ detiling_rotation = 0.12
name = "Valley Grass"
id = 1
albedo_texture = ExtResource("2_grass")
normal_texture = ExtResource("2_grass")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.16
detiling_rotation = 0.18
@@ -29,7 +30,7 @@ detiling_rotation = 0.18
name = "Warm Soil"
id = 2
albedo_texture = ExtResource("3_soil")
normal_texture = ExtResource("3_soil")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.2
detiling_rotation = 0.1
@@ -38,7 +39,7 @@ detiling_rotation = 0.1
name = "Dirt Path"
id = 3
albedo_texture = ExtResource("4_dirt")
normal_texture = ExtResource("4_dirt")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.22
detiling_rotation = 0.08
@@ -47,7 +48,7 @@ detiling_rotation = 0.08
name = "Riverbank Stone"
id = 4
albedo_texture = ExtResource("5_river")
normal_texture = ExtResource("5_river")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.12
detiling_rotation = 0.15
@@ -56,7 +57,7 @@ detiling_rotation = 0.15
name = "Compacted Ground"
id = 5
albedo_texture = ExtResource("6_compact")
normal_texture = ExtResource("6_compact")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.2
detiling_rotation = 0.08
@@ -23,7 +23,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -23,7 +23,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
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After

Width:  |  Height:  |  Size: 869 B

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bjcbxamqe7yji"
path="res://.godot/imported/neutral_normal.png-6607918f21cb99be0fd06ece8d18c3c7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://terrain/jajce/textures/neutral_normal.png"
dest_files=["res://.godot/imported/neutral_normal.png-6607918f21cb99be0fd06ece8d18c3c7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=1
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
@@ -23,7 +23,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
+27 -3
View File
@@ -11,6 +11,8 @@ func _run() -> void:
var camera := Camera3D.new()
camera.current = true
root.add_child(camera)
var configured_assets: Terrain3DAssets = load("res://terrain/jajce/assets.tres")
var configured_texture_count := configured_assets.get_texture_count()
var world: Node3D = load("res://world/jajce/JajceWorld.tscn").instantiate()
root.add_child(world)
@@ -25,12 +27,26 @@ func _run() -> void:
"Terrain3D should use dedicated Jajce data"
)
_check(
terrain.assets.get_texture_count() >= 3,
configured_texture_count == 6,
(
"Jajce terrain should expose at least three materials (found %s)"
% terrain.assets.get_texture_count()
"Jajce terrain should define the bounded six-material palette (found %s)"
% configured_texture_count
)
)
var texture_contract_valid := true
for texture_index in configured_texture_count:
var texture_asset: Terrain3DTextureAsset = configured_assets.get_texture(texture_index)
texture_contract_valid = (
texture_contract_valid
and texture_asset.albedo_texture != null
and texture_asset.normal_texture != null
and texture_asset.albedo_texture.get_image().has_mipmaps()
and texture_asset.normal_texture.get_image().has_mipmaps()
)
_check(
texture_contract_valid,
"All Terrain3D texture assets should provide matching mipmapped maps"
)
_check(
absf(terrain.data.get_height(Vector3.ZERO)) < 0.1,
"Central gameplay area should remain level for current navigation"
@@ -52,6 +68,11 @@ func _run() -> void:
world.has_node("WaterRoot/WaterfallMist"),
"WaterRoot should include waterfall mist particles"
)
var waterfall_mist: GPUParticles3D = world.get_node("WaterRoot/WaterfallMist")
_check(
waterfall_mist.draw_pass_1 != null,
"Waterfall mist particles should have visible billboard geometry"
)
_check(world.has_node("WaterRoot/RiverSurface"), "WaterRoot should include a river surface")
var environment: Environment = (
(world.get_node("WorldEnvironment") as WorldEnvironment).environment
@@ -67,6 +88,9 @@ func _run() -> void:
var smoke_count := 0
for suffix in ["House_01", "House_02", "House_03"]:
if world.has_node("VillageRoot/%s/Smoke" % suffix):
var smoke: GPUParticles3D = world.get_node("VillageRoot/%s/Smoke" % suffix)
if smoke.draw_pass_1 == null:
continue
smoke_count += 1
_check(
smoke_count >= 2,
+11
View File
@@ -16,6 +16,7 @@ func _generate() -> void:
_generate_texture("grass_albedo.png", Color("#516f36"), Color("#79924c"), 17)
_generate_texture("soil_albedo.png", Color("#65513b"), Color("#92734d"), 29)
_generate_texture("rock_albedo.png", Color("#55534f"), Color("#89847b"), 43)
_generate_neutral_normal()
var terrain := Terrain3D.new()
terrain.region_size = 256
@@ -82,3 +83,13 @@ func _generate_texture(
var error := image.save_png(path)
if error != OK:
push_error("Could not write terrain texture: " + path)
func _generate_neutral_normal() -> void:
var image := Image.create_empty(256, 256, false, Image.FORMAT_RGBA8)
image.fill(Color(0.5, 0.5, 1.0, 0.86))
image.generate_mipmaps()
var path := TEXTURE_DIRECTORY.path_join("neutral_normal.png")
var error := image.save_png(path)
if error != OK:
push_error("Could not write terrain normal texture: " + path)
+1 -10
View File
@@ -1,12 +1,4 @@
[gd_scene load_steps=6 format=3]
[sub_resource type="Curve" id="1"]
_data = [Vector2(0, 1), Vector2(1, 0)]
min_value = 0.0
max_value = 1.0
[sub_resource type="CurveTexture" id="2"]
curve = SubResource("1")
[gd_scene load_steps=4 format=3]
[sub_resource type="ParticleProcessMaterial" id="3"]
emission_shape = 1
@@ -17,7 +9,6 @@ velocity_max = 0.5
scale_min = 0.05
scale_max = 0.6
color = Color(0.8, 0.8, 0.8, 0.6)
alpha_curve = SubResource("2")
[sub_resource type="StandardMaterial3D" id="4"]
albedo_color = Color(1, 1, 1, 1)
+13 -5
View File
@@ -1,7 +1,4 @@
[gd_scene load_steps=3 format=3]
[sub_resource type="Curve" id="Curve_alpha"]
_data = [Vector2(0, 1), Vector2(1, 0)]
[gd_scene load_steps=4 format=3]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mist"]
lifetime_randomness = 0.2
@@ -12,10 +9,20 @@ initial_velocity_max = 0.8
scale_min = 0.1
scale_max = 1.5
color = Color(0.85, 0.95, 0.95, 0.4)
alpha_curve = SubResource("Curve_alpha")
emission_shape = 1
emission_box_extents = Vector3(2.5, 1.0, 0.5)
[sub_resource type="StandardMaterial3D" id="Material_mist"]
albedo_color = Color(0.85, 0.95, 0.95, 0.35)
transparency = 1
shading_mode = 0
billboard_mode = 1
cull_mode = 0
[sub_resource type="QuadMesh" id="Mesh_mist"]
material = SubResource("Material_mist")
size = Vector2(1.5, 1.5)
[node name="WaterfallMist" type="GPUParticles3D"]
emitting = true
amount = 48
@@ -26,3 +33,4 @@ speed_scale = 1.0
local_coords = true
draw_order = 0
process_material = SubResource("ParticleProcessMaterial_mist")
draw_pass_1 = SubResource("Mesh_mist")