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gamedev-the-steward/world/jajce/WaterBody.tscn
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2026-07-16 23:51:08 +02:00

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[gd_scene load_steps=8 format=3]
[ext_resource type="Shader" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"]
[ext_resource type="Script" path="res://world/jajce/TerrainRiverRibbon.gd" id="2_river_script"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_water"]
shader = ExtResource("1_water_shader")
[sub_resource type="CylinderMesh" id="Mesh_plunge_pool"]
material = SubResource("ShaderMaterial_water")
top_radius = 7.6
bottom_radius = 7.6
height = 0.08
radial_segments = 32
rings = 2
[sub_resource type="StandardMaterial3D" id="Material_foam"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.8, 0.93, 0.86, 0.46)
emission_enabled = true
emission = Color(0.34, 0.56, 0.48, 1)
emission_energy_multiplier = 0.18
roughness = 0.74
[sub_resource type="TorusMesh" id="Mesh_foam_ring"]
material = SubResource("Material_foam")
inner_radius = 4.8
outer_radius = 5.65
rings = 28
ring_segments = 10
[sub_resource type="PlaneMesh" id="Mesh_foam_patch"]
material = SubResource("Material_foam")
size = Vector2(10.5, 2.2)
subdivide_width = 8
subdivide_depth = 2
[node name="WaterBody" type="Node3D"]
position = Vector3(25, 0.1, 1)
script = ExtResource("2_river_script")
river_material = SubResource("ShaderMaterial_water")
[node name="RiverRibbon" type="MeshInstance3D" parent="."]
cast_shadow = 0
[node name="PlungePool" type="MeshInstance3D" parent="."]
position = Vector3(0, -0.02, -25)
scale = Vector3(1.25, 1, 0.82)
mesh = SubResource("Mesh_plunge_pool")
[node name="FoamRing" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.09, -25)
scale = Vector3(1.25, 0.12, 0.82)
cast_shadow = 0
mesh = SubResource("Mesh_foam_ring")
[node name="FoamAtFall" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.12, -25.8)
cast_shadow = 0
mesh = SubResource("Mesh_foam_patch")