Files
gamedev-the-steward/simulation/events/SimulationEventLog.gd
T
2026-08-12 20:14:57 +02:00

189 lines
5.1 KiB
GDScript

extends RefCounted
signal event_recorded(event: EconomicEventRecord)
const DEFAULT_RATE_WINDOW_TICKS := 200
const DEFAULT_TICKS_PER_DAY := 200.0
var events: Array[EconomicEventRecord] = []
var next_event_id := 0
var world_events := WorldEventStore.new()
var _events_by_id: Dictionary = {}
var _event_ids_by_actor: Dictionary = {}
var _event_ids_by_type: Dictionary = {}
var _event_ids_by_tick: Dictionary = {}
func record_economic(
tick: int,
event_type: StringName,
actor_id: int,
source_id: StringName,
destination_id: StringName,
item_id: StringName,
amount: float,
world_position: Vector3 = Vector3.ZERO
) -> EconomicEventRecord:
if amount <= 0.0:
return null
var event := EconomicEventRecord.create(
next_event_id,
event_type,
tick,
actor_id,
source_id,
destination_id,
item_id,
amount,
world_position
)
_append(event)
return event
func record_narrative(
tick: int,
event_type: StringName,
actor_id: int,
source_id: StringName = &"",
action_display: String = "",
world_position: Vector3 = Vector3.ZERO,
action_id: StringName = &"",
item_id: StringName = &"",
required_amount: float = 0.0
) -> EconomicEventRecord:
var event := EconomicEventRecord.create_narrative(
next_event_id,
event_type,
tick,
actor_id,
source_id,
action_display,
world_position,
action_id,
item_id,
required_amount
)
_append(event)
return event
func get_for_actor(actor_id: int, max_count: int = 8) -> Array[EconomicEventRecord]:
var results: Array[EconomicEventRecord] = []
var event_ids: Array = _event_ids_by_actor.get(actor_id, [])
for index in range(event_ids.size() - 1, -1, -1):
var event := get_by_id(int(event_ids[index]))
if event == null:
continue
results.push_front(event)
if results.size() >= max_count:
break
return results
func get_recent(max_count: int = 5) -> Array[EconomicEventRecord]:
var results: Array[EconomicEventRecord] = []
var start := maxi(events.size() - max_count, 0)
for index in range(start, events.size()):
results.append(events[index])
return results
func get_by_id(event_id: int) -> EconomicEventRecord:
return _events_by_id.get(event_id) as EconomicEventRecord
func get_by_ids(event_ids: Array[int]) -> Array[EconomicEventRecord]:
var results: Array[EconomicEventRecord] = []
for event_id in event_ids:
var event := get_by_id(event_id)
if event != null:
results.append(event)
return results
func get_for_type(event_type: StringName, max_count: int = 0) -> Array[EconomicEventRecord]:
var results: Array[EconomicEventRecord] = []
var event_ids: Array = _event_ids_by_type.get(event_type, [])
var start := 0 if max_count <= 0 else maxi(event_ids.size() - max_count, 0)
for index in range(start, event_ids.size()):
var event := get_by_id(int(event_ids[index]))
if event != null:
results.append(event)
return results
func get_for_tick(tick: int) -> Array[EconomicEventRecord]:
var results: Array[EconomicEventRecord] = []
for event_id in _event_ids_by_tick.get(tick, []):
var event := get_by_id(int(event_id))
if event != null:
results.append(event)
return results
func get_world_event(event_id: int) -> WorldEventRecord:
return world_events.get_by_id(event_id)
func get_consumption_rates(
current_tick: int,
window_ticks: int = DEFAULT_RATE_WINDOW_TICKS,
ticks_per_day: float = DEFAULT_TICKS_PER_DAY
) -> Dictionary:
var consumed := {
SimulationIds.RESOURCE_FOOD: 0.0,
SimulationIds.RESOURCE_WOOD: 0.0,
}
var first_tick := maxi(current_tick - window_ticks, 0)
for event in get_for_type(SimulationIds.EVENT_ITEM_CONSUMED):
if int(event.data["tick"]) < first_tick:
continue
var item_id := StringName(event.data["item_id"])
if consumed.has(item_id):
consumed[item_id] = float(consumed[item_id]) + float(event.data["amount"])
var elapsed := maxi(current_tick - first_tick, 1)
return {
"food_per_day": float(consumed[SimulationIds.RESOURCE_FOOD]) / elapsed * ticks_per_day,
"wood_per_day": float(consumed[SimulationIds.RESOURCE_WOOD]) / elapsed * ticks_per_day,
}
func restore(restored_events: Array[EconomicEventRecord], restored_next_id: int) -> void:
events.clear()
_events_by_id.clear()
_event_ids_by_actor.clear()
_event_ids_by_type.clear()
_event_ids_by_tick.clear()
world_events = WorldEventStore.new()
for event in restored_events:
_index(event)
next_event_id = restored_next_id
func _append(event: EconomicEventRecord) -> void:
next_event_id += 1
_index(event)
event_recorded.emit(event)
func _index(event: EconomicEventRecord) -> void:
if event == null:
return
var event_id := int(event.data["event_id"])
if _events_by_id.has(event_id):
return
events.append(event)
_events_by_id[event_id] = event
_append_index(_event_ids_by_actor, int(event.data["actor_id"]), event_id)
_append_index(_event_ids_by_type, StringName(event.data["event_type"]), event_id)
_append_index(_event_ids_by_tick, int(event.data["tick"]), event_id)
world_events.append_economic(event, SimulationIds.WORLD_CORE, SimulationIds.LOCATION_JAJCE)
static func _append_index(index: Dictionary, key: Variant, event_id: int) -> void:
var event_ids: Array = index.get(key, [])
event_ids.append(event_id)
index[key] = event_ids