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[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://player/player_visual.gd" id="1_visual"]
[sub_resource type="StandardMaterial3D" id="Material_sword"]
albedo_color = Color(0.72, 0.74, 0.78, 1)
roughness = 0.32
[sub_resource type="BoxMesh" id="Mesh_blade"]
material = SubResource("Material_sword")
size = Vector3(0.055, 0.78, 0.11)
[sub_resource type="StandardMaterial3D" id="Material_grip"]
albedo_color = Color(0.3, 0.2, 0.12, 1)
roughness = 0.6
[sub_resource type="CylinderMesh" id="Mesh_grip"]
material = SubResource("Material_grip")
top_radius = 0.045
bottom_radius = 0.045
height = 0.16
[node name="PlayerVisual" type="Node3D"]
script = ExtResource("1_visual")
[node name="Body" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.05, 0)
[node name="Head" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.68, 0)
[node name="Hair" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.9, -0.015)
[node name="ArmLeft" type="MeshInstance3D" parent="."]
position = Vector3(-0.39, 1.3, 0)
[node name="ArmRight" type="MeshInstance3D" parent="."]
position = Vector3(0.39, 1.3, 0)
[node name="LegLeft" type="MeshInstance3D" parent="."]
position = Vector3(-0.18, 0.61, 0)
[node name="LegRight" type="MeshInstance3D" parent="."]
position = Vector3(0.18, 0.61, 0)
[node name="Sword" type="Node3D" parent="."]
position = Vector3(0.52, 1.22, 0.12)
rotation = Vector3(-0.35, 0, 0)
[node name="Blade" type="MeshInstance3D" parent="Sword"]
position = Vector3(0, 0.42, 0)
mesh = SubResource("Mesh_blade")
[node name="Grip" type="MeshInstance3D" parent="Sword"]
position = Vector3(0, -0.05, 0)
mesh = SubResource("Mesh_grip")
[node name="Tail" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.8, -0.22)