7aa5c1c979
- Reduce hunger rate to 0.125/tick (~25/day) for ~6-7 day death timeline - Slow energy drain: idle 0.125, travel 0.5, work 0.5, complete 0.0625/tick - Use exact binary fractions for all rates to preserve float precision in save/load - Starving/critically-hungry NPCs always override sleep to seek food first - Extend starvation death threshold from 20 to 600 ticks (~3 days of starvation) - Add calligraphy-style wind stroke particles (WindStrokes scene + shader) - Two wind stroke emitters in valley and ridge for Ghibli atmosphere - Rework terrain macro-variation colors for vibrant warm-green palette - Enhance environment: stronger glow/bloom, higher saturation, warmer sky/fog/ambient