51 lines
1.8 KiB
GDScript
51 lines
1.8 KiB
GDScript
extends SceneTree
|
|
|
|
var main_scene: Node
|
|
var failures: Array[String] = []
|
|
|
|
func _initialize() -> void:
|
|
call_deferred("_run")
|
|
|
|
func _run() -> void:
|
|
main_scene = load("res://main.tscn").instantiate()
|
|
root.add_child(main_scene)
|
|
await process_frame
|
|
await physics_frame
|
|
|
|
var simulation_manager := main_scene.get_node("SimulationManager")
|
|
var player := main_scene.get_node("Player")
|
|
var bush := main_scene.get_node("ResourceNodes/BerryBush_01") as ResourceNode
|
|
var tree := main_scene.get_node("ResourceNodes/Tree_01") as ResourceNode
|
|
simulation_manager.set_process(false)
|
|
|
|
bush.amount_remaining = 1.0
|
|
_check(bush.reserve(999), "Player contention setup should reserve the bush")
|
|
player.global_position = bush.interaction_point.global_position
|
|
var food_before: float = simulation_manager.village.food
|
|
player.try_interact()
|
|
|
|
_check(is_equal_approx(bush.amount_remaining, 0.0), "Player should deplete the nearby bush")
|
|
_check(is_equal_approx(simulation_manager.village.food, food_before + 1.0), "Village should receive exactly the bush's remaining food")
|
|
_check(bush.reserved_by == -1, "Depletion should release the NPC reservation")
|
|
|
|
player.global_position = tree.interaction_point.global_position
|
|
var wood_before: float = simulation_manager.village.wood
|
|
var tree_before := tree.amount_remaining
|
|
player.try_interact()
|
|
|
|
_check(is_equal_approx(tree.amount_remaining, tree_before - tree.yield_per_action), "Player should extract the tree's configured yield")
|
|
_check(is_equal_approx(simulation_manager.village.wood, wood_before + tree.yield_per_action), "Village should receive exactly the extracted wood")
|
|
|
|
if failures.is_empty():
|
|
print("[TEST] ResourceNode player parity passed")
|
|
quit(0)
|
|
return
|
|
|
|
for failure in failures:
|
|
push_error("[TEST] " + failure)
|
|
quit(1)
|
|
|
|
func _check(condition: bool, message: String) -> void:
|
|
if not condition:
|
|
failures.append(message)
|