4463e524aa
Auto-format all GDScript files using gdformat from gdtoolkit. This is a baseline formatting pass to ensure consistent style: - Normalizes indentation and spacing - Wraps long lines to 100 characters - Removes trailing whitespace - Standardizes blank lines between functions 68 files reformatted, 8 files left unchanged (3rd-party addon files with parse errors excluded).
60 lines
1.6 KiB
GDScript
60 lines
1.6 KiB
GDScript
extends Node3D
|
|
|
|
enum CanopyVariant {
|
|
GREEN,
|
|
DARK_GREEN,
|
|
YELLOW_GREEN,
|
|
}
|
|
|
|
@export var canopy_variant: CanopyVariant = CanopyVariant.GREEN
|
|
@export var canopy_radius: float = 1.35
|
|
|
|
const COLORS := {
|
|
CanopyVariant.GREEN: Color(0.19, 0.38, 0.17),
|
|
CanopyVariant.DARK_GREEN: Color(0.12, 0.30, 0.12),
|
|
CanopyVariant.YELLOW_GREEN: Color(0.30, 0.42, 0.15),
|
|
}
|
|
|
|
const WIND_SHADER := preload("res://world/jajce/materials/wind.gdshader")
|
|
|
|
|
|
func _ready() -> void:
|
|
for child in get_children():
|
|
child.queue_free()
|
|
|
|
var hash_seed := hash(global_position)
|
|
var rng := RandomNumberGenerator.new()
|
|
rng.seed = hash_seed
|
|
canopy_variant = rng.randi() % COLORS.size() as CanopyVariant
|
|
canopy_radius = 1.0 + rng.randf() * 0.8
|
|
|
|
var trunk_mesh := CylinderMesh.new()
|
|
trunk_mesh.top_radius = 0.22
|
|
trunk_mesh.bottom_radius = 0.32
|
|
trunk_mesh.height = 2.8
|
|
|
|
var trunk_mat := StandardMaterial3D.new()
|
|
trunk_mat.albedo_color = Color(0.27, 0.16, 0.09)
|
|
trunk_mat.roughness = 0.95
|
|
trunk_mesh.material = trunk_mat
|
|
|
|
var trunk := MeshInstance3D.new()
|
|
trunk.mesh = trunk_mesh
|
|
trunk.position = Vector3(0, 1.4, 0)
|
|
add_child(trunk)
|
|
|
|
var canopy_mesh := SphereMesh.new()
|
|
canopy_mesh.radius = canopy_radius
|
|
canopy_mesh.height = 2.4
|
|
|
|
var canopy_mat := ShaderMaterial.new()
|
|
canopy_mat.shader = WIND_SHADER
|
|
canopy_mat.set_shader_parameter("albedo", COLORS[canopy_variant])
|
|
canopy_mat.set_shader_parameter("roughness", 0.9)
|
|
canopy_mesh.material = canopy_mat
|
|
|
|
var canopy := MeshInstance3D.new()
|
|
canopy.mesh = canopy_mesh
|
|
canopy.position = Vector3(0, 3.2 + (canopy_radius - 1.35) * 0.5, 0)
|
|
add_child(canopy)
|