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gamedev-the-steward/tools/quality.ps1
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323 lines
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#!/usr/bin/env pwsh
# quality.ps1 — Local quality gate for GDScript projects (Windows).
# Usage: pwsh ./tools/quality.ps1 [-Changed] [--changed]
param([switch]$Changed)
if ($args -contains '--changed') { $Changed = $true }
$ROOT = Split-Path -Parent $PSScriptRoot
Set-Location $ROOT
$LOG = "logs/quality/latest"
New-Item -ItemType Directory -Path $LOG -Force | Out-Null
$OVERALL = $false
$ERRORS = @()
$FIXES = @()
$OWNED_GDSCRIPT_ROOTS = @("player", "simulation", "tests", "tools", "world")
# -- tool detection -----------------------------------------------------------
function Find-Godot {
if ($env:GODOT_BIN) { return $env:GODOT_BIN }
try { return (Get-Command godot -ErrorAction Stop).Source } catch {}
try { return (Get-Command godot4 -ErrorAction Stop).Source } catch {}
$common = @(
"$env:ProgramFiles\Godot\godot.exe",
"${env:ProgramFiles(x86)}\Godot\godot.exe",
"$env:LOCALAPPDATA\Godot\godot.exe",
"$env:USERPROFILE\AppData\Local\Godot\godot.exe"
)
foreach ($p in $common) { if (Test-Path $p) { return $p } }
$bundled = Get-ChildItem "${env:ProgramFiles(x86)}\Godot" -Filter "Godot*_console.exe" -ErrorAction SilentlyContinue |
Sort-Object Name -Descending |
Select-Object -First 1
if ($bundled) { return $bundled.FullName }
return $null
}
function Test-GdFormat {
if (Get-Command gdformat -ErrorAction SilentlyContinue) { return $true }
try {
$null = & python -m gdtoolkit.formatter --help 2>&1
if ($LASTEXITCODE -eq 0) { return $true }
} catch {}
try {
$null = & python3 -m gdtoolkit.formatter --help 2>&1
if ($LASTEXITCODE -eq 0) { return $true }
} catch {}
return $false
}
function Test-GdLint {
if (Get-Command gdlint -ErrorAction SilentlyContinue) { return $true }
try {
$null = & python -m gdtoolkit.linter --help 2>&1
if ($LASTEXITCODE -eq 0) { return $true }
} catch {}
try {
$null = & python3 -m gdtoolkit.linter --help 2>&1
if ($LASTEXITCODE -eq 0) { return $true }
} catch {}
return $false
}
function Invoke-GdFormat {
$args = $args
if (Get-Command gdformat -ErrorAction SilentlyContinue) {
& gdformat @args 2>&1
} else {
& python -m gdtoolkit.formatter @args 2>&1
}
}
function Invoke-GdLint {
$args = $args
if (Get-Command gdlint -ErrorAction SilentlyContinue) {
& gdlint @args 2>&1
} else {
& python -m gdtoolkit.linter @args 2>&1
}
}
function Get-ChangedGd {
$f = git diff --name-only HEAD -- '*.gd' 2>$null
return @($f | Where-Object { $_ -ne '' })
}
function To-ResPath($p) {
$p = $p.Replace('\', '/')
if ($p.StartsWith($ROOT)) { $p = $p.Substring($ROOT.Length + 1) }
if ($p.StartsWith('./')) { $p = $p.Substring(2) }
return "res://$p"
}
function Invoke-GodotWithTimeout {
param([string]$ArgumentString)
$psi = New-Object Diagnostics.ProcessStartInfo
$psi.FileName = $GODOT
$psi.Arguments = $ArgumentString
$psi.RedirectStandardOutput = $true
$psi.RedirectStandardError = $true
$psi.UseShellExecute = $false
$psi.CreateNoWindow = $true
$p = [Diagnostics.Process]::Start($psi)
$outputTask = $p.StandardOutput.ReadToEndAsync()
$errorTask = $p.StandardError.ReadToEndAsync()
$exited = $p.WaitForExit(30000)
if (-not $exited) {
$p.Kill()
$p.WaitForExit()
$output = $outputTask.Result
$err = $errorTask.Result
return $output + $err, $null
}
$output = $outputTask.Result
$err = $errorTask.Result
return ($output + $err), $p.ExitCode
}
# -- godot --------------------------------------------------------------------
$GODOT = Find-Godot
if (-not $GODOT) {
Write-Host "ERROR: Godot binary not found. Set GODOT_BIN or add godot/godot4 to PATH."
exit 1
}
# -- 1. gdformat --------------------------------------------------------------
$fmtAvail = Test-GdFormat
$fmtResult = "PASS"
Set-Content -Path "$LOG/gdformat.log" -Value "" -Encoding utf8
if (-not $fmtAvail) {
$fmtResult = "SKIPPED"
Add-Content -Path "$LOG/gdformat.log" -Value "gdformat not found -- install: pip install gdtoolkit" -Encoding utf8
} else {
if ($Changed) {
$files = Get-ChangedGd
if ($files.Count -eq 0) {
Add-Content -Path "$LOG/gdformat.log" -Value "No changed .gd files to check." -Encoding utf8
} else {
$total = 0; $bad = 0
foreach ($f in $files) {
if (-not (Test-Path $f)) { continue }
$total++
$out = Invoke-GdFormat "--check" $f
$out | Add-Content -Path "$LOG/gdformat.log" -Encoding utf8
if ($LASTEXITCODE -ne 0) { $bad++ }
}
$msg = "($bad/$total files need formatting)"
Add-Content -Path "$LOG/gdformat.log" -Value $msg -Encoding utf8
}
} else {
$formatArgs = @("--check") + $OWNED_GDSCRIPT_ROOTS
$out = Invoke-GdFormat @formatArgs
$out | Add-Content -Path "$LOG/gdformat.log" -Encoding utf8
}
}
if (Select-String -SimpleMatch "would reformat" -Path "$LOG/gdformat.log" -Quiet) {
$fmtResult = "FAIL"
$lines = Select-String -SimpleMatch "would reformat" -Path "$LOG/gdformat.log" | Select-Object -ExpandProperty Line
foreach ($line in $lines) {
$p = ($line -replace '^would reformat ', '').Trim()
$rp = To-ResPath $p
$ERRORS += "$rp needs formatting"
}
$FIXES += "Run gdformat to auto-format files"
}
# -- 2. gdlint ----------------------------------------------------------------
$lintAvail = Test-GdLint
$lintResult = "PASS"
Set-Content -Path "$LOG/gdlint.log" -Value "" -Encoding utf8
if (-not $lintAvail) {
$lintResult = "SKIPPED"
Add-Content -Path "$LOG/gdlint.log" -Value "gdlint not found -- install: pip install gdtoolkit" -Encoding utf8
} else {
if ($Changed) {
$files = Get-ChangedGd
if ($files.Count -eq 0) {
Add-Content -Path "$LOG/gdlint.log" -Value "No changed .gd files to lint." -Encoding utf8
} else {
foreach ($f in $files) {
if (-not (Test-Path $f)) { continue }
$out = Invoke-GdLint $f
$out | Add-Content -Path "$LOG/gdlint.log" -Encoding utf8
}
}
} else {
$out = Invoke-GdLint @OWNED_GDSCRIPT_ROOTS
$out | Add-Content -Path "$LOG/gdlint.log" -Encoding utf8
}
}
$lintLines = Select-String -Pattern '^[^ ]+:\d+:\d+:' -Path "$LOG/gdlint.log" | Select-Object -ExpandProperty Line
if ($lintLines) {
$lintResult = "FAIL"
foreach ($line in $lintLines) {
$parts = $line -split ':', 4
if ($parts.Count -lt 4) { continue }
$file = $parts[0]; $lineno = $parts[1]; $msg = $parts[3]
$rp = To-ResPath $file
$ERRORS += "$rp`:$lineno $msg"
}
foreach ($line in $lintLines) {
$parts = $line -split ':', 5
if ($parts.Count -lt 5) { continue }
$rule = $parts[3]; $fname = Split-Path -Leaf $parts[0]
$FIXES += "Fix $rule in $fname"
}
}
# -- 3. godot headless check --------------------------------------------------
$godotResult = "PASS"
Set-Content -Path "$LOG/godot-check.log" -Value "" -Encoding utf8
$godotArgs = "--headless --path `"$ROOT`" --script res://tests/simulation_definitions_test.gd"
$godotOutput, $godotExit = Invoke-GodotWithTimeout -ArgumentString $godotArgs
$godotOutput | Out-File -FilePath "$LOG/godot-check.log" -Encoding utf8
if ($godotExit -eq $null) {
$godotResult = "FAIL"
Add-Content -Path "$LOG/godot-check.log" -Value "[timed out after 30s]" -Encoding utf8
} elseif ($godotExit -eq 0) {
$godotResult = "PASS"
} else {
$godotResult = "FAIL"
$godotOutput | Select-String -Pattern 'error|warning|parse|syntax' | Select-Object -First 20 | ForEach-Object {
$ERRORS += "godot: $_"
}
$FIXES += "Fix Godot parser errors"
}
# -- 4. project scenario tests ------------------------------------------------
$scenarioResult = "PASS"
Set-Content -Path "$LOG/scenarios.log" -Value "" -Encoding utf8
$scenarioTests = Get-ChildItem "tests" -Filter "*_test.gd" | Sort-Object Name
foreach ($test in $scenarioTests) {
Add-Content -Path "$LOG/scenarios.log" -Value "[RUN] $($test.Name)" -Encoding utf8
$testArgs = "--headless --path `"$ROOT`" --script res://tests/$($test.Name)"
$testOutput, $testExit = Invoke-GodotWithTimeout -ArgumentString $testArgs
$testOutput | Add-Content -Path "$LOG/scenarios.log" -Encoding utf8
if ($testExit -eq $null -or $testExit -ne 0) {
$scenarioResult = "FAIL"
$ERRORS += "scenario: $($test.Name) failed or timed out"
}
}
if ($scenarioResult -eq "FAIL") {
$FIXES += "Fix failing project scenario tests"
}
# -- 5. GUT (optional) --------------------------------------------------------
$gutResult = "SKIPPED"
Set-Content -Path "$LOG/gut.log" -Value "" -Encoding utf8
if (Test-Path "addons/gut/gut_cmdln.gd") {
$gutArgs = "--headless --path `"$ROOT`" -s addons/gut/gut_cmdln.gd --quit"
$gutOutput, $gutExit = Invoke-GodotWithTimeout -ArgumentString $gutArgs
$gutOutput | Out-File -FilePath "$LOG/gut.log" -Encoding utf8
if ($gutExit -eq $null) {
$gutResult = "FAIL"
Add-Content -Path "$LOG/gut.log" -Value "[timed out after 30s]" -Encoding utf8
$ERRORS += "gut: GUT test timed out after 30 seconds"
$FIXES += "Fix GUT tests (timeout)"
} elseif ($gutExit -eq 0) {
$gutResult = "PASS"
} else {
$gutResult = "FAIL"
$gutOutput | Select-String -Pattern 'fail|error|assert' | Select-Object -First 20 | ForEach-Object {
$ERRORS += "gut: $_"
}
$FIXES += "Fix failing GUT tests"
}
}
# -- summary ------------------------------------------------------------------
if ($fmtResult -eq 'FAIL' -or $lintResult -eq 'FAIL' -or $godotResult -eq 'FAIL' -or $scenarioResult -eq 'FAIL' -or $gutResult -eq 'FAIL') {
$OVERALL = $true
}
Write-Host ""
if ($OVERALL) { Write-Host "QUALITY RESULT: FAIL" } else { Write-Host "QUALITY RESULT: PASS" }
Write-Host ""
Write-Host " gdformat $fmtResult"
Write-Host " gdlint $lintResult"
Write-Host " godot-check $godotResult"
Write-Host " scenarios $scenarioResult"
Write-Host " gut $gutResult"
$seen = @{}
foreach ($e in $ERRORS) {
if ($seen.ContainsKey($e)) { continue }
$seen[$e] = $true
Write-Host " $e"
}
if ($OVERALL -and $FIXES.Count -gt 0) {
Write-Host ""
Write-Host " NEXT FIX:"
$seenFix = @{}
$idx = 1
foreach ($fix in $FIXES) {
if ($seenFix.ContainsKey($fix)) { continue }
$seenFix[$fix] = $true
Write-Host " $idx. $fix"
$idx++
}
}
Write-Host ""
Write-Host "Full logs:"
Write-Host " $LOG/"
Write-Host ""
# save summary
if ($OVERALL) { $resultText = "FAIL" } else { $resultText = "PASS" }
$summary = @"
QUALITY RESULT: $resultText
gdformat $fmtResult
gdlint $lintResult
godot-check $godotResult
scenarios $scenarioResult
gut $gutResult
"@
Set-Content -Path "$LOG/summary.txt" -Value $summary -Encoding utf8
if ($OVERALL) { exit 1 } else { exit 0 }