admin 8094975094 feat: resource depletion events and village event feed
Record resource_depleted narrative events when NPC or player extraction exhausts a ResourceNode. Add get_recent_events() for cross-NPC event queries. Village panel now shows the last 3 village-wide events as a readable feed below the resource counters, making shortages and depletion visible without opening the inspector.
2026-07-08 21:22:43 +02:00
2026-07-07 16:09:37 +02:00

Documentation map

The project uses a small hierarchy so overlapping plans do not become competing sources of truth.

  1. PROJECT_CONTEXT.md is the canonical description of the vision, current implementation, target architecture, and active constraints.
  2. LEARNING_ROADMAP.md owns milestone order, architecture gates, reusable-system exit tests, and intentionally deferred work.
  3. BUILD_IN_PUBLIC_PLAN.md owns the scoped Jajce visual slice. It must respect the architecture gates in the learning roadmap.
  4. RESOURCE_NODE_MIGRATION.md is a focused migration plan. Phases 16 are complete; follow-up work should expand resource discovery without reintroducing abstract resource zones.
  5. ACTION_SYSTEM_ARCHITECTURE.md, ECONOMIC_EVENTS.md, FOOD_STORAGE_ARCHITECTURE.md, SIMULATION_DEFINITIONS.md, and SIMULATION_STATE_SCHEMA.md document the current data contracts.
  6. decisions/ contains durable architectural decisions, including consequences and revisit conditions.

When documents disagree:

  • code and tests describe current behavior;
  • the newest accepted decision record governs architecture;
  • PROJECT_CONTEXT.md governs product intent;
  • LEARNING_ROADMAP.md governs what should be built next;
  • focused plans govern only their stated scope.

Update the smallest relevant set of documents after a decision or milestone. Do not copy full status tables into every plan.

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