Files
gamedev-the-steward/world/animals/grazer/cozy_grazer_visual.gd
T
2026-08-12 21:41:33 +02:00

135 lines
4.7 KiB
GDScript

extends Node3D
const HUNGER_CUE_BASE_Y := 2.05
const FED_RESPONSE_BASE_Y := 1.8
@onready var head_root: Node3D = $HeadRoot
@onready var tail_root: Node3D = $TailRoot
@onready var hunger_cue_root: Node3D = $HungerCueRoot
@onready var fed_response_root: Node3D = $FedResponseRoot
@onready var leg_front_left: Node3D = $LegFrontLeft
@onready var leg_front_right: Node3D = $LegFrontRight
@onready var leg_back_left: Node3D = $LegBackLeft
@onready var leg_back_right: Node3D = $LegBackRight
@onready var body: Node3D = $Body
@onready var fluff_front: Node3D = $FluffFront
@onready var fluff_back: Node3D = $FluffBack
@onready var horn_left: Node3D = $HeadRoot/HornLeft
@onready var horn_right: Node3D = $HeadRoot/HornRight
@onready var beard: Node3D = $HeadRoot/Beard
var idle_phase := 0.0
var is_hungry := false
var is_moving := false
var fed_tween: Tween
var head_base_position: Vector3
var visual_base_position: Vector3
var body_base_scale: Vector3
var fluff_front_base_scale: Vector3
var fluff_back_base_scale: Vector3
var _animal_definition: AnimalDefinition
var _presentation_parameters: Dictionary = {}
func _ready() -> void:
head_base_position = head_root.position
visual_base_position = position
body_base_scale = body.scale
fluff_front_base_scale = fluff_front.scale
fluff_back_base_scale = fluff_back.scale
_apply_definition_presentation()
reset_transient_feedback()
func apply_animal_definition(
definition: AnimalDefinition, presentation_parameters: Dictionary = {}
) -> bool:
if definition == null or not definition.validate().is_empty():
return false
_animal_definition = definition
_presentation_parameters = presentation_parameters.duplicate(true)
if is_node_ready():
_apply_definition_presentation()
return true
func _apply_definition_presentation() -> void:
if _animal_definition == null:
return
scale = _parameter_vector("visual_scale", Vector3.ONE)
body.scale = body_base_scale * _parameter_vector("body_scale", Vector3.ONE)
fluff_front.scale = fluff_front_base_scale * _parameter_vector("fluff_scale", Vector3.ONE)
fluff_back.scale = fluff_back_base_scale * _parameter_vector("fluff_scale", Vector3.ONE)
horn_left.visible = bool(_presentation_parameters.get("show_horns", true))
horn_right.visible = bool(_presentation_parameters.get("show_horns", true))
beard.visible = bool(_presentation_parameters.get("show_beard", true))
func _parameter_vector(key: String, fallback: Vector3) -> Vector3:
var value: Variant = _presentation_parameters.get(key, fallback)
return value as Vector3 if value is Vector3 else fallback
func _process(delta: float) -> void:
idle_phase = fmod(idle_phase + delta, TAU)
var breath := sin(idle_phase * 1.7) * 0.025
var hungry_drop := -0.12 if is_hungry else 0.0
var walking_bob := absf(sin(idle_phase * 5.4)) * 0.045 if is_moving else 0.0
position.y = visual_base_position.y + walking_bob
head_root.position.y = head_base_position.y + breath + hungry_drop
head_root.rotation_degrees.x = (
8.0 + sin(idle_phase * 1.2) * 2.0 if is_hungry else -3.0 + sin(idle_phase * 1.4) * 2.5
)
tail_root.rotation_degrees.z = sin(idle_phase * 3.1) * (4.0 if is_hungry else 13.0)
var stride := sin(idle_phase * 5.4) * 14.0 if is_moving else 0.0
leg_front_left.rotation_degrees.x = stride
leg_back_right.rotation_degrees.x = stride
leg_front_right.rotation_degrees.x = -stride
leg_back_left.rotation_degrees.x = -stride
if hunger_cue_root.visible:
hunger_cue_root.position.y = HUNGER_CUE_BASE_Y + sin(idle_phase * 2.2) * 0.07
func set_hungry(value: bool) -> void:
is_hungry = value
hunger_cue_root.visible = value
func set_moving(value: bool) -> void:
is_moving = value
if not value:
position = visual_base_position
leg_front_left.rotation_degrees.x = 0.0
leg_front_right.rotation_degrees.x = 0.0
leg_back_left.rotation_degrees.x = 0.0
leg_back_right.rotation_degrees.x = 0.0
func reset_transient_feedback() -> void:
if fed_tween != null:
fed_tween.kill()
fed_tween = null
fed_response_root.visible = false
fed_response_root.position.y = FED_RESPONSE_BASE_Y
fed_response_root.scale = Vector3(0.2, 0.2, 0.2)
func play_fed_response() -> void:
reset_transient_feedback()
fed_response_root.visible = true
fed_tween = create_tween()
fed_tween.set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
fed_tween.tween_property(fed_response_root, "scale", Vector3.ONE, 0.34)
fed_tween.parallel().tween_property(
fed_response_root, "position:y", FED_RESPONSE_BASE_Y + 0.22, 0.34
)
fed_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
fed_tween.tween_interval(0.7)
fed_tween.tween_property(fed_response_root, "scale", Vector3(0.2, 0.2, 0.2), 0.42)
fed_tween.finished.connect(_on_fed_response_finished)
func _on_fed_response_finished() -> void:
fed_response_root.visible = false
fed_tween = null