Commit Graph

19 Commits

Author SHA1 Message Date
admin ebbd225628 docs: mark jajce beauty baseline complete 2026-07-05 23:24:26 +02:00
admin ac0282716c fix: run project scenarios in quality gate 2026-07-05 23:24:17 +02:00
admin 28a2e42c41 feat: add local quality gate scripts and documentation
Add quality.sh (bash), quality.ps1 (PowerShell), and fix_format.sh
for automated GDScript quality checking. Includes:
- gdformat --check (formatting gate)
- gdlint (lint rules)
- godot --headless project validation (with 30s timeout)
- Optional GUT test support
- --changed mode for checking only modified .gd files
- Compact summary output with NEXT FIX suggestions
- Full logs saved to logs/quality/latest/

Add docs/local_quality_gate.md with setup and usage instructions.
2026-07-05 23:06:18 +02:00
admin f12fb6ad78 docs: mark jajce runtime integration complete 2026-07-05 18:18:08 +02:00
admin 40014411fb docs: mark quicksave phase complete 2026-07-05 18:10:44 +02:00
admin 2fcf641152 docs: document economic event pipeline 2026-07-05 18:04:20 +02:00
admin ebf70a711a docs: document food storage transaction loop 2026-07-05 17:57:33 +02:00
admin 3ea8f02d55 docs: mark simulation architecture gate complete
- Update ACTION_SYSTEM_ARCHITECTURE.md to describe the active-position
  contract and visual lifecycle proof
- Mark BUILD_IN_PUBLIC_PLAN.md systems-gate section complete
- Mark LEARNING_ROADMAP.md architecture-gate section complete and
  renumber post-gate implementation sequence
- Update PROJECT_CONTEXT.md immediate-milestone section to reflect
  completed gate and next food-loop milestone
- Update SIMULATION_STATE_SCHEMA.md with NPCStateRecord v2 details
- Update ADR 0001 checklist to mark active-position sync done
2026-07-05 17:21:23 +02:00
admin 4f9dc842fd docs: mark action separation phase complete 2026-07-05 14:17:57 +02:00
admin 81df7b5939 docs: mark simulation definitions phase complete 2026-07-05 13:35:42 +02:00
admin 12f9ba616f docs: mark resource authority phase complete 2026-07-05 13:26:26 +02:00
admin f83d2c7704 docs: mark simulation state phase complete 2026-07-05 12:52:13 +02:00
admin c690937afa docs: update architecture gate progress
BUILD_IN_PUBLIC_PLAN.md:
- Mark systems gate items deterministic clock and headless checksum
  as complete; remaining gate work stays flagged as in-progress
- Rename TaskZone references to ActivityMarkers for consistency

LEARNING_ROADMAP.md:
- Add architecture gate progress note: first deterministic slice
  (SimulationClock, seeded streams, headless checksum) is implemented
- Update recommended implementation order to reflect shifted priorities

PROJECT_CONTEXT.md:
- Note that farm and forest markers have been deleted from main.tscn
- Update activity marker description (4 remaining: guard/study/rest/food)
- Add SimulationClock.gd and deterministic_simulation_test.gd to repo map
- Update technical debt: randomness is now seeded but RNG state is not
  yet serialized; clock is explicit but orchestration still lives on scene tree
- Gate status updated with completed first-slice summary

RESOURCE_NODE_MIGRATION.md:
- Mark Phase 4b (player parity) complete
- Phase 6 renamed from 'remove zone model' to 'replace activity markers'
  with progress note: TaskZone container and FarmZone/ForestZone deleted
- Update divergences to note farm/forest scene nodes have been removed
2026-07-05 11:23:19 +02:00
admin b50fae671a docs: mark Jajce scaffold proof complete 2026-07-04 21:08:16 +02:00
admin 556d0fdc26 feat: add Jajce world scaffold 2026-07-04 21:06:57 +02:00
admin 83fc258afc docs: establish simulation architecture gate 2026-07-04 19:55:30 +02:00
admin 0900022558 docs: mark resource node phase 4 complete 2026-07-04 19:48:15 +02:00
admin f5e7326d49 docs: update plans with phase progress, bug log, and current architecture state
RESOURCE_NODE_MIGRATION.md:
- Add progress overview table with per-phase completion status
- Document key divergences from original plan (zone fallback removal,
  navigation_failed signal, stale-path prevention, duplicate detection)
- Add bug log table (11 bugs found and fixed during implementation)
- Mark completed phases 1-3 with checkmarks
- Split phase 4 into 4a (wood, done) and 4b (player parity, not started)
- Replace flat implementation order with checkable table
- Update definition-of-done with per-criterion status

PROJECT_CONTEXT.md:
- Advance snapshot commit reference from e30d208 to b8752f8
- Note that gather_food/gather_wood now use ResourceNode instances
- Explain zone marker status (player use only, NPCs use nodes)
- Update runtime flow diagram with navigation_failed pathway
- Add resource_nodes/ to repository map
- Update technical debt entries to reflect current state
2026-07-04 19:31:43 +02:00
admin 41bfc8d90a fix: empty-path re-entrancy, retry_count reset, := to = for Variant 2026-07-03 18:51:13 +02:00