fix: repair jajce beauty asset pipeline
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@@ -1,12 +1,4 @@
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[gd_scene load_steps=6 format=3]
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[sub_resource type="Curve" id="1"]
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_data = [Vector2(0, 1), Vector2(1, 0)]
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min_value = 0.0
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max_value = 1.0
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[sub_resource type="CurveTexture" id="2"]
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curve = SubResource("1")
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[gd_scene load_steps=4 format=3]
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[sub_resource type="ParticleProcessMaterial" id="3"]
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emission_shape = 1
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@@ -17,7 +9,6 @@ velocity_max = 0.5
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scale_min = 0.05
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scale_max = 0.6
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color = Color(0.8, 0.8, 0.8, 0.6)
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alpha_curve = SubResource("2")
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[sub_resource type="StandardMaterial3D" id="4"]
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albedo_color = Color(1, 1, 1, 1)
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@@ -1,7 +1,4 @@
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[gd_scene load_steps=3 format=3]
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[sub_resource type="Curve" id="Curve_alpha"]
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_data = [Vector2(0, 1), Vector2(1, 0)]
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[gd_scene load_steps=4 format=3]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mist"]
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lifetime_randomness = 0.2
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@@ -12,10 +9,20 @@ initial_velocity_max = 0.8
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scale_min = 0.1
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scale_max = 1.5
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color = Color(0.85, 0.95, 0.95, 0.4)
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alpha_curve = SubResource("Curve_alpha")
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emission_shape = 1
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emission_box_extents = Vector3(2.5, 1.0, 0.5)
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[sub_resource type="StandardMaterial3D" id="Material_mist"]
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albedo_color = Color(0.85, 0.95, 0.95, 0.35)
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transparency = 1
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shading_mode = 0
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billboard_mode = 1
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cull_mode = 0
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[sub_resource type="QuadMesh" id="Mesh_mist"]
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material = SubResource("Material_mist")
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size = Vector2(1.5, 1.5)
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[node name="WaterfallMist" type="GPUParticles3D"]
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emitting = true
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amount = 48
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@@ -26,3 +33,4 @@ speed_scale = 1.0
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local_coords = true
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draw_order = 0
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process_material = SubResource("ParticleProcessMaterial_mist")
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draw_pass_1 = SubResource("Mesh_mist")
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