Files
gamedev-the-steward/tests/witnessed_knowledge_consequence_test.gd
T
2026-07-11 11:27:40 +02:00

213 lines
6.8 KiB
GDScript

extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var manager := _create_manager()
var contributor: SimNPC = manager.npcs[0]
var nearby_observer: SimNPC = manager.npcs[1]
var distant_observer: SimNPC = manager.npcs[2]
contributor.position = Vector3.ZERO
nearby_observer.position = Vector3(4.0, 0.0, 0.0)
distant_observer.position = Vector3(20.0, 0.0, 0.0)
nearby_observer.hunger = 85.0
distant_observer.hunger = 85.0
contributor.add_inventory(SimulationIds.RESOURCE_FOOD, 2.0)
_check(
is_equal_approx(
manager.economy.deposit_inventory(contributor, SimulationIds.RESOURCE_FOOD), 2.0
),
"The witnessed fact should originate from a real successful food deposit"
)
var deposit_events: Array = manager.get_npc_events(contributor.id, 3)
var deposit_event: EconomicEventRecord
for event in deposit_events:
if StringName(event.data["event_type"]) == SimulationIds.EVENT_STORAGE_DEPOSITED:
deposit_event = event
break
_check(deposit_event != null, "The objective event stream should contain the deposit fact")
if deposit_event == null:
manager.free()
_finish()
return
var event_id := int(deposit_event.data["event_id"])
_check(
(
manager.npc_knows_event(contributor.id, event_id)
and manager.npc_knows_event(nearby_observer.id, event_id)
and not manager.npc_knows_event(distant_observer.id, event_id)
),
"Nearby and distant familiar NPCs should retain different evidence about one event"
)
var nearby_relationship: RelationshipStateRecord = manager.relationship_system.get_relationship(
nearby_observer.id, contributor.id
)
var distant_relationship: RelationshipStateRecord = (
manager.relationship_system.get_relationship(distant_observer.id, contributor.id)
)
_check(
(
nearby_relationship != null
and is_equal_approx(nearby_relationship.get_trust(), 0.65)
and nearby_relationship.get_last_trust_cause_event_id() == event_id
),
"Witnessed food aid should raise directed trust with the known fact as its cause"
)
_check(
(
distant_relationship != null
and is_equal_approx(
distant_relationship.get_trust(), RelationshipStateRecord.NEUTRAL_TRUST
)
and (
distant_relationship.get_last_trust_cause_event_id()
== RelationshipStateRecord.NO_CAUSE_EVENT
)
),
"Familiarity alone should not grant trust without evidence"
)
_prepare_choice_divergence(manager, contributor, nearby_observer, distant_observer)
var nearby_choice: ActionSelectionResult = manager.action_selector.select_action(
nearby_observer, manager.village, 0.5, manager.npcs
)
var distant_choice: ActionSelectionResult = manager.action_selector.select_action(
distant_observer, manager.village, 0.5, manager.npcs
)
_check(
(
nearby_choice.action_id == SimulationIds.ACTION_GATHER_FOOD
and contributor.npc_name in nearby_choice.reason
),
"The informed trusted observer should leave ordinary work to help"
)
_check(
distant_choice.action_id == SimulationIds.ACTION_PATROL,
"The uninformed neutral observer should continue ordinary guard work"
)
var saved_json: String = manager.serialize_state()
var restored := _create_manager(999)
_check(
restored.restore_state_from_json(saved_json),
"Witnessed knowledge should restore through the versioned world schema"
)
_check(
(
restored.npc_knows_event(nearby_observer.id, event_id)
and not restored.npc_knows_event(distant_observer.id, event_id)
and restored.get_known_events(nearby_observer.id, 1).size() == 1
),
"Save/load should preserve different per-NPC knowledge of the same objective event"
)
_check(
restored.get_state_checksum() == manager.get_state_checksum(),
"Restored knowledge should retain the complete deterministic checksum"
)
var current_nearby_choice: ActionSelectionResult = manager.action_selector.select_action(
nearby_observer, manager.village, 0.5, manager.npcs
)
var restored_nearby: SimNPC = restored.npcs[nearby_observer.id]
var restored_nearby_choice: ActionSelectionResult = restored.action_selector.select_action(
restored_nearby, restored.village, 0.5, restored.npcs
)
_check(
(
current_nearby_choice.action_id == SimulationIds.ACTION_GATHER_FOOD
and restored_nearby_choice.action_id == SimulationIds.ACTION_GATHER_FOOD
and contributor.npc_name in current_nearby_choice.reason
and contributor.npc_name in restored_nearby_choice.reason
),
"The restored informed NPC should retain the named helping branch"
)
var current_future_choice: ActionSelectionResult = manager.action_selector.select_action(
distant_observer, manager.village, 0.5, manager.npcs
)
var restored_distant: SimNPC = restored.npcs[distant_observer.id]
var restored_future_choice: ActionSelectionResult = restored.action_selector.select_action(
restored_distant, restored.village, 0.5, restored.npcs
)
_check(
current_future_choice.action_id == restored_future_choice.action_id,
"Knowledge restoration should preserve the next deterministic decision"
)
_check(
restored.get_state_checksum() == manager.get_state_checksum(),
"Equivalent future decisions should advance restored RNG state identically"
)
manager.free()
restored.free()
_finish()
func _prepare_choice_divergence(
manager: Node, contributor: SimNPC, nearby: SimNPC, distant: SimNPC
) -> void:
var pantry: StorageStateRecord = manager.get_pantry()
pantry.withdraw(
SimulationIds.RESOURCE_FOOD,
maxf(
(
pantry.get_amount(SimulationIds.RESOURCE_FOOD)
- (ActionSelectionSystem.RELATIONSHIP_AID_PANTRY_THRESHOLD - 5.0)
),
0.0
)
)
manager.economy.sync_resource(SimulationIds.RESOURCE_FOOD)
manager.economy.deposit_resource(SimulationIds.RESOURCE_WOOD, 10.0)
manager.village.safety = 50.0
manager.village.knowledge = 20.0
manager.village.update_priorities()
contributor.hunger = 95.0
contributor.is_starving = true
for observer in [nearby, distant]:
observer.profession = SimulationIds.PROFESSION_GUARD
observer.hunger = 20.0
observer.energy = 80.0
observer.inventory.clear()
observer.last_task = &""
func _create_manager(seed_value: int = 811) -> Node:
var manager: Node = load("res://simulation/SimulationManager.gd").new()
manager.simulation_seed = seed_value
manager.debug_logs = false
var home_positions: Array[Vector3] = [
Vector3(0.0, 0.0, 0.0),
Vector3(1.0, 0.0, 0.0),
Vector3(2.5, 0.0, 0.0),
Vector3(20.0, 0.0, 20.0),
Vector3(30.0, 0.0, 30.0),
Vector3(40.0, 0.0, 40.0),
]
manager.home_positions = home_positions
root.add_child(manager)
manager.set_process(false)
return manager
func _finish() -> void:
if failures.is_empty():
print("[TEST] Witnessed knowledge passed: evidence -> trust -> divergent choices")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)