43 lines
1.6 KiB
GDScript
43 lines
1.6 KiB
GDScript
class_name ActionDefinition
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extends Resource
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@export var action_id: StringName
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@export var display_name: String
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@export_range(0.0, 1000.0, 0.1) var default_duration := 1.0
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@export var preferred_profession_id: StringName
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@export var target_type: StringName = SimulationIds.TARGET_ACTIVITY
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@export var resource_action_id: StringName
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@export var completion_cost_resource_id: StringName
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@export_range(0.0, 1000.0, 0.1) var completion_cost_amount := 0.0
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func validate() -> Array[String]:
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var errors: Array[String] = []
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if action_id.is_empty():
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errors.append("action_id is empty")
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if display_name.is_empty():
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errors.append("display_name is empty for '%s'" % action_id)
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if default_duration <= 0.0:
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errors.append("default_duration must be positive for '%s'" % action_id)
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if (
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target_type
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not in [
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SimulationIds.TARGET_RESOURCE,
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SimulationIds.TARGET_ACTIVITY,
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SimulationIds.TARGET_ANIMAL,
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SimulationIds.TARGET_FREE,
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]
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):
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errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
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if target_type == SimulationIds.TARGET_RESOURCE and resource_action_id.is_empty():
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errors.append("resource_action_id is required for '%s'" % action_id)
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if completion_cost_resource_id.is_empty() and completion_cost_amount > 0.0:
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errors.append("completion cost resource is required for '%s'" % action_id)
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if not completion_cost_resource_id.is_empty() and completion_cost_amount <= 0.0:
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errors.append("completion cost amount must be positive for '%s'" % action_id)
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return errors
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func has_completion_cost() -> bool:
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return not completion_cost_resource_id.is_empty() and completion_cost_amount > 0.0
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