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gamedev-the-steward/world/jajce/WaterfallBody.tscn
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[gd_scene load_steps=13 format=3]
[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
[ext_resource type="Shader" path="res://world/jajce/materials/water_foam.gdshader" id="2_foam_shader"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"]
shader = ExtResource("1_waterfall_shader")
[sub_resource type="QuadMesh" id="Mesh_waterfall_body"]
material = SubResource("ShaderMaterial_waterfall")
size = Vector2(9.6, 11.4)
subdivide_width = 18
subdivide_depth = 28
[sub_resource type="StandardMaterial3D" id="Material_rock_dark"]
albedo_color = Color(0.32, 0.36, 0.3, 1)
roughness = 1.0
[sub_resource type="StandardMaterial3D" id="Material_rock_moss"]
albedo_color = Color(0.3, 0.4, 0.23, 1)
roughness = 1.0
[sub_resource type="CylinderMesh" id="Mesh_cliff_side"]
material = SubResource("Material_rock_dark")
top_radius = 2.05
bottom_radius = 3.15
height = 14.5
radial_segments = 7
[sub_resource type="BoxMesh" id="Mesh_rock_lobe"]
material = SubResource("Material_rock_dark")
size = Vector3(4.8, 5.5, 3.4)
[sub_resource type="BoxMesh" id="Mesh_lip"]
material = SubResource("Material_rock_moss")
size = Vector3(10.4, 0.65, 3.0)
[sub_resource type="ShaderMaterial" id="Material_lip_foam"]
shader = ExtResource("2_foam_shader")
[sub_resource type="PlaneMesh" id="Mesh_lip_foam"]
material = SubResource("Material_lip_foam")
size = Vector2(9.2, 1.45)
subdivide_width = 8
subdivide_depth = 2
[node name="WaterfallBody" type="Node3D"]
position = Vector3(25, 5.8, -24)
[node name="RockFrame" type="Node3D" parent="."]
[node name="WestCliff" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(-6.1, -0.15, -0.9)
rotation_degrees = Vector3(0, 8, -3)
scale = Vector3(0.72, 0.86, 0.8)
mesh = SubResource("Mesh_cliff_side")
[node name="EastCliff" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(6.2, 0.05, -1.1)
rotation_degrees = Vector3(0, -7, 4)
scale = Vector3(0.68, 0.88, 0.76)
mesh = SubResource("Mesh_cliff_side")
[node name="WestCrownRock" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(-4.9, 5.8, -1.2)
rotation_degrees = Vector3(8, -14, -11)
scale = Vector3(0.82, 0.58, 0.88)
mesh = SubResource("Mesh_rock_lobe")
[node name="EastCrownRock" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(4.8, 5.9, -1.35)
rotation_degrees = Vector3(-6, 12, 9)
scale = Vector3(0.78, 0.58, 0.84)
mesh = SubResource("Mesh_rock_lobe")
[node name="WestLowerRock" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(-5.35, -5.0, 0.15)
rotation_degrees = Vector3(7, 14, 12)
scale = Vector3(0.88, 0.72, 0.9)
mesh = SubResource("Mesh_rock_lobe")
[node name="EastLowerRock" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(5.45, -4.75, 0)
rotation_degrees = Vector3(-4, -12, -9)
scale = Vector3(0.9, 0.74, 0.88)
mesh = SubResource("Mesh_rock_lobe")
[node name="RiverLip" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(0, 5.42, -0.2)
mesh = SubResource("Mesh_lip")
[node name="LipFoam" type="MeshInstance3D" parent="RockFrame"]
position = Vector3(0, 5.74, -0.85)
cast_shadow = 0
mesh = SubResource("Mesh_lip_foam")
[node name="FallingWater" type="MeshInstance3D" parent="."]
position = Vector3(0, 0, 1.1)
cast_shadow = 0
mesh = SubResource("Mesh_waterfall_body")