22613a445e
- Add 3 missing Terrain3D textures: Dirt Path (id=3), Riverbank Stone (id=4), Compacted Ground (id=5) with procedural albedo PNGs + generate tool - Replace greybox river BoxMesh with animated vertex-displacement water shader - Replace greybox waterfall BoxMesh with scrolling-UV waterfall shader - Add WaterfallMist GPUParticles3D with upward drift and alpha fade - Add wind vertex shader for tree canopies (sin-based, height-weighted sway) - Replace StylizedTree.tscn with script-driven procedural tree supporting 3 canopy color variants and position-based randomization - Replace greybox house boxes with StylizedHouse (walls + pitched roof + door) - Replace mill box with StylizedMill (body + roof + water wheel cylinder) - Replace fortress box with FortressBlockout (keep + parapet + corner turret) - Replace bridge box with BridgeBlockout (deck + pillar supports) - Add ChimneySmoke GPUParticles3D on each house roof - Height-snap buildings (fortress + village) to terrain surface in _ready() - Update JajceWorld.tscn: remove all greybox landmark sub-resources, instance new scenes, keep terrain/navigation/sky/fog as-is - Update scaffold test for new scene structure and beauty elements
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
[gd_scene load_steps=7 format=3]
|
|
|
|
[sub_resource type="StandardMaterial3D" id="Material_walls"]
|
|
albedo_color = Color(0.72, 0.65, 0.52, 1)
|
|
roughness = 0.85
|
|
|
|
[sub_resource type="BoxMesh" id="Mesh_walls"]
|
|
material = SubResource("Material_walls")
|
|
size = Vector3(4, 2.5, 5)
|
|
|
|
[sub_resource type="StandardMaterial3D" id="Material_roof"]
|
|
albedo_color = Color(0.55, 0.30, 0.18, 1)
|
|
roughness = 0.75
|
|
|
|
[sub_resource type="PrismMesh" id="Mesh_roof"]
|
|
material = SubResource("Material_roof")
|
|
size = Vector3(4.2, 1.5, 5.2)
|
|
left_to_right = 0.5
|
|
|
|
[sub_resource type="StandardMaterial3D" id="Material_door"]
|
|
albedo_color = Color(0.20, 0.12, 0.06, 1)
|
|
roughness = 0.7
|
|
|
|
[sub_resource type="BoxMesh" id="Mesh_door"]
|
|
material = SubResource("Material_door")
|
|
size = Vector3(0.8, 1.4, 0.1)
|
|
|
|
[node name="StylizedHouse" type="Node3D"]
|
|
|
|
[node name="Walls" type="MeshInstance3D" parent="."]
|
|
position = Vector3(0, 1.25, 0)
|
|
mesh = SubResource("Mesh_walls")
|
|
|
|
[node name="Roof" type="MeshInstance3D" parent="."]
|
|
position = Vector3(0, 3.25, 0)
|
|
mesh = SubResource("Mesh_roof")
|
|
|
|
[node name="Door" type="MeshInstance3D" parent="."]
|
|
position = Vector3(0, 1.0, 2.55)
|
|
mesh = SubResource("Mesh_door")
|