Commit Graph

7 Commits

Author SHA1 Message Date
admin 9cd38a1adb feat: add ResourceNode system with target selection and reservation
Phase 1-2 of the ResourceNode migration plan:

- Create ResourceNode class (world/resource_nodes/) with extraction,
  reservation, nearest-available selection, and debug label
- Place 4 resource instances in main.tscn (2 berry bushes, 2 trees)
- Add target_id to SimNPC for tracking which node an NPC is using
- Add set_npc_target_id and release_npc_reservation to SimulationManager
  with cleanup on task change, completion, and death
- Update WorldViewManager to query available ResourceNodes first,
  falling back to zone markers with a logged warning
2026-07-03 18:18:51 +02:00
Rijad Zuzo b5e2493c2a feat: add proper death from starvation and survival tasks urgency 2026-06-21 23:37:58 +02:00
Rijad Zuzo 052b36a4e7 feat: add completition of work only after work is done 2026-06-21 00:11:34 +02:00
Rijad Zuzo c37eb9bd3d feat: add behaviour events from the simulation results 2026-06-19 10:42:11 +02:00
Rijad Zuzo af3495f4e3 feat: add npc path finding to the zones based on needs 2026-06-19 10:02:42 +02:00
Rijad Zuzo e2549ac50c feat: add movment based on needs with themed zones 2026-06-19 08:08:17 +02:00
Rijad Zuzo a3ad8d8a07 feat: add npc simulation, instancing and visual scene 2026-06-18 11:12:08 +02:00