4463e524aa
Auto-format all GDScript files using gdformat from gdtoolkit. This is a baseline formatting pass to ensure consistent style: - Normalizes indentation and spacing - Wraps long lines to 100 characters - Removes trailing whitespace - Standardizes blank lines between functions 68 files reformatted, 8 files left unchanged (3rd-party addon files with parse errors excluded).
140 lines
4.3 KiB
GDScript
140 lines
4.3 KiB
GDScript
class_name SaveSlotStore
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extends RefCounted
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const DEFAULT_DIRECTORY := "user://saves"
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const DEFAULT_SLOT := "quicksave"
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const MAX_SAVE_BYTES := 16 * 1024 * 1024
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var save_directory: String
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var last_error := ""
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func _init(directory: String = DEFAULT_DIRECTORY) -> void:
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save_directory = directory
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func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
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last_error = ""
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if manager == null or not manager.has_method("serialize_state"):
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return _fail("Save source cannot serialize simulation state")
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if not _is_valid_slot_name(slot_name):
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return _fail("Invalid save slot name")
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var json_text: String = manager.serialize_state()
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if json_text.to_utf8_buffer().size() > MAX_SAVE_BYTES:
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return _fail("Save exceeds the supported size limit")
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if SimulationStateRecord.from_json(json_text) == null:
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return _fail("Simulation produced an invalid save record")
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if not _ensure_directory():
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return false
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var final_path := get_slot_path(slot_name)
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var temporary_path := final_path + ".tmp"
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var backup_path := final_path + ".bak"
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_remove_if_present(temporary_path)
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var file := FileAccess.open(temporary_path, FileAccess.WRITE)
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if file == null:
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return _fail("Could not open temporary save file")
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file.store_string(json_text)
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file.flush()
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file.close()
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if _read_record(temporary_path) == null:
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_remove_if_present(temporary_path)
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return _fail("Temporary save failed validation")
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var had_existing := FileAccess.file_exists(final_path)
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if had_existing:
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_remove_if_present(backup_path)
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if DirAccess.rename_absolute(final_path, backup_path) != OK:
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_remove_if_present(temporary_path)
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return _fail("Could not preserve the previous save")
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if DirAccess.rename_absolute(temporary_path, final_path) != OK:
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if had_existing:
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DirAccess.rename_absolute(backup_path, final_path)
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_remove_if_present(temporary_path)
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return _fail("Could not install the new save")
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_remove_if_present(backup_path)
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return true
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func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
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last_error = ""
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if manager == null or not manager.has_method("restore_state"):
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return _fail("Save target cannot restore simulation state")
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if not _is_valid_slot_name(slot_name):
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return _fail("Invalid save slot name")
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var final_path := get_slot_path(slot_name)
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var record := _read_record(final_path)
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if record == null:
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record = _read_record(final_path + ".bak")
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if record == null:
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return _fail("Save slot is missing, invalid, or unsupported")
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if not bool(manager.restore_state(record)):
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return _fail("Simulation refused the validated save record")
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return true
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func has_slot(slot_name: String = DEFAULT_SLOT) -> bool:
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if not _is_valid_slot_name(slot_name):
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return false
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var final_path := get_slot_path(slot_name)
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return _read_record(final_path) != null or _read_record(final_path + ".bak") != null
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func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
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if not _is_valid_slot_name(slot_name):
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return false
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var final_path := get_slot_path(slot_name)
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_remove_if_present(final_path)
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_remove_if_present(final_path + ".tmp")
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_remove_if_present(final_path + ".bak")
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return true
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func get_slot_path(slot_name: String = DEFAULT_SLOT) -> String:
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return save_directory.path_join(slot_name + ".json")
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func _read_record(path: String) -> SimulationStateRecord:
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if not FileAccess.file_exists(path):
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return null
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var file := FileAccess.open(path, FileAccess.READ)
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if file == null:
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return null
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if file.get_length() > MAX_SAVE_BYTES:
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file.close()
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return null
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var json_text := file.get_as_text()
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file.close()
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return SimulationStateRecord.from_json(json_text)
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func _ensure_directory() -> bool:
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var absolute_directory := ProjectSettings.globalize_path(save_directory)
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var error := DirAccess.make_dir_recursive_absolute(absolute_directory)
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if error != OK and error != ERR_ALREADY_EXISTS:
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return _fail("Could not create the save directory")
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return true
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func _is_valid_slot_name(slot_name: String) -> bool:
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if slot_name.is_empty() or slot_name.length() > 32:
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return false
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var allowed := "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-"
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for character in slot_name:
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if not allowed.contains(character):
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return false
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return true
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func _remove_if_present(path: String) -> void:
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if FileAccess.file_exists(path):
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DirAccess.remove_absolute(path)
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func _fail(message: String) -> bool:
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last_error = message
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return false
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