299 lines
9.7 KiB
GDScript
299 lines
9.7 KiB
GDScript
extends SceneTree
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var failures: Array[String] = []
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var manager := _create_manager()
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var contributor: SimNPC = manager.npcs[0]
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var witness: SimNPC = manager.npcs[1]
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var listener: SimNPC = manager.npcs[2]
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var control: SimNPC = manager.npcs[3]
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contributor.position = Vector3.ZERO
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witness.position = Vector3(4.0, 0.0, 0.0)
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listener.position = Vector3(20.0, 0.0, 0.0)
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control.position = Vector3(21.0, 0.0, 0.0)
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for observer in [witness, listener, control]:
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observer.hunger = 85.0
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contributor.add_inventory(SimulationIds.RESOURCE_FOOD, 2.0)
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_check(
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is_equal_approx(
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manager.economy.deposit_inventory(contributor, SimulationIds.RESOURCE_FOOD), 2.0
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),
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"Communication should begin from a real completed food-deposit fact"
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)
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var deposit_event := _find_deposit_event(manager, contributor.id)
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_check(deposit_event != null, "The original deposit must remain in objective event history")
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if deposit_event == null:
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manager.free()
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_finish()
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return
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var event_id := int(deposit_event.data["event_id"])
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_check(
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(
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manager.npc_knows_event(contributor.id, event_id)
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and manager.npc_knows_event(witness.id, event_id)
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and not manager.npc_knows_event(listener.id, event_id)
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and not manager.npc_knows_event(control.id, event_id)
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),
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"Only the contributor and nearby witness should know the fact initially"
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)
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_check(
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(
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manager.get_known_event_record(witness.id, event_id).get_acquisition_method()
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== SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
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),
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"The teller should retain direct witness provenance"
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)
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for npc in [witness, listener]:
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npc.set_task(SimulationIds.ACTION_EAT)
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npc.target_id = SimulationIds.STORAGE_VILLAGE_PANTRY
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npc.position = Vector3(20.0 + npc.id, 0.0, 0.0)
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npc.start_working()
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_check(
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not manager.try_communicate_at_shared_activity(witness.id, listener.id),
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"Passing at storage should not trigger the bounded shared-work conversation"
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)
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_prepare_shared_patrol(witness, listener, Vector3(20.0, 0.0, 0.0), Vector3(30.0, 0.0, 0.0))
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var before_failed_transfer: String = manager.get_state_checksum()
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_check(
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not manager.try_communicate_at_shared_activity(witness.id, listener.id),
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"Matching target IDs must not teleport knowledge between distant workers"
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)
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_check(
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manager.get_state_checksum() == before_failed_transfer,
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"A rejected distant conversation must not mutate simulation state"
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)
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listener.set_task(SimulationIds.ACTION_PATROL)
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listener.target_id = witness.target_id
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listener.position = witness.position + Vector3(1.0, 0.0, 0.0)
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var event_count_before: int = manager.economic_events.size()
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var next_event_id_before: int = manager.next_event_id
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manager.notify_npc_arrived(listener.id)
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_check(
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manager.npc_knows_event(listener.id, event_id),
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"Arriving beside the witness at shared work should transfer one fact"
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)
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_check(
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(
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manager.economic_events.size() == event_count_before
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and manager.next_event_id == next_event_id_before
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),
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"Communication must reference the original event without replaying or duplicating it"
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)
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var communicated_record: KnownEventStateRecord = manager.get_known_event_record(
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listener.id, event_id
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)
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_check(
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(
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communicated_record != null
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and (
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communicated_record.get_acquisition_method()
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== SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED
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)
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and communicated_record.get_source_npc_id() == witness.id
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),
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"The listener should preserve who communicated the objective fact"
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)
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var listener_relationship: RelationshipStateRecord = (
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manager.relationship_system.get_relationship(listener.id, contributor.id)
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)
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var control_relationship: RelationshipStateRecord = (
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manager.relationship_system.get_relationship(control.id, contributor.id)
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)
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_check(
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(
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listener_relationship != null
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and is_equal_approx(listener_relationship.get_trust(), 0.65)
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and listener_relationship.get_last_trust_cause_event_id() == event_id
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),
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"Learning the fact should apply its trust consequence only to the listener"
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)
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_check(
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(
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control_relationship != null
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and is_equal_approx(
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control_relationship.get_trust(), RelationshipStateRecord.NEUTRAL_TRUST
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)
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and not manager.npc_knows_event(control.id, event_id)
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),
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"A nearby uninvolved villager should not receive a directed conversation"
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)
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var before_repeat: String = manager.get_state_checksum()
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_check(
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not manager.try_communicate_at_shared_activity(witness.id, listener.id),
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"Repeating the same conversation should not replace first-acquisition provenance"
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)
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_check(
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manager.get_state_checksum() == before_repeat,
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"Repeated communication must not add knowledge or apply trust twice"
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)
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control.set_task(SimulationIds.ACTION_PATROL)
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control.target_id = listener.target_id
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control.position = listener.position + Vector3(1.0, 0.0, 0.0)
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control.start_working()
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_check(
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not manager.try_communicate_at_shared_activity(listener.id, control.id),
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"Communicated facts should not relay again before the rumour phase"
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)
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_prepare_choice_divergence(manager, contributor, listener, control)
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var informed_choice: ActionSelectionResult = manager.action_selector.select_action(
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listener, manager.village, 0.5, manager.npcs
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)
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var control_choice: ActionSelectionResult = manager.action_selector.select_action(
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control, manager.village, 0.5, manager.npcs
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)
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_check(
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(
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informed_choice.action_id == SimulationIds.ACTION_GATHER_FOOD
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and contributor.npc_name in informed_choice.reason
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),
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"The informed listener should act on communicated evidence"
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)
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_check(
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control_choice.action_id == SimulationIds.ACTION_PATROL,
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"The uninformed control should continue ordinary guard work"
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)
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var saved_json: String = manager.serialize_state()
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var restored := _create_manager(999)
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_check(restored.restore_state_from_json(saved_json), "Communicated provenance should restore")
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var restored_record: KnownEventStateRecord = restored.get_known_event_record(
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listener.id, event_id
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)
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_check(
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(
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restored_record != null
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and (
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restored_record.get_acquisition_method()
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== SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED
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)
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and restored_record.get_source_npc_id() == witness.id
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),
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"Save/load should preserve the exact speaker provenance"
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)
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_check(
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restored.get_state_checksum() == manager.get_state_checksum(),
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"Restored communication state should retain the deterministic checksum"
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)
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var restored_listener: SimNPC = restored.npcs[listener.id]
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var restored_control: SimNPC = restored.npcs[control.id]
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var current_next_informed_choice: ActionSelectionResult = manager.action_selector.select_action(
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listener, manager.village, 0.5, manager.npcs
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)
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var current_next_control_choice: ActionSelectionResult = manager.action_selector.select_action(
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control, manager.village, 0.5, manager.npcs
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)
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var restored_informed_choice: ActionSelectionResult = restored.action_selector.select_action(
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restored_listener, restored.village, 0.5, restored.npcs
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)
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var restored_control_choice: ActionSelectionResult = restored.action_selector.select_action(
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restored_control, restored.village, 0.5, restored.npcs
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)
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_check(
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(
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restored_informed_choice.action_id == current_next_informed_choice.action_id
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and restored_control_choice.action_id == current_next_control_choice.action_id
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),
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"Restored knowledge should preserve the next informed and control choices"
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)
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_check(
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restored.get_state_checksum() == manager.get_state_checksum(),
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"Equivalent future choices should advance restored RNG streams identically"
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)
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manager.free()
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restored.free()
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_finish()
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func _prepare_shared_patrol(
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witness: SimNPC, listener: SimNPC, witness_position: Vector3, listener_position: Vector3
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) -> void:
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for npc in [witness, listener]:
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npc.set_task(SimulationIds.ACTION_PATROL)
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npc.target_id = &"guard_post"
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witness.position = witness_position
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listener.position = listener_position
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witness.start_working()
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listener.start_working()
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func _prepare_choice_divergence(
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manager: Node, contributor: SimNPC, informed: SimNPC, control: SimNPC
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) -> void:
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var pantry: StorageStateRecord = manager.get_pantry()
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pantry.withdraw(
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SimulationIds.RESOURCE_FOOD,
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maxf(
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(
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pantry.get_amount(SimulationIds.RESOURCE_FOOD)
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- (ActionSelectionSystem.RELATIONSHIP_AID_PANTRY_THRESHOLD - 5.0)
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),
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0.0
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)
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)
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manager.economy.sync_resource(SimulationIds.RESOURCE_FOOD)
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manager.economy.deposit_resource(SimulationIds.RESOURCE_WOOD, 10.0)
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manager.village.safety = 50.0
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manager.village.knowledge = 20.0
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manager.village.update_priorities()
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contributor.hunger = 95.0
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contributor.is_starving = true
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for observer in [informed, control]:
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observer.profession = SimulationIds.PROFESSION_GUARD
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observer.hunger = 20.0
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observer.energy = 80.0
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observer.inventory.clear()
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observer.last_task = &""
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func _find_deposit_event(manager: Node, actor_id: int) -> EconomicEventRecord:
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for event in manager.get_npc_events(actor_id, 4):
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if StringName(event.data["event_type"]) == SimulationIds.EVENT_STORAGE_DEPOSITED:
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return event
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return null
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func _create_manager(seed_value: int = 821) -> Node:
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var manager: Node = load("res://simulation/SimulationManager.gd").new()
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manager.simulation_seed = seed_value
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manager.debug_logs = false
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var home_positions: Array[Vector3] = [
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Vector3(0.0, 0.0, 0.0),
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Vector3(1.0, 0.0, 0.0),
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Vector3(2.0, 0.0, 0.0),
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Vector3(3.0, 0.0, 0.0),
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Vector3(30.0, 0.0, 30.0),
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Vector3(40.0, 0.0, 40.0),
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]
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manager.home_positions = home_positions
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root.add_child(manager)
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manager.set_process(false)
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return manager
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func _finish() -> void:
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if failures.is_empty():
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print("[TEST] Communicated knowledge passed: witness -> coworker -> informed choice")
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quit(0)
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return
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for failure in failures:
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push_error("[TEST] " + failure)
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quit(1)
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func _check(condition: bool, message: String) -> void:
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if not condition:
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failures.append(message)
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