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[gd_scene load_steps=4 format=3]
[sub_resource type="ParticleProcessMaterial" id="3"]
emission_shape = 1
emission_box_extents = Vector3(0.1, 0.025, 0.1)
gravity = Vector3(0, 0.3, 0)
velocity_min = 0.0
velocity_max = 0.5
scale_min = 0.05
scale_max = 0.6
color = Color(0.8, 0.8, 0.8, 0.6)
[sub_resource type="StandardMaterial3D" id="4"]
albedo_color = Color(1, 1, 1, 1)
transparency = 1
shading_mode = 0
billboard_mode = 1
cull_mode = 0
[sub_resource type="QuadMesh" id="5"]
size = Vector2(1, 1)
material = SubResource("4")
[node name="ChimneySmoke" type="GPUParticles3D"]
emitting = true
amount = 16
lifetime = 3.0
one_shot = false
local_coords = true
process_material = SubResource("3")
draw_pass_1 = SubResource("5")
draw_order = 1