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2026-07-17 13:57:57 +02:00

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Jajce Resource Grove 04

Captured: 2026-07-17

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The images use the same 1280×720 camera, fixed daylight value, warmup, and Metal renderer. The new cluster is on the right bank beside and beyond the bridge; the comparison intentionally keeps the broader citadel/waterfall composition unchanged.

Visual reduction

The former river edge had one isolated deciduous tree and conifer, while two generic-box resource anchors sat separately from the foliage language. The after frame gathers that silhouette into one restrained bank mass:

  • 12 low-poly fern clumps;
  • 9 oversized warm flower heads;
  • 7 flattened bank stones;
  • 2 decorative silhouette trees; and
  • 2 finite anchors with distinct berry-patch and harvestable-tree visuals.

The 28 understory details use three MultiMeshInstance3D batches. The berry visual adds five wind-reactive leaf clumps and eight deliberately readable berries. This is a bounded authored accent, not a world-wide scatter pass.

Authority and authoring contract

DecorativeInstances contains no ResourceNode descendants. Its trees, ferns, flowers, and stones are transient presentation and never enter saves, checksums, reservations, or resource conservation.

ResourceAnchors contains only berry_bush_river_02 and tree_river_resource_01. These are the same existing IDs and definitions, now nested inside the authored cluster. ResourceNode registration and ActiveWorldAdapter discovery do not depend on a parent path, so simulation authority still binds exactly 18 resources.

The visible plants sit on the raised Terrain3D bank. Each anchor has a separate approach marker snapped to the lower bank surface, keeping the visual context honest without asking NPCs to climb an unreachable slope. All required navigation routes reach those markers and remain close to Terrain3D height.

Far-discovery proof

The berry interaction point is approximately 30.5 m from the village origin, beyond the adapter's initial 24 m query radius. The focused scenario first confirms ordinary nearby food remains available, then disables every other food source in authoritative state. ActionTargetResolver expands through more than one range pass and selects berry_bush_river_02 by stable ID. The test also checks that direct and nested anchors produce the same 18-entry index.

Remaining work

The resource-specific visuals currently identify finite sources but do not yet thin or change shape as their authoritative amount falls. The next vertical slice should show low/depleted berries and a stump or equivalent tree state after real NPC/player extraction, then verify save/load reconstructs the same visual from ResourceStateRecord without serializing presentation fields.

Capture command

HOME="$PWD/logs/quality/godot_profile" \
APPDATA="$PWD/logs/quality/godot_profile" \
LOCALAPPDATA="$PWD/logs/quality/godot_profile" \
/Applications/Godot.app/Contents/MacOS/Godot \
  --path "$PWD" --script res://tools/capture_jajce_lookdev.gd -- \
  --output=res://docs/baselines/jajce_resource_grove_04_after.png