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gamedev-the-steward/simulation/definitions/professions/guard.tres
T

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[gd_resource type="Resource" script_class="ProfessionDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/ProfessionDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
profession_id = &"guard"
display_name = "Guard"