fix: repair jajce beauty asset pipeline

This commit is contained in:
2026-07-05 23:24:08 +02:00
parent ed0bc3f37f
commit fde2101690
10 changed files with 103 additions and 28 deletions
+13 -5
View File
@@ -1,7 +1,4 @@
[gd_scene load_steps=3 format=3]
[sub_resource type="Curve" id="Curve_alpha"]
_data = [Vector2(0, 1), Vector2(1, 0)]
[gd_scene load_steps=4 format=3]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mist"]
lifetime_randomness = 0.2
@@ -12,10 +9,20 @@ initial_velocity_max = 0.8
scale_min = 0.1
scale_max = 1.5
color = Color(0.85, 0.95, 0.95, 0.4)
alpha_curve = SubResource("Curve_alpha")
emission_shape = 1
emission_box_extents = Vector3(2.5, 1.0, 0.5)
[sub_resource type="StandardMaterial3D" id="Material_mist"]
albedo_color = Color(0.85, 0.95, 0.95, 0.35)
transparency = 1
shading_mode = 0
billboard_mode = 1
cull_mode = 0
[sub_resource type="QuadMesh" id="Mesh_mist"]
material = SubResource("Material_mist")
size = Vector2(1.5, 1.5)
[node name="WaterfallMist" type="GPUParticles3D"]
emitting = true
amount = 48
@@ -26,3 +33,4 @@ speed_scale = 1.0
local_coords = true
draw_order = 0
process_material = SubResource("ParticleProcessMaterial_mist")
draw_pass_1 = SubResource("Mesh_mist")