Files
gamedev-the-steward/docs/baselines/JAJCE_LOOKDEV_01.md
T

47 lines
1.6 KiB
Markdown

# Jajce Lookdev 01
- **Captured:** 2026-07-08
- **Scene:** `res://world/jajce/JajceLookdev.tscn`
- **Image:** [`jajce_lookdev_01.png`](jajce_lookdev_01.png)
- **Capture tool:** `res://tools/capture_jajce_lookdev.gd`
## Contract
This checkpoint captures the first readable Jajce visual stage after the
Terrain3D-derived navigation pass. It is a visual composition baseline, not a
gameplay regression test.
The image should show:
- the broad shaped valley terrain;
- the village and fortress blockouts;
- water, waterfall/foam, and bridge silhouettes;
- visible foliage clusters;
- warm daylight/fog treatment;
- stable enough framing to compare future terrain, lighting, and asset passes.
## Review
The scene now reads as a coherent daytime valley rather than the previous dark
startup view. The terrain, homes, bridge, water, waterfall, smoke/mist, and
first foliage clusters are all visible in one frame.
Known follow-up work:
- reduce the heavy haze if it hides terrain color and landmark silhouettes;
- improve fortress/waterfall readability from the beauty-camera angle;
- replace blockout architecture and placeholder resource markers gradually;
- capture a runtime `Simulation Garden 01` view with active NPC behavior.
## Command
Run with a real display driver, not `--headless`; headless Godot uses the dummy
renderer on this machine and cannot read back a viewport image.
```powershell
$env:APPDATA = "$PWD\logs\quality\godot_profile"
$env:LOCALAPPDATA = "$PWD\logs\quality\godot_profile"
& "C:\Users\Rijad\Downloads\tools\Godot_v4.7-stable_win64.exe\Godot_v4.7-stable_win64_console.exe" `
--path "$PWD" --script res://tools/capture_jajce_lookdev.gd
```