4054e2c0dd
- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle - Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency - Widen river (8m) and waterfall (8m) for greater visual presence - Increase waterfall mist particles to 72 with wider spread and longer lifetime - Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette - Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene) - Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
17 lines
555 B
Plaintext
17 lines
555 B
Plaintext
[gd_scene load_steps=4 format=3]
|
|
|
|
[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"]
|
|
shader = ExtResource("1_waterfall_shader")
|
|
|
|
[sub_resource type="BoxMesh" id="Mesh_waterfall_body"]
|
|
material = SubResource("ShaderMaterial_waterfall")
|
|
size = Vector3(8, 12, 0.5)
|
|
|
|
[node name="WaterfallBody" type="Node3D"]
|
|
position = Vector3(25, 6, -24)
|
|
|
|
[node name="Mesh" type="MeshInstance3D" parent="."]
|
|
mesh = SubResource("Mesh_waterfall_body")
|