Files
gamedev-the-steward/simulation/definitions/EnemyDefinition.gd
T

32 lines
941 B
GDScript

class_name EnemyDefinition
extends Resource
@export var enemy_id: StringName
@export var display_name: String
@export var kind: StringName = SimulationIds.COMBATANT_KIND_RAIDER
@export var weapon_id: StringName = SimulationIds.ITEM_SWORD
@export var health := 60.0
@export var move_speed := 3.5
@export var body_color := Color(0.4, 0.13, 0.1, 1.0)
@export var accent_color := Color(0.55, 0.55, 0.58, 1.0)
@export var visual_scale := Vector3.ONE
func validate() -> Array[String]:
var errors: Array[String] = []
if enemy_id.is_empty():
errors.append("enemy_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % enemy_id)
if (
kind
not in [
SimulationIds.COMBATANT_KIND_RAIDER,
SimulationIds.COMBATANT_KIND_WOLF,
]
):
errors.append("kind '%s' is invalid for '%s'" % [kind, enemy_id])
if health <= 0.0:
errors.append("health must be positive for '%s'" % enemy_id)
return errors