BUILD_IN_PUBLIC_PLAN.md:
- Mark systems gate items deterministic clock and headless checksum
as complete; remaining gate work stays flagged as in-progress
- Rename TaskZone references to ActivityMarkers for consistency
LEARNING_ROADMAP.md:
- Add architecture gate progress note: first deterministic slice
(SimulationClock, seeded streams, headless checksum) is implemented
- Update recommended implementation order to reflect shifted priorities
PROJECT_CONTEXT.md:
- Note that farm and forest markers have been deleted from main.tscn
- Update activity marker description (4 remaining: guard/study/rest/food)
- Add SimulationClock.gd and deterministic_simulation_test.gd to repo map
- Update technical debt: randomness is now seeded but RNG state is not
yet serialized; clock is explicit but orchestration still lives on scene tree
- Gate status updated with completed first-slice summary
RESOURCE_NODE_MIGRATION.md:
- Mark Phase 4b (player parity) complete
- Phase 6 renamed from 'remove zone model' to 'replace activity markers'
with progress note: TaskZone container and FarmZone/ForestZone deleted
- Update divergences to note farm/forest scene nodes have been removed