Files
gamedev-the-steward/simulation/state/EconomicEventRecord.gd
T
2026-08-13 00:08:30 +02:00

188 lines
5.9 KiB
GDScript

class_name EconomicEventRecord
extends RefCounted
const SCHEMA_VERSION := 3
const POSITION_LEGACY_SCHEMA_VERSION := 2
const LEGACY_SCHEMA_VERSION := 1
const LEGACY_BLOCKED_WORLD_SCHEMA_MIN := 3
const LEGACY_BLOCKED_WORLD_SCHEMA_MAX := 15
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
event_id: int,
event_type: StringName,
tick: int,
actor_id: int,
source_id: StringName,
destination_id: StringName,
item_id: StringName,
amount: float,
world_position: Vector3 = Vector3.ZERO
) -> EconomicEventRecord:
return EconomicEventRecord.new(
{
"schema_version": SCHEMA_VERSION,
"event_id": event_id,
"event_type": String(event_type),
"tick": tick,
"actor_id": actor_id,
"source_id": String(source_id),
"destination_id": String(destination_id),
"item_id": String(item_id),
"amount": amount,
"action_id": "",
"required_amount": 0.0,
"world_position": [world_position.x, world_position.y, world_position.z]
}
)
static func create_narrative(
event_id: int,
event_type: StringName,
tick: int,
actor_id: int,
source_id: StringName,
action_display: String = "",
world_position: Vector3 = Vector3.ZERO,
action_id: StringName = &"",
item_id: StringName = &"",
required_amount: float = 0.0
) -> EconomicEventRecord:
return EconomicEventRecord.new(
{
"schema_version": SCHEMA_VERSION,
"event_id": event_id,
"event_type": String(event_type),
"tick": tick,
"actor_id": actor_id,
"source_id": String(source_id),
"destination_id": "",
"item_id": String(item_id),
"amount": 0.0,
"action_name": action_display,
"action_id": String(action_id),
"required_amount": required_amount,
"world_position": [world_position.x, world_position.y, world_position.z]
}
)
static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
var version := int(record_data.get("schema_version", -1))
if version not in [LEGACY_SCHEMA_VERSION, POSITION_LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
return null
if not record_data.has_all(
[
"event_id",
"event_type",
"tick",
"actor_id",
"source_id",
"destination_id",
"item_id",
"amount"
]
):
return null
if version == SCHEMA_VERSION and not record_data.has("world_position"):
return null
var normalized := record_data.duplicate(true)
normalized["schema_version"] = SCHEMA_VERSION
normalized["event_id"] = int(record_data["event_id"])
normalized["event_type"] = String(record_data["event_type"])
normalized["tick"] = int(record_data["tick"])
normalized["actor_id"] = int(record_data["actor_id"])
normalized["source_id"] = String(record_data["source_id"])
normalized["destination_id"] = String(record_data["destination_id"])
normalized["item_id"] = String(record_data["item_id"])
normalized["amount"] = float(record_data["amount"])
normalized["action_id"] = String(record_data.get("action_id", ""))
normalized["required_amount"] = float(record_data.get("required_amount", 0.0))
var saved_position = record_data.get("world_position", [0.0, 0.0, 0.0])
if not saved_position is Array or saved_position.size() != 3:
return null
normalized["world_position"] = [
float(saved_position[0]), float(saved_position[1]), float(saved_position[2])
]
if normalized["event_id"] < 0 or normalized["tick"] < 0 or normalized["event_type"].is_empty():
return null
if StringName(normalized["event_type"]) == SimulationIds.EVENT_TASK_BLOCKED:
var has_stable_contract: bool = (
not normalized["action_id"].is_empty()
and not normalized["item_id"].is_empty()
and normalized["required_amount"] > 0.0
)
var has_legacy_marker := (
(
StringName(normalized.get("blocked_contract_kind", &""))
== SimulationIds.BLOCKED_CONTRACT_LEGACY_UNSTRUCTURED
)
and (
int(normalized.get("legacy_world_schema_version", -1))
in range(LEGACY_BLOCKED_WORLD_SCHEMA_MIN, LEGACY_BLOCKED_WORLD_SCHEMA_MAX + 1)
)
)
if version == SCHEMA_VERSION and not has_stable_contract and not has_legacy_marker:
return null
return EconomicEventRecord.new(normalized)
func to_dictionary() -> Dictionary:
return data.duplicate(true)
func get_world_position() -> Vector3:
var saved_position: Array = data["world_position"]
return Vector3(float(saved_position[0]), float(saved_position[1]), float(saved_position[2]))
func description(npc_names: Dictionary = {}) -> String:
var actor_name: String = npc_names.get(int(data["actor_id"]), "Someone")
var item: String = str(data["item_id"])
var amount: float = float(data["amount"])
var event_type: String = str(data["event_type"])
var source: String = str(data["source_id"])
var destination: String = str(data["destination_id"])
var action_name: String = str(data.get("action_name", ""))
match event_type:
"resource_extracted":
return "%s gathered %.0f %s from %s" % [actor_name, amount, item, source]
"storage_deposited":
return "%s deposited %.0f %s into %s" % [actor_name, amount, item, destination]
"storage_withdrawn":
return "%s withdrew %.0f %s from %s" % [actor_name, amount, item, source]
"item_consumed":
return "%s consumed %.0f %s" % [actor_name, amount, item]
"npc_slept":
return "%s slept and recovered energy" % actor_name
"npc_died":
return "%s died from starvation" % actor_name
"task_started":
return "%s began %s" % [actor_name, action_name if not action_name.is_empty() else item]
"task_blocked":
return "%s could not complete %s" % [actor_name, action_name]
"resource_depleted":
return "%s was depleted" % source
"animal_fed":
return "%s fed %s %.0f %s" % [actor_name, destination, amount, item]
"activity_completed":
return (
"%s completed %s at %s (+%.1f %s)"
% [
actor_name,
String(data.get("action_id", "activity")).capitalize(),
source,
float(data.get("metric_delta", 0.0)),
String(data.get("metric_id", "benefit")),
]
)
_:
return "tick %d: %s" % [int(data["tick"]), event_type]