Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:
- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions
68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
- Push error and disable node when duplicate node_id is registered
to prevent silent conflict during find_available()
- Use interaction_point.global_position instead of self.global_position
in find_available() so distance is measured to the marker NPCs
actually navigate toward
Phase 1-2 of the ResourceNode migration plan:
- Create ResourceNode class (world/resource_nodes/) with extraction,
reservation, nearest-available selection, and debug label
- Place 4 resource instances in main.tscn (2 berry bushes, 2 trees)
- Add target_id to SimNPC for tracking which node an NPC is using
- Add set_npc_target_id and release_npc_reservation to SimulationManager
with cleanup on task change, completion, and death
- Update WorldViewManager to query available ResourceNodes first,
falling back to zone markers with a logged warning